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(Created page with "'''The Fall 2021 Event''' also known under the title of '''The Return of the Saury Festival''' is a special event that will be taking place along with the Naval District Sau...")
 
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Once the [[Naval District Saury Festival]] comes to an end, the Extra Operation maps will be launched.
 
Once the [[Naval District Saury Festival]] comes to an end, the Extra Operation maps will be launched.
 +
 +
For additional information regarding event-related subjects and content, please refer to the following links:<br>
 +
*[[Combined Fleet]]
 +
*[[Armor Reduction]]
 +
*[[Land-Based Air Squadron]]
 +
*[[Transport Operation]]
 +
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]]
 +
*[[Line of Sight]]
 +
*[[Improving Ship Speed]] (May become a part of event map requirements)
 +
*[[Vanguard Formation]]
 +
*[[Striking Force Fleet]]
 +
*[[Repairs#Emergency_Anchorage_Repair|Emergency Anchorage Repair]]
 +
 +
 +
==Historical Background==
 +
 +
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.'''
 +
 +
=== Related Historical Campaigns===
 +
 +
==Information==
 +
 +
===Quick Info Table===
 +
<!---
 +
{| class="wikitable"
 +
! |Classification
 +
! |Map
 +
! |Name
 +
! |Fleet Type
 +
! |#{{Tooltip|LBAS|Land-Based Air Squadron}} available
 +
! |Friendly Fleet
 +
! colspan="2" |Fleet Tag
 +
! |Notes
 +
|-
 +
| rowspan="4" style="text-align:center;"|'''[[Summer 2021_Event/Main Operation|Main Operation]]'''
 +
! rowspan="2" |[[Summer_2021_Event/Main Operation#E-1|E-1]]
 +
| rowspan="2" style="text-align:center;"|'''Operation MA3'''
 +
| rowspan="2" style="text-align:center;"|'''Single/Striking Force'''
 +
| rowspan="2" style="text-align:center;"|'''1'''
 +
| rowspan="2" style="text-align:center;"|'''G Boss <br> Node P'''
 +
| style="text-align:center; max-width: 8em; border:none;"|  [[File:Summer2021EventTag1.png]]
 +
| style="text-align:center; max-width: 8em; border:none;"|  [[File:Summer2021EventTag2.png]]
 +
| rowspan="2" style="text-align:center;"|
 +
|-
 +
| style="text-align:center; max-width: 8em; border:none;"| '''1st Special Squadron'''
 +
| style="text-align:center; max-width: 8em; border:none;"| '''Mediterranean Fleet'''
 +
|-
 +
! rowspan="2" |[[Summer_2021_Event/Main Operation#E-2|E-2]]
 +
| rowspan="2" style="text-align:center;"|'''Battle off Cape Calabria'''
 +
| rowspan="2" style="text-align:center;"|'''Single/Striking Force/<br> Combined Fleet'''
 +
| rowspan="2" style="text-align:center;"|'''2'''
 +
| rowspan="2" style="text-align:center;"|'''W & Z bosses'''
 +
| style="text-align:center; max-width: 8em; border-right: none; border-left: none; border-bottom: none;"| [[File:Summer2021EventTag3.png]]
 +
| style="text-align:center; max-width: 8em; border-right: none; border-left: none; border-bottom: none;"| [[File:Summer2021EventTag4.png]]
 +
| rowspan="2" style="text-align:center;"|
 +
|-
 +
| style="text-align:center; max-width: 8em; border:none;"| '''2nd Special Squadron'''
 +
| style="text-align:center; max-width: 8em; border:none;"| '''Force H'''
 +
|-
 +
| rowspan="4" style="text-align:center;"|'''[[Summer 2021_Event/Extra Operation|Extra Operation]]'''
 +
! rowspan="4" |[[Summer_2021_Event/Extra Operation#E-3|E-3]]
 +
| rowspan="4" style="text-align:center;"|'''Reinforcement Transport! Operation Pedestal'''
 +
| rowspan="4" style="text-align:center;"|'''Single/Striking Force/<br> Combined Fleet'''
 +
| rowspan="4" style="text-align:center;"|'''3'''
 +
| rowspan="4" style="text-align:center;"|'''Z2 & Z3 bosses'''
 +
| style="text-align:center; max-width: 8em; border-right: none; border-left: none; border-bottom: none;"| [[File:Summer2021EventTag6.png]]
 +
| style="text-align:center; max-width: 8em; border-right: none; border-left: none; border-bottom: none;"| [[File:Summer2021EventTag4.png]]
 +
| rowspan="4" |
 +
|-
 +
| style="text-align:center; max-width: 8em; border:none;"| '''Force Z'''
 +
| style="text-align:center; max-width: 8em; border:none;"| '''Force H'''
 +
|-
 +
| style="text-align:center; max-width: 8em; border: none;"| [[File:Summer2021EventTag5.png]]
 +
| style="text-align:center; max-width: 8em; border: none;"| [[File:Summer2021EventTag7.png]]
 +
|-
 +
| style="text-align:center; max-width: 8em; border:none;"| '''10th Submarine Fleet'''
 +
| style="text-align:center; max-width: 8em; border:none;"| '''Force X'''
 +
|}
 +
 +
'''Fleet Locking Table:'''
 +
{| class="wikitable" border="0" cellpadding="1" cellspacing="1" style="width: 650px;"
 +
|-
 +
| style="width: 180px;" |
 +
!style="width: 100px; scope="col"|[[Summer_2021_Event/Main Operation#E-1|E-1]]
 +
!style="width: 100px; scope="col"|[[Summer_2021_Event/Main Operation#E-2|E-2]]
 +
!style="width: 100px; scope="col"|[[Summer_2021_Event/Extra Operation#E-3|E-3]]<br>(Hard Only)
 +
|-
 +
! scope="col" |[[File:Summer2021EventTag1.png]]<br /> ''1st Special Squadron''
 +
| style="background:Gold" span |
 +
|
 +
|
 +
|-
 +
! scope="col" |[[File:Summer2021EventTag2.png]]<br />''Mediterranean Fleet''
 +
| style="background:grey" span |
 +
|
 +
|
 +
|-
 +
! scope="col" |[[File:Summer2021EventTag3.png]]<br />''2nd Special Squadron''
 +
|
 +
| style="background:DodgerBlue" span |
 +
|
 +
|-
 +
! scope="col" |[[File:Summer2021EventTag4.png]]<br />''Force H''
 +
|
 +
| style="background:YellowGreen" span |
 +
| style="background:YellowGreen" span |
 +
|-
 +
! scope="col" |[[File:Summer2021EventTag5.png]]<br />''The 10th Submarine Squadron''
 +
|
 +
|
 +
| style="background:Blue" span |
 +
|-
 +
! scope="col" |[[File:Summer2021EventTag6.png]]<br />''Force Z''
 +
|
 +
|
 +
| style="background:Silver" span |
 +
|-
 +
! scope="col" |[[File:Summer2021EventTag7.png]]<br />''Force X''
 +
|
 +
|
 +
| style="background:Yellow" span |
 +
 +
| style="background:Crimson" span |
 +
| style="background:green" span |
 +
| style="background:MediumPurple" span |
 +
| style="background:orange" span |
 +
| style="background:Teal" span |
 +
|}
 +
--->
 +
<!--===Event Quests===
 +
In this event, you will be participating in various quests needed to unlock the Striking Force fleet along with earning some other important prizes. The following quests are for E1 and E3 only.
 +
 +
{{ProtoQuestsHeader}}
 +
{{ProtoQuests
 +
| type = Sortie
 +
| listnum = 2108 LB1
 +
| reqQuest = C2
 +
| namejp = 【地中海作戦】特務艦隊、遊撃部隊編成
 +
| nameen = {{color|black|[Mediterranean Special Fleet] Special Mission Fleet, Tactical Force Formation}}
 +
| req =  [Mediterranean Squadron Formation] Attack the Enemy frontline logisitic Supply Depots in Point F and L in the first operation area! In addition, intercept the enemy battleship squadron aiming for the transport unit to Malta from the direction of Tarant and destroy it!
 +
 
 +
* Get an A rank on nodes F, L, and O of E-1
 +
| fuel = 500
 +
| ammo = 500
 +
| steel = 0
 +
| bauxite = 0
 +
| other = [[File:Striking force fleet reward.png|Striking force fleet]]<br> '''[[Striking_Force_Fleet|Access to Striking Force Fleet]]''' <br> '''Choose between:'''<br/>{{QuestRewardEquip|Type 3 Shell}}{{QuestRewardEquip|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher}}{{QuestRewardItem|Instant Repair Material|qty=4}} <br>
 +
| notes = *For more info on how to clear F, L and O, check out Quest 1's guide
 +
}}
 +
{{ProtoQuests
 +
| type = Sortie
 +
| listnum = 2108 LB2
 +
| reqQuest = 2108 LB1
 +
| reqQuest2 = B171
 +
| namejp = 【地中海作戦】地中海配備の敵戦力を叩け!
 +
| nameen = {{color|black|[Mediterranean Mission] Strike the enemy forces deploy within the Mediterranean!}}
 +
| req = Defeat the enemy torpedo boats (at Point [H] and [S])deployed in the Mediterranean Sea in the first operation area! Furthermore, assault the Talent military port occupied by the enemy, and try to gradually destroy the enemy's abyssal forces deployed in the Eastern Mediterranean Sea!
 +
 +
* Get an A rank on nodes P, H and S of E-1
 +
| fuel = 0
 +
| ammo = 600
 +
| steel = 0
 +
| bauxite = 600
 +
| other = '''Choose between:'''<br/>{{QuestRewardItem|Development Material|qty=6}}{{QuestRewardItem|Instant Repair Material|qty=5}}{{QuestRewardItem|Improvement Material|qty=3}} <br> '''Then choose between:'''<br/>{{QuestRewardEquip|Type 3 Depth Charge Projector}}{{QuestRewardItem|Furniture Fairy|}}{{QuestRewardItem|Medal|}}
 +
| notes = *For more info on how to clear P, H and S, check out Quest 2's guide
 +
}}
 +
{{ProtoQuests
 +
| type = Sortie
 +
| listnum = 2108 LB3
 +
| reqQuest = 2108 LB2
 +
| namejp = 【地中海拡張作戦】第10潜水戦隊作戦
 +
| nameen = {{color|black|10th Submarine Squadron Operation}}
 +
| req =  Get an A Rank on nodes T1 and T4 of E-3 twice each.
 +
 +
| fuel = 0
 +
| ammo = 0
 +
| steel = 0
 +
| bauxite = 700
 +
| other =  '''Choose between:'''<br/>{{QuestRewardEquip|Type 3 Depth Charge Projector|qty=3}}{{QuestRewardEquip|Type 2 Depth Charge|qty=3}}{{QuestRewardEquip|Type124 ASDIC|qty=2}} <br> '''Then choose between:'''<br/>{{QuestRewardItem|Action Report|qty=2}}{{QuestRewardItem|Remodel Blueprint|}}
 +
| notes =
 +
* This quest is <span style="color:red;">'''not'''</span> available if E-3 is done on '''Casual''' difficulty.
 +
* The 3rd starting point of E-3 must be unlocked first.
 +
* For more info on how to clear T1 and T4, check out Phase 2.5B
 +
* <span style="color:red;">'''Warning:'''</span> Changing the difficulty of E-3 will reset the progress of this quest!
 +
}}
 +
{{ProtoQuests
 +
| type = Sortie
 +
| listnum = 2108 LB4
 +
| reqQuest = 2108 LB3
 +
| namejp = 【地中海拡張作戦】北アフリカ作戦
 +
| nameen = {{color|black|North Africa Operation}}
 +
| req =  Get an S Rank on nodes F and W of E-3 twice each.
 +
 +
| fuel = 1000
 +
| ammo = 0
 +
| steel = 0
 +
| bauxite = 0
 +
| other =  {{QuestRewardEquip|Daihatsu Landing Craft (Panzer II/North African Specification)|}} <br> '''Then choose between:'''<br/>{{QuestRewardEquip|25mm Single Autocannon Mount|qty=4}}{{QuestRewardItem|Improvement Material|qty=4}}{{QuestRewardItem|Development Material|qty=10}}
 +
| notes =
 +
* This quest is <span style="color:red;">'''not'''</span> available if E-3 is done on either '''Casual''' or '''Easy''' difficulty.
 +
* For more info on how to clear F and W, check out the following sections:
 +
** For node F, check out Phase 2.5A
 +
** For node W, check out Phase 2.5B
 +
* <span style="color:red;">'''Warning:'''</span> Changing the difficulty of E-3 will reset the progress of this quest!
 +
}}
 +
|}
 +
-->
 +
===New Mechanics===
 +
 +
===New Ships===
 +
 +
The exact number of ships to appear in this event is '''Unknown'''.
 +
 +
===Returning Ships===
 +
Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).
 +
 +
===New Equipment===
 +
 +
===New Enemy Vessels===
 +
 +
===New Enemy Equipment===
 +
 +
==Friend Fleet==
 +
===Fleet Formations===
 +
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.
 +
 +
If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
 +
{{:{{BASEPAGENAME}}/Friend Fleets}}
 +
 +
==Voice Lines==
 +
{{:{{BASEPAGENAME}}/Voice Lines}}
 +
 +
==Mechanics==
 +
===Participation requirements===
 +
*Must have a 75% sortie win ratio.
 +
*Must have 5 empty ship slots for new ships.
 +
*Must have 20 free equipment slots.
 +
 +
===Special Mechanics===
 +
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Very Easy) .
 +
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
 +
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''
 +
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
 +
#***Switching between any other difficulties will not reset the debuff mechanism.
 +
#To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
 +
#*Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
 +
#*On Normal or Hard difficulty, ships must have either the same-colored tag as the map being deployed to, or no tag at all.
 +
#**This requirement is sometimes waived on certain maps on Hard, or post-clear.
 +
#Beginning with the second map, '''difficulty progression rules''' apply.
 +
#*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
 +
#*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
 +
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
 +
# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
 +
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.
 +
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).
 +
#*A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.
 +
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''.
 +
#***Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]].
 +
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:
 +
#***The evacuation does not require an escort destroyer.
 +
#***The evacuation consumes the ship's entire fuel & ammo reserves.
 +
#***Only one ship can be evacuated per battle.
 +
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''--->
 +
# Returning this event, the '''Vanguard Formation''' can be used .
 +
#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
 +
#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
 +
#** This formation is also available '''only during the duration of the event.'''
 +
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.
 +
#'''NPC Friend Fleets''' have been introduced into the game.
 +
#* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
 +
#** NPC Friend Fleets are selected from a randomized preset list of ship.
 +
#** Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
 +
#'''Enemy Radar Ambush Nodes''' have been introduced into the game.
 +
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
 +
#** Your Fleet will not be able to fight against the enemy Fleet.
 +
#** By meeting certain conditions, you can evade these nodes.
 +
#[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】
 +
#*Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
 +
#*See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
 +
#[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the new land-based rocket interceptors may also return this event.

Revision as of 14:10, 26 October 2021

The Fall 2021 Event also known under the title of The Return of the Saury Festival is a special event that will be taking place along with the Naval District Saury Festival. Unlike previous events, this will be the first event map to use the Saury Festival as part of it's theme.

The exact scale and difficulty of this map are unknown, but will contain opportunity to collect Saury for the Main Operation maps while the Saury Festival is in session.

There will also be new ships and equipment included in the event map which at the time, the exact number is unknown.

Once the Naval District Saury Festival comes to an end, the Extra Operation maps will be launched.

For additional information regarding event-related subjects and content, please refer to the following links:


Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.

Related Historical Campaigns

Information

Quick Info Table

New Mechanics

New Ships

The exact number of ships to appear in this event is Unknown.

Returning Ships

Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).

New Equipment

New Enemy Vessels

New Enemy Equipment

Friend Fleet

Fleet Formations

Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of 6 Instant Constructions Instant construction-0.jpg to allow you call in a more powerful Friend Fleet to aid you into battle.

If you choose to opt in for the powerful Friend fleet, the Instant Constructions Instant construction-0.jpg will not be consumed unless a powerful Friend Fleet appears. Fall 2021 Event/Friend Fleets

Voice Lines

Fall 2021 Event/Voice Lines

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Very Easy) .
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. To simulate simultaneity of battles in different locations, Tag Conditions & Deployment Restrictions are employed.
    • Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
    • On Normal or Hard difficulty, ships must have either the same-colored tag as the map being deployed to, or no tag at all.
      • This requirement is sometimes waived on certain maps on Hard, or post-clear.
  3. Beginning with the second map, difficulty progression rules apply.
    • In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
    • e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
  4. The debuff system from Summer 2015 Event's final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
  5. It is possible that a fleet with seven ships (Striking Force Fleet) will be allowed to sortie to certain event maps that permit single fleet operations.
    • The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
    • The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
    • A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
      • The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report.
      • Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
        • The evacuation does not require an escort destroyer.
        • The evacuation consumes the ship's entire fuel & ammo reserves.
        • Only one ship can be evacuated per battle.
        • The damage the ship suffered may become worse during the evacuation, but she will never sink.--->
  6. Returning this event, the Vanguard Formation can be used .
    • This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
      • In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
      • This formation is also available only during the duration of the event.
      • The formation will be usable by both normal fleets as well as the Striking Force Fleet.
  7. NPC Friend Fleets have been introduced into the game.
    • Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
      • NPC Friend Fleets are selected from a randomized preset list of ship.
      • Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
  8. Enemy Radar Ambush Nodes have been introduced into the game.
    • Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
      • Your Fleet will not be able to fight against the enemy Fleet.
      • By meeting certain conditions, you can evade these nodes.
  9. Emergency Anchorage Maintenance/Repairs 【緊急泊地修理】
  10. High-Altitude Abyssal Bombers that are resistant to all types of interceptors other than the new land-based rocket interceptors may also return this event.