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Difference between revisions of "Template:Anti-PT Imp Setups"

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(Attack formula from wikiwiki & ci)
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<includeonly>{|class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="margin:auto"
 
<includeonly>{|class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="margin:auto"
!Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT-Imp}}
+
!Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp}}
 
|-
 
|-
|Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT-Imp Packs}} are very small and fast.  
+
|Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT Imp Packs}} are very small and fast.  
* All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT-Imp.
+
* All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT Imp.
 
* Attacking them with larger guns is not very effective, smaller guns being recommended instead.
 
* Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  
 +
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
 +
!Attack formula against PT Imps
 +
|-
 +
|'''The Attack formula against PT Imps:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref>
 +
;[[Jet Assault]] & [[Airstrike]]
 +
*<math>\text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8]</math>
 +
 +
 +
;[[Shelling]]
 +
*<math>\text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}}</math>
 +
 +
 +
;[[OTorp|Opening]] & [[Closing Torpedo Salvo|Closing]] Torpedo Salvos
 +
*<math>\text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10</math>
 +
 +
 +
;[[Night Battle]]
 +
*Night Battle data are unclear yet.
 +
 +
 +
;With
 +
*<math>\text{Atk}_\text{post-cap}</math> the post cap attack power defined [[Damage Calculations#Damage Formula|here]],
 +
*<math>\text{Mod}_\text{EquipmentAtk}</math> the bonuses given by equipment, described below.
 +
|}
  
 
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
 
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
!Accuracy formula against PT-Imps
+
!Accuracy formula against PT Imps
 
|-
 
|-
|'''The Accuracy formula against PT-Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
+
|'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
  
* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
+
* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
  
 
;With
 
;With
 
* <math>\text{Acc}_\text{Standard}</math> the standard accuracy described [[Accuracy, Evasion and Criticals#Combat|here]]''
 
* <math>\text{Acc}_\text{Standard}</math> the standard accuracy described [[Accuracy, Evasion and Criticals#Combat|here]]''
** PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase.
+
** PT Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase.
 
** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier.
 
** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier.
 
* <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow,
 
* <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow,
  
 
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
!colspan=6|PT-Imp stats
+
!colspan=6|PT Imp stats
 
|-
 
|-
 
!rowspan=2|Type
 
!rowspan=2|Type
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!colspan=3|<math>\text{EVA}_\text{PT}</math>
 
!colspan=3|<math>\text{EVA}_\text{PT}</math>
 
|-
 
|-
!{{ToolTip|[[Combat#Formation Selection|Line Ahead]]|[[File:LineAhead.png]]}}!!{{ToolTip|[[Combat#Formation Selection|Echelon]]|[[File:Echelon.png]]}}!!{{ToolTip|[[Combat#Formation Selection|Line Abreast]]|[[File:LineAbreast.png]]}}
+
!{{ToolTip|[[Formation|Line Ahead]]|[[File:LineAhead.png]]}}!!{{ToolTip|[[Formation|Echelon]]|[[File:Echelon.png]]}}!!{{ToolTip|[[Formation|Line Abreast]]|[[File:LineAbreast.png]]}}
 
|-
 
|-
 
|{{Enemy/Link|PT Imp Pack}}||?||?||81?||87?||?
 
|{{Enemy/Link|PT Imp Pack}}||?||?||81?||87?||?
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;The main Accuracy modifiers are:
+
;The main Accuracy modifiers are
 
* <math>\text{Mod}_\text{Amagiri}</math> being:
 
* <math>\text{Mod}_\text{Amagiri}</math> being:
 
** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}
 
** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}
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* <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]),
 
* <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]),
 
* <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]])
 
* <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]])
* <math>\text{Mod}_\text{PT} = 0.42</math><!--0.35 x 1.2-->,
+
* <math>\text{Mod}_\text{PT} =</math> {{ToolTip|0.42|0.35 x 1.2}}
* <math>\text{Mod}_\text{Add} = 24</math><!--(15+5) x 1.2-->,
+
* <math>\text{Mod}_\text{Add} =</math> {{ToolTip|24|(15+5) x 1.2}},
  
 
* <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle.
 
* <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle.
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* <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below,
 
* <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below,
* <math>\text{Mod}_\text{Equipment}</math> the bonuses given by equipment, described below,
+
* <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below,
** When several equipment are used on a ship, it is then the product of those bonuses.
 
 
|}
 
|}
  
  
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT-Imp with '''significantly increased accuracy''' if any are present.
+
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT Imp with '''significantly increased accuracy''' if any are present.
*Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT-Imp if any are present.
+
*Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT Imp if any are present.
  
 
During [[Events]], some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses<ref>https://twitter.com/Divinity_123/status/1492264067809038343?s=20&t=wbO5mDqGOL3gRBY9jG3c5w</ref>.
 
During [[Events]], some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses<ref>https://twitter.com/Divinity_123/status/1492264067809038343?s=20&t=wbO5mDqGOL3gRBY9jG3c5w</ref>.
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{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
 
!colspan=2 rowspan=2|Equipment
 
!colspan=2 rowspan=2|Equipment
!colspan=2|<math>\text{Mod}_\text{Equipment}</math>
+
!colspan=2|<math>\text{Mod}_\text{EquipmentAcc}</math>
 +
!colspan=2|<math>\text{Mod}_\text{EquipmentAtk}</math>
 
|-
 
|-
 +
!1st equipped
 +
!2nd equipped
 
!1st equipped
 
!1st equipped
 
!2nd equipped
 
!2nd equipped
Line 85: Line 111:
 
|[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref>
 
|[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref>
 
|1.3||1.15
 
|1.3||1.15
 +
|1.5||{{ToolTip|2.1|1.5×1.4}}
 
|-
 
|-
 
|{{YellowGun}}{{Sec Green}}
 
|{{YellowGun}}{{Sec Green}}
 
|[[Secondary Gun]]s
 
|[[Secondary Gun]]s
 
|1.55||1
 
|1.55||1
 +
|colspan=2|1.3
 
|-
 
|-
 
|{{GreenGunMG}}
 
|{{GreenGunMG}}
 
|[[AA Gun|Anti-Aircraft Guns]]
 
|[[AA Gun|Anti-Aircraft Guns]]
 
|1.45||1.35
 
|1.45||1.35
 +
|1.2||{{ToolTip|1.44|1.2×1.2}}
 
|-
 
|-
 
|{{SurfaceShipPersonnel}}
 
|{{SurfaceShipPersonnel}}
 
|{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}}
 
|{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts|link_category=Lookout}}
 
|1.75||1
 
|1.75||1
 +
|colspan=2|1.1
 
|-
 
|-
|{{IconText|{{LandingCraft}}|Armed}}
+
|rowspan=2|{{IconText|{{LandingCraft}}|Armed}}
|{{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}}
+
|{{Equipment/Link|Soukoutei (Armored Boat Class)}}
 
|1.45||1.3
 
|1.45||1.3
 +
|1.2||?
 +
|-
 +
|{{Equipment/Link|Armed Daihatsu}}
 +
|1.45||1.3
 +
|1.2||?
 
|-
 
|-
 
|{{SPB}}{{SeaplaneFighter}}  
 
|{{SPB}}{{SeaplaneFighter}}  
|[[SPB|Seaplane Bombers]] & [[SPF|Seaplane Fighters]]
+
|[[Seaplane Bomber]]s & [[Seaplane Fighter]]s
 
|1.5||1
 
|1.5||1
 +
|colspan=2|1.2
 
|-
 
|-
 
|{{RedPlane}}{{JetFighterBomber1}}{{JetFighterBomber2}}
 
|{{RedPlane}}{{JetFighterBomber1}}{{JetFighterBomber2}}
 
|[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}
 
|[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}}
 
|1.375||1.2
 
|1.375||1.2
 +
|1.4||{{ToolTip|1.82|1.4×1.3}}
 
|-
 
|-
 
|colspan=2|All other equipment
 
|colspan=2|All other equipment
 +
|colspan=2|1
 
|colspan=2|1
 
|colspan=2|1
 
|}
 
|}
  
;Notes:
+
;Notes
 
* It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
 
* It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
 
* Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts.
 
* Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts.
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!{{edit|Template:Anti-PT_Imp_Setups}}
 
!{{edit|Template:Anti-PT_Imp_Setups}}
 
|}
 
|}
{{clear}}</includeonly><noinclude>
+
{{clear}}
 
+
</includeonly><noinclude>
 
{{Anti-PT Imp Setups|uncollapsed=true}}
 
{{Anti-PT Imp Setups|uncollapsed=true}}
 
 
</noinclude>
 
</noinclude>

Revision as of 09:53, 25 March 2023

Anti-PT ImpPT Imp Pack
Unlike most standard Abyssals, PT Imp PacksPT Imp Pack are very small and fast.
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT Imp.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
Attack formula against PT Imps
The Attack formula against PT Imps:[1][2]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT Imps
The Accuracy formula against PT Imps:[3][4][5][6]
  • [math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Standard} }[/math] the standard accuracy described here
    • PT Imps are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT Imp stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being:
  • [math]\displaystyle{ \text{Mod}_\text{Formation} }[/math] the Acc mod of each formation (see here),
  • [math]\displaystyle{ \text{Mod}_\text{Morale} }[/math] the morale effects (see here)
  • [math]\displaystyle{ \text{Mod}_\text{PT} = }[/math] 0.420.35 x 1.2
  • [math]\displaystyle{ \text{Mod}_\text{Add} = }[/math] 24(15+5) x 1.2,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
  • [math]\displaystyle{ \text{Mod}_\text{Vanguard} }[/math] being 1.2 when using the Vanguard FormationVanguard.png.[7]
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT Imp with significantly increased accuracy if any are present.

  • Ships placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT Imp if any are present.

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[8].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[9] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 ?
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 ?
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • Using other setups improving accuracy is also advisable:
References:
[edit]