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*<math>\text{Mod}_\text{FS}</math> being '''1.5''' for the flagship, otherwise '''1'''.
 
*<math>\text{Mod}_\text{FS}</math> being '''1.5''' for the flagship, otherwise '''1'''.
 
*<math>\text{Mod}_\text{rand}</math> have a 50% chance of either being '''1''' or '''2'''.
 
*<math>\text{Mod}_\text{rand}</math> have a 50% chance of either being '''1''' or '''2'''.
*<math>\text{Mod}_\text{escort} = \text{FS}_\text{Lv} + 10 \times \sqrt{\text{FS}_\text{Lv}}</math> round down to the tens
+
*<math>\text{Mod}_\text{escort} = \text{LV}_\text{FS} + 10 \times \sqrt{\text{LV}_\text{FS}}</math> round down to the tens
 
**It is '''0''' for the flagship.
 
**It is '''0''' for the flagship.
*<math>\text{FS}_\text{Lv}</math> flagship's level .
+
*<math>\text{LV}_\text{FS}</math> flagship's level .
 
*<math>\text{Mod}_\text{lv}</math> the "level correction", described below:
 
*<math>\text{Mod}_\text{lv}</math> the "level correction", described below:
 
{{{!}}class="wikitable" style="text-align:center"
 
{{{!}}class="wikitable" style="text-align:center"

Revision as of 18:15, 16 August 2023

Expedition gain formula

The primary resources (FuelAmmunitionSteelBauxite) rewarded by expedition is summarized by the following formula:

Expedition Gain Formula
[math]\displaystyle{ \text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base} \times \Big( 1 + \text{MIN} \Big[ \sum^{\text{ All DLC } } \text{Mod}_\text{DLC} ; 0.2 \Big] \times ( 1 + 0.01 \times \text{Avg}_\bigstar ) \Big) \times \text{Mod}_\text{GS} \big\rfloor + \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Gain}_\text{Base} }[/math] the base gain of the expedition given in the tables below.
  • [math]\displaystyle{ \text{Mod}_\text{GS} }[/math] being 1.5 if it is a "Great Success" (GS) (大成功) and 1 otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{DLC} }[/math] the bonus given by Landing Equipments:
Landing Equipment Bonus
Type Name [math]\displaystyle{ \text{Mod}_\text{DLC} }[/math]
Ship Kinu Kai NiKinu Kai Ni 0.05
Landing Craft Daihatsu Landing CraftDaihatsu Landing Craft
Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Armed DaihatsuArmed Daihatsu 0.03
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
SoukouteiSoukoutei (Armored Boat Class)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
0.02
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 0.01
Landing Craft Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
0
Drum Canister DrumsDrum Canister (Transport Use)
  • [math]\displaystyle{ \text{Avg}_\bigstar }[/math] the average number of Improved on "Landing Equipment".
    • Landing Craft with a [math]\displaystyle{ \text{Mod}_\text{DLC} }[/math] of 0 are not counted.
    • Which means that Kinu Kai Ni is counted as a 0Improved craft.
  • [math]\displaystyle{ \text{Mod}_\text{Toku DLC} }[/math] is a bonus added based on the number of Toku Daihatsu Landing CraftToku Daihatsu Landing Craft and Daihatsu Landing CraftDaihatsu Landing Craft in the fleet, as per follows:
[math]\displaystyle{ \text{Mod}_\text{Toku DLC} }[/math]
0 Daihatsu 1 Daihatsu 2 Daihatsu 3 Daihatsu 4+ Daihatsu
1 Toku 0.02
2 Toku 0.04
3 Toku 0.05 0.05 0.052 0.054 0.054
4+ Toku 0.054 0.056 0.058 0.059 0.06
Notes
  • The maximum is 1.28[math]\displaystyle{ \times \text{Gain}_\text{Base} }[/math]

Expedition 32 exp formula

Expedition 32 XP Forumla
[math]\displaystyle{ \text{Exp} = \big[ ( 900 \times \text{Mod}_\text{GS} \times \text{Mod}_\text{FS} \times \text{Mod}_\text{rand} ) + \text{Mod}_\text{escort} \big] \times \text{Mod}_\text{lv} }[/math]
With
  • [math]\displaystyle{ \text{Mod}_\text{GS} }[/math] being 2 if the expedition is a Great Success, otherwise 1.
  • [math]\displaystyle{ \text{Mod}_\text{FS} }[/math] being 1.5 for the flagship, otherwise 1.
  • [math]\displaystyle{ \text{Mod}_\text{rand} }[/math] have a 50% chance of either being 1 or 2.
  • [math]\displaystyle{ \text{Mod}_\text{escort} = \text{LV}_\text{FS} + 10 \times \sqrt{\text{LV}_\text{FS}} }[/math] round down to the tens
    • It is 0 for the flagship.
  • [math]\displaystyle{ \text{LV}_\text{FS} }[/math] flagship's level .
  • [math]\displaystyle{ \text{Mod}_\text{lv} }[/math] the "level correction", described below:
[math]\displaystyle{ \text{Mod}_\text{lv} }[/math]
Level Modifier
1-9 1.50
10-19 1.25
20-29 1.1
30-69 1
70+ 0.9
Notes
  • The flagship for this expedition must be a Training Cruiser (CT).
    • 2 DD are also required to clear it.
  • Up to 3 other ships of any type can be brought alongside them.
  • Unlike other expeditions, this expeditions used for Leveling and not resource gain.

Taken from wikiwiki need to be tested.