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Sandbox/Summer 2019 E-2

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Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct their own version of their guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Event Page Sandbox which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Grunilg's Proposal, hijacked by Solo, also piggybacked by Totaku

Locking Recommendation TBD

LBAS

  • You have two land bases to sortie available on this map
  • The required Range to the first boss is 2, the Range to the second phase boss is 6
  • Be aware that LBAS Range starts at 2 on this map. If you have Prototype Shuusui, Me 163B or Shuusui in your LBAS deployed to Sortie, you will not be able to enter the map as the game will notify you your LBAS range is too short to participate.

First Phase: Going through Gibraltar

The E2P1 boss is essentially an anti-installation equipment check.

There are two approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node

  • <Words Here> (I have no idea how this functions, so someone else can fill it up)

  • Main Fleet: 2CAV 4DD OR 1CA(V)/AV 1CVL 4DD
  • Escort Fleet: 1CL 3DD 2CA
  • LBAS: 4x Bombers to boss node, both bases
  • About 150 FP is needed for AS at the boss node, assuming 4 waves of AD LBAS prior to fleet's air battle phase
  • This fleet is more vulnerable than an STF fleet, but takes the shortest route to the boss (BACEMN)
  • Along this route, you will mainly face off against torpedo squadrons and submarines.
  • On LD, support expeditions may help with pass rate, as well as with clearing out the boss' fleet prior to the surface combat phase
  • Equip your escort fleet for anti-installation DA attacks during the night battle phase

Second Phase: Killing Armpits 2: Electric Boogaloo

There are two options: Fast STF and Superheavy STF. Both will reach the boss fairly consistently, but expect LD to be more difficult to clear due to the boss' high armour on LD.

Friend Fleets may make LD somewhat easier once implemented. Until then, however, expect to face some difficulty in clearing as you are effectively rolling for crits against the boss' armour.

  • Main Fleet: Ark Royal 2FBB 2CA(V) 1CL
    • CA(V)s and CL should be able to equip SPFs to supplement FP
    • It may be preferable to save Zara Due for E-3 Hard, sortieing Pola here is fairly safe
    • FBBs should be FBBs with bonus damage modifiers (ideally Roma & Littorio due to Italian modifiers; also Bismarck, Richelieu, etc.)
    • Ark Royal is preferred due to her very high damage modifier
  • Escort Fleet: 1CL 2CLT 1CA 2DD
    • As many TCI set-ups as you can fit here (less CLTs for obvious reasons) due to boss' high armour, especially on LD
    • TBC: It may be preferable(?) to save Jervis and Prinz Eugen for E-3 instead.
    • It may be viable to use Giuseppe Garibaldi here, and subsequently train Duca degli Abruzzi post-clear for use in E-3 instead (assuming she has a bonus modifier on that map as well).
  • LBAS: 1 LBAS fighter/interceptor + 3 LBAS bombers, both bases to boss
    • Exact amount of FP your fleet requires depends on the quality of LBAS fighter/interceptors & bombers that engage the boss' fleet prior to fleet's air combat phase, use a calculator such as this to run estimations
    • For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment)
  • Support Expeditions will help with pass rate and clearing out the boss' fleet
  • Route: OPTV

  • Main Fleet: 4(F)BB(V) + Ark Royal + 1AO
    • Speed does not matter for this fleet, but make sure that you have no more than 6 [or is it 7?] (F)BB(V) + CV(L/B) + CA(V) total (across both Main+Escort Fleet)
    • This fleet does not care about your feelings, assumes you are okay with the sheer amount of resource burn, and is fundamentally designed for maximising damage at the boss node
      • Even then, it can and will fail to clear, simply because the boss' armour is very high and difficult to penetrate without bonus modifiers and/or crits
    • Nagato Kai Ni and Mutsu Kai Ni are preferred here for their special attack, along with 2 other BBs (probably Littorio and Roma due to their bonus modifiers)
      • Save Nelson for E-3, as she has more flexibility and can trigger her special attack even with ships with anti-installation set-ups
    • The AO should have 1 Maritime Resupply to replenish the fleet prior to engaging the boss, so as to negate the ammo penalty from the 3 surface battle nodes + 1 air raid node prior to the boss.
  • Escort Fleet: 1CL 2CLT 1CA 2DD
    • As many TCI set-ups as you can fit here (less CLTs for obvious reasons) due to boss' high armour, especially on LD
    • Variations upon this theme exist:
      • It is possible to replace the CA with a night CVL, although its utility is debatable (it will help with FP, at the very least)
      • (Anything else? AACI DD in place of CLT, esp. if said CLT is Kiso?)
    • TBC: It may be preferable(?) to save Jervis and Prinz Eugen for E-3 instead.
    • It may be viable to use Giuseppe Garibaldi here, and subsequently train Duca degli Abruzzi post-clear for use in E-3 instead (assuming she has a bonus modifier on that map as well).
  • LBAS: 1 LBAS fighter/interceptor + 3 LBAS bombers, both bases to boss
    • Exact amount of FP your fleet requires depends on the quality of LBAS fighter/interceptors & bombers that engage the boss' fleet prior to fleet's air combat phase, use a calculator such as this to run estimations
    • For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment)
  • Support Expeditions will help with pass rate and clearing out the boss' fleet
  • Route: ORTQV