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Template:Anti-PT Imp Setups

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Revision as of 05:50, 6 August 2022 by Jigaraphale (talk | contribs)
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Anti-PT-ImpPT Imp Pack Setups
Unlike most standard Abyssals, PT-Imp PacksPT Imp Pack are very small and fast.
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT-Imp.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
Estimated PT-Imps' evasion terms
Type Evasion Eva
Line AheadLineAhead.png Line AbreastLineAbreast.png EchelonEchelon.png
PT Imp PackPT Imp Pack 81 ? 87
PT Imp Pack IIPT Imp Pack II 81 86 88
PT Imp Pack IIIPT Imp Pack III 83 88 90
PT Imp Pack IVPT Imp Pack IV 84 ? ?

The Accuracy formula against PT-IMPs:[1][2][3][4]

  • [math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{ACC}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Fatigue} \times \text{Mod}_\text{PT} \times \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]


With:

  • [math]\displaystyle{ \text{ACC}_\text{Standard} }[/math] is the standard accuracy described here
    • PT-Imps are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 0.88/1.32 for the top and bottom halves respectively.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the 0.42x modifier.
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] is:
  • [math]\displaystyle{ \text{Mod}_\text{Formation} }[/math] is the Acc mod of each formation (see here),
  • [math]\displaystyle{ \text{Mod}_\text{Fatigue} }[/math] are the morale effects (see here)
  • [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] is 0.42 (0.35 x 1.2),
  • [math]\displaystyle{ \text{Mod}_\text{Add} }[/math] is 24 (15 x 1.2),
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] is 0.7 during night battle, 1 during day battle.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] is described in the tab above,
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] is the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Equipment} }[/math] is the bonus given by equipment, described below,
    • When several equipment are used on a ship, it is then the product of those bonuses.


Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{Equipment} }[/math]
1st equipped 2nd equipped
Small Caliber Main GunHigh-Angle Gun Small Guns & Main High-Angle Guns[5] 1.3 1.15
Secondary GunHigh-Angle Gun Secondary Guns & Secondary High-Angle Guns 1.55 1
Anti-Aircraft Gun AA Machine Guns 1.45 1.35
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1
Landing CraftArmed Armed BoatsArmed Daihatsu
Soukoutei (Armored Boat Class)
1.45 1.3
SeaplaneSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1
Dive Bomber Dive Bombers [6] 1.375 1.2
All other equipment 1

Notes:

  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • Using other setups improving accuracy is also advisable:
References:
Last Updated: 30/06/2022
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