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In this path, your best methods of tackling this map is to bring either a '''Transport Combined Fleet''' or a '''Surface Task Force'''. Each combined fleet hss thier own unique path and challenges you'll face along the way torward your first target on the map. Below will be a summary of each comp that makes up each of the combined fleets and what you'll expect from them.
 
In this path, your best methods of tackling this map is to bring either a '''Transport Combined Fleet''' or a '''Surface Task Force'''. Each combined fleet hss thier own unique path and challenges you'll face along the way torward your first target on the map. Below will be a summary of each comp that makes up each of the combined fleets and what you'll expect from them.
 +
 +
'''Transport Combined Fleet Method'''
 +
 +
<tabber>
 +
|-| AO Themed Comp=
 +
* Composition: '''1 AO 1 BBV/CV(E) 4DD + 1CL 3DD 2CA(V)'''
 +
* Path: '''E-G-H-K-M'''
 +
* Shortest Path and will also allow you to bring the strongest possible comp to the boss node.
 +
* You will encounter 1 Submarine Node and 1 Surface Battle
 +
* Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
 +
* Surface Battle will consist of CLs, CAs, and DDs.
 +
* The main difficult part is the ordering of which the enemy fleet will attack as your escorts will go first, otherwise it's still manageable.
 +
*Since all nodes have 0 air power, a single fighter/zuiun/Seaplane fighter is more than enough to get Air Supuremacy accross all nodes.
 +
* Can also double as a means to collect fuel (if you are willing to assemble a daihatsu fleet and not mind getting hit to moderate damage in some occasions.
 +
|-|Akitsushima Comp=
 +
* Composition: '''[[Akitsushima]] 1 CVE 4DD + 1CL 3DD 2CA(V)'''
 +
* Path: '''E-G-H-K-M'''
 +
* Shortest Path
 +
* You will encounter 1 Submarine Node and 1 Surface Battle
 +
* Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
 +
* Surface Battle will consist of CLs, CAs, and DDs.
 +
* The main difficult part is the ordering of which the enemy fleet will attack as your escorts will go first, otherwise it's still manageable.
 +
*Since all nodes have 0 air power, a single fighter/zuiun/Seaplane fighter is more than enough to get Air Supuremacy accross all nodes.
 +
* Can also double as a means to collect fuel (if you are willing to assemble a daihatsu fleet and not mind getting damaged in some occasions.
 +
|-|CVE Themed Comp=
 +
* Composition: ''1 CVE 1CL 4DD + 1CL 3DD 2CA(V)'''
 +
* Path: '''E-G-J-M'''
 +
* Will have you face 3 battles.
 +
* You will encounter 1 Submarine Node and 2 Surface Battle
 +
* Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
 +
* Both Surface Battle will consist of CLs, CAs, and DDs.
 +
* The main difficult part is the ordering of which the enemy fleet will attack as your escorts will go first, otherwise it's still manageable.
 +
*Since all nodes have 0 air power, a single fighter/zuiun/Seaplane fighter is more than enough to get Air Supuremacy accross all nodes.
 +
|-|
 +
</tabber>
 +
 +
'''Surface Task Force Method'''
 +
 +
<tabber>
 +
|-|2CA(V) 2DD 1CVL 1CL/CLT Comp=
 +
* Path: '''I-J-L-P-Q-R'''
 +
* Standard comp that '''DOES NOT''' go through the shortcut should you decide not to unlock it
 +
* You will encounter 2 Air Attack Nodes and 2 Surface Battle Nodes before reaching the boss
 +
* For the Air Nods, use Diamond formation and have a CVL that's a fighter mule along with AACI DD.
 +
*If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
 +
* For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.
 +
|-|1FBB/CVL 1CLT/CA(V)/CL 4DD=
 +
*Route: '''I-J-S-P-Q-R'''
 +
* Ths comp will allow you to take the shortcut if you completed Step 1a's process.
 +
* A '''Fast Fleet" is required to take this path.
 +
*Going through the shortcut and skipping one air raid node, also enabling second shelling at the boss node for higher chance of disabling the closing torpedo salvo from enemies
 +
***However, your fleet will become very light due to the presence of 4DDs, may cause higher retreat pre-boss
 +
*If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
 +
* For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.
 +
|-|
 +
</tabber>

Revision as of 14:28, 4 December 2019

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Fall 2019 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Minhfongboy

Historical: Battle of the Java sea
Shiplock: (Shiplock #3)

  • POSSIBLE HISTORICAL WARNING: BATTLE OF JAVA SEA (Fleet with Naka, Haguro and Ryuujou) FOR ALL THE COMPS BELOW !!
  • Part 1: Defeating CA Ne-Class FSK
    • TCF Akitsushima 1CVE 4DD + 1CL 2CA(V) 3DD going EGHKM
      • Shortest route possible, avoiding one battle node, also yields fuel right before the boss node
      • CVE is used to secure the air power. Ships that carry FCF can also be flagship to retreat on the way
      • However, Akitsushima might become the dead weight of the fleet. Not to mention, escort fleet will alway shoot first in pre-boss nodes making them vulnerable to the closing torpedo
      • Consider having one ship in escort equipped with full OASW as the first submarine node is pretty annoying
    • TCF 1CL 1CVE 4DD + 1CL 2CA(V) 3DD going EGJM
      • One more battle node has to be fought if your fleet doesn't have Akitsushima, skipping the fuel node
    • STF Akitsushima 1CL 1CA(V) 3DD + 1CL 2CA(V) 3DD going CDGHKM
    • STF 2CL 3CA(V) 1AV + 1CL 5DD going CDGJM
    • STF 2CL 3CA(V) 1CVL + 1CL 1CA(V) 4DD going CDEGJM
    • LBAS: 4 LBAA sent to boss
  • Part 2: Defeating BB Water Oni
    • STF 2CL 3CA(V) 1CVL + 1CL 1CA(V) 4DD going DEGJLO
      • 220 air power recommended
      • Strongest possible comp, easier to take out the boss in Final Form (Combined with passive historical bonus), in exchange of going through one more node
    • STF 2CL 3CA(V) 1AV + 1CL 5DD going DGJLO
      • Skipping one submarine node which can be helpful
    • LBAS: 4 LBAA sent to boss


EXTRA COMP SECTIONS

  • P1: STF 1AO 2(F)BB(V)+CV(L) 3CA(V)/CL + 1CL 4DD 1CAV/CLT going C D E G H K M
  • P1: TCF 1AO 1BBV/1CVE 4DD + 1CL 3DD 2CA(V) going E G H K M
  • P2: STF 1AO 2(F)BB(V)+CV(L) 3CA(V)/CL + 1CL 3DD 2CAV/CLT going C D E G H J L O

TCF fleet will alway route to the 1st boss, the rest of 2 STF comps will alway go to 2nd boss post-clear


Totaku's Proposal

Preperation

This map will give present the first Combined Fleet Battle for this event. While you are free to go about choosing how to approach this map, the most effecitive way to take care of this map will use either Transport Combined Fleet or a Surface Task Force to tackle the battle.

Since this battle will serve as the Battle of the Java Sea. Ship affiliated with the battle from history will be most benifical in this map. Since there was a large number of ships the partook in the battle, there will be way more than enough options to select from this campaign. However it is still important to Choose Wisely on who to bring as others may become important for later maps

In addition to this, depending on the ships you may have a possible serires of options you can consider for this map that you can choose.

Below are the following options you should consider before partaking in this map if you plan to do Normal or above:


  1. Do you have an Oiler you are willing to place within this map?
    • If yes, do you want to use battleships on this map to conserve some Heavy Cruisers?
  2. If no, are you willing to use Akitsushima on this map?
    • If yes, do you want to take advantage of a shorter route to get fuel and (optionally) repair ships?

If you reached an agreement, with the Oiler question, you can take advantage of a route that will allow you to use up to 2 larger ships on this map and still take the most effective routing.

If you said yes, to Akitsushima, you can consider using her to take advantage of fuel hoarding if you lack in an oiler to do the job. But you will need to have a 2nd AV handy for later steps.

Depending on how you answer will decide what pathing route you can take.

Historical Bonuses

Since thie battle takes place as part of the Battle of the Java Sea. A large number of ships will be useful for here but as a rememinder, choose wisely on who to bring as others may become important for later maps.

1.1x bonus

Chitose, Mizuho, Myoukou, Naka, Yuudachi, Ikazuchi. Inazuma, Minegumo, Samidare, Harusame

1.2x Bonus

Ashigara, Haguro, Nachi, Jintsuu, Ryuujou, Yukikaze, Sazanami, Ushio, Amatsukaze, Tokitsukaze, Yamakaze, Kawakaze, Murasame, Matsukaze.

All ship with historical ties will also get a 1.32x bonus at the 2nd boss node (Node O)

Step 1: Sink the Heavy Cruiser Ne-class Kai's fleet

In this path, your best methods of tackling this map is to bring either a Transport Combined Fleet or a Surface Task Force. Each combined fleet hss thier own unique path and challenges you'll face along the way torward your first target on the map. Below will be a summary of each comp that makes up each of the combined fleets and what you'll expect from them.

Transport Combined Fleet Method

  • Composition: 1 AO 1 BBV/CV(E) 4DD + 1CL 3DD 2CA(V)
  • Path: E-G-H-K-M
  • Shortest Path and will also allow you to bring the strongest possible comp to the boss node.
  • You will encounter 1 Submarine Node and 1 Surface Battle
  • Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
  • Surface Battle will consist of CLs, CAs, and DDs.
  • The main difficult part is the ordering of which the enemy fleet will attack as your escorts will go first, otherwise it's still manageable.
  • Since all nodes have 0 air power, a single fighter/zuiun/Seaplane fighter is more than enough to get Air Supuremacy accross all nodes.
  • Can also double as a means to collect fuel (if you are willing to assemble a daihatsu fleet and not mind getting hit to moderate damage in some occasions.

  • Composition: Akitsushima 1 CVE 4DD + 1CL 3DD 2CA(V)
  • Path: E-G-H-K-M
  • Shortest Path
  • You will encounter 1 Submarine Node and 1 Surface Battle
  • Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
  • Surface Battle will consist of CLs, CAs, and DDs.
  • The main difficult part is the ordering of which the enemy fleet will attack as your escorts will go first, otherwise it's still manageable.
  • Since all nodes have 0 air power, a single fighter/zuiun/Seaplane fighter is more than enough to get Air Supuremacy accross all nodes.
  • Can also double as a means to collect fuel (if you are willing to assemble a daihatsu fleet and not mind getting damaged in some occasions.

  • Composition: 1 CVE 1CL 4DD + 1CL 3DD 2CA(V)'
  • Path: E-G-J-M
  • Will have you face 3 battles.
  • You will encounter 1 Submarine Node and 2 Surface Battle
  • Bringing 1-2 OASW in the fleet is recommended to improve you success rate against the subs on higher difficulties.
  • Both Surface Battle will consist of CLs, CAs, and DDs.
  • The main difficult part is the ordering of which the enemy fleet will attack as your escorts will go first, otherwise it's still manageable.
  • Since all nodes have 0 air power, a single fighter/zuiun/Seaplane fighter is more than enough to get Air Supuremacy accross all nodes.

Surface Task Force Method

  • Path: I-J-L-P-Q-R
  • Standard comp that DOES NOT go through the shortcut should you decide not to unlock it
  • You will encounter 2 Air Attack Nodes and 2 Surface Battle Nodes before reaching the boss
  • For the Air Nods, use Diamond formation and have a CVL that's a fighter mule along with AACI DD.
  • If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
  • For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.

  • Route: I-J-S-P-Q-R
  • Ths comp will allow you to take the shortcut if you completed Step 1a's process.
  • A Fast Fleet" is required to take this path.
  • Going through the shortcut and skipping one air raid node, also enabling second shelling at the boss node for higher chance of disabling the closing torpedo salvo from enemies
      • However, your fleet will become very light due to the presence of 4DDs, may cause higher retreat pre-boss
  • If you have some of the better planes, a CVL can easily get 110 AP 1 Fighter and 1 Fighter Bomber which you only need at minimum which is considered suitable enough to susive the air attacks. You can then use the other spots for torpedo bombers.
  • For the Surface Fleet, use Line Ahead or Vanguard Formation to take out or evade most of the enemies attacks and survive depending on what you bring.