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Difference between revisions of "Template:Anti-PT Imp Setups"

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<includeonly>{|class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="margin:auto"
 
<includeonly>{|class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="margin:auto"
!Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp}}
+
!Anti-[[PT boat]]
 
|-
 
|-
|Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT Imp Packs}} are very small and fast.  
+
|Unlike most standard Abyssals, "[[PT boat]]s" ({{Enemy/Link|PT Imp Pack}} & {{Enemy/Link|Schnellboot Imp Pack}}) are "very small and fast".  
* All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT Imp.
+
* All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT boats.
 
* Attacking them with larger guns is not very effective, smaller guns being recommended instead.
 
* Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  
 
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
 
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
!Attack formula against PT Imps
+
!Attack formula against PT boats
 
|-
 
|-
|'''The Attack formula against PT Imps:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref>
+
|'''The Attack formula against PT boats:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref>
 
;[[Jet Assault]] & [[Airstrike]]
 
;[[Jet Assault]] & [[Airstrike]]
 
*<math>\text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8]</math>
 
*<math>\text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8]</math>
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{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
 
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto"
!Accuracy formula against PT Imps
+
!Accuracy formula against PT boats
 
|-
 
|-
|'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
+
|'''The Accuracy formula against PT boats:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
  
 
* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
 
* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math>
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;With
 
;With
 
* <math>\text{Acc}_\text{Standard}</math> the standard accuracy described [[Accuracy, Evasion and Criticals#Combat|here]]''
 
* <math>\text{Acc}_\text{Standard}</math> the standard accuracy described [[Accuracy, Evasion and Criticals#Combat|here]]''
** PT Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase.
+
** PT boats are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is '''1.1''' during shelling, and '''1.2''' during the torpedo phase.
 
** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier.
 
** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier.
 
* <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow,
 
* <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow,
  
 
{|class="wikitable" style="text-align:center; margin:auto"
 
{|class="wikitable" style="text-align:center; margin:auto"
!colspan=6|PT Imp stats
+
!colspan=6|PT boats stats
 
|-
 
|-
 
!rowspan=2|Type
 
!rowspan=2|Type
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|-
 
|-
 
|{{Enemy/Link|PT Imp Pack IV}}||?||?||?||84?||?
 
|{{Enemy/Link|PT Imp Pack IV}}||?||?||?||84?||?
 +
|-
 +
|{{Enemy/Link|Schnellboot Imp Pack}}||?||?||?||?||?
 +
|-
 +
|{{Enemy/Link|Schnellboot Imp Pack II}}||?||?||?||?||?
 +
|-
 +
|{{Enemy/Link|Schnellboot Imp Pack Elite}}||?||?||?||?||?
 
|}
 
|}
  
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'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT Imp with '''significantly increased accuracy''' if any are present.
+
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT boats with '''significantly increased accuracy''' if any are present.
*Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT Imp if any are present.
+
*Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT boats if any are present.
  
 
During [[Events]], some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses<ref>https://twitter.com/Divinity_123/status/1492264067809038343?s=20&t=wbO5mDqGOL3gRBY9jG3c5w</ref>.
 
During [[Events]], some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses<ref>https://twitter.com/Divinity_123/status/1492264067809038343?s=20&t=wbO5mDqGOL3gRBY9jG3c5w</ref>.

Revision as of 09:07, 27 August 2023

Anti-PT boat
Unlike most standard Abyssals, "PT boats" (PT Imp PackPT Imp Pack & Schnellboot Imp PackSchnellboot Imp Pack) are "very small and fast".
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT boats.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
Attack formula against PT boats
The Attack formula against PT boats:[1][2]
Jet Assault & Airstrike
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]


LBAS[3]
  • [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]


Shelling
  • [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]


Opening & Closing Torpedo Salvos
  • [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]


Night Battle
  • Night Battle data are unclear yet.


With
  • [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
Accuracy formula against PT boats
The Accuracy formula against PT boats:[4][5][6][7]
  • [math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
With
  • [math]\displaystyle{ \text{Acc}_\text{Standard} }[/math] the standard accuracy described here
    • PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
    • Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
  • [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion Evasion described bellow,
PT boats stats
Type Luck Luck Eva Evasion [math]\displaystyle{ \text{EVA}_\text{PT} }[/math]
Line AheadLineAhead.png EchelonEchelon.png Line AbreastLineAbreast.png
PT Imp PackPT Imp Pack ? ? 81? 87? ?
PT Imp Pack IIPT Imp Pack II 60 220 80 87 85
PT Imp Pack IIIPT Imp Pack III 60 250 82 89 88
PT Imp Pack IVPT Imp Pack IV ? ? ? 84? ?
Schnellboot Imp PackSchnellboot Imp Pack ? ? ? ? ?
Schnellboot Imp Pack IISchnellboot Imp Pack II ? ? ? ? ?
Schnellboot Imp Pack EliteSchnellboot Imp Pack Elite ? ? ? ? ?


The main Accuracy modifiers are
  • [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being:
  • [math]\displaystyle{ \text{Mod}_\text{Formation} }[/math] the Acc mod of each formation (see here),
  • [math]\displaystyle{ \text{Mod}_\text{Morale} }[/math] the morale effects (see here)
  • [math]\displaystyle{ \text{Mod}_\text{PT} = }[/math] 0.420.35 x 1.2
  • [math]\displaystyle{ \text{Mod}_\text{Add} = }[/math] 24(15+5) x 1.2,
  • [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
  • [math]\displaystyle{ \text{Mod}_\text{Vanguard} }[/math] being 1.2 when using the Vanguard FormationVanguard.png.[8]
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,


Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT boats with significantly increased accuracy if any are present.

  • Ships placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.

During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[9].

Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7
Equipment [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math]
1st equipped 2nd equipped 1st equipped 2nd equipped
Small Caliber Main GunSmall Caliber Main High-Angle GunSmall Small Caliber Main Guns[10] 1.3 1.15 1.5 2.11.5×1.4
Secondary GunSecondary High-Angle GunSec Secondary Guns 1.55 1 1.3
Anti-Aircraft Gun Anti-Aircraft Guns 1.45 1.35 1.2 1.441.2×1.2
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 1 1.1
Landing CraftArmed Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class) 1.45 1.3 1.2 ?
Armed DaihatsuArmed Daihatsu 1.45 1.3 1.2 ?
Seaplane BomberBomberSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1 1.2
Dive BomberJetFighterBomber1.pngJetFighterBomber2.png Dive Bombers & JetsKikka Kai
Jet Keiun Kai
1.375 1.2 1.4 1.821.4×1.3
All other equipment 1 1
Notes
  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • Using other setups improving accuracy is also advisable:
References:
[edit]