Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-3 Branching Rules (Start Points)
Nodes Rules
Start
1
  • Single Fleet/Striking Force Fleet
  • 2nd Torpedo Squadron (Normal/Hard)
2
  • Combined Fleet
  • For Phase 3, CTF must not contain any Carrier Task Force tag (Casual/Easy)
  • Combined Fleet tag only (Normal/Hard)
3
  • CTF
  • Fleet contains at least 1 Carrier Task Force tag or un-tagged ship (Casual/Easy)
  • Carrier Task Force tag only (Normal/Hard)


E-3 Branching Rules (Single / Striking Force Fleet)
Nodes Rules
A
B

Active Branching

F
B
B1

Does not meet the requirements to go to C or F

C
  • Meet ALL of the following requirements:
    • Single Fleet
    • Fleet is at least Fast+
    • Fleet only contains CL+DD (?)
F
  • Striking Force Fleet
B1
B2

Does not meet the requirements to go to C

C
  • Meet ALL of the following requirements:
    • Amount of CL + DD ≥ 5
    • If slow:
      • Amount of (F)BB(V) = 0
      • Amount of DD ≥ 5
D
E
  • Fail the LoS check
K
  • Pass the LoS check (Cn4=74~76 Hard)
G
H

Active Branching

J
H
H1

Does not meet the requirements to go to I

I
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of CL ≥ 1
    • Amount of DD ≥ 4
    • Pass the LoS check (Cn4=69~75 Hard)
H1
H2
  • Fail the LoS check
I
  • Pass the LoS check
J
N
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V)+CV(B)+CA(V) ≤ 1 (?)
    • ???
O
  • Meet ALL of the following requirements:
    • Path to O is unlocked
    • Does not meet the requirements to go to N
    • ???
O1

No path

O2

Does not meet the requirements to go to N or O

N
O2

Does not meet the requirements to go to P

P
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of DD ≥ 4
    • Pass the LoS check (Cn4=82~90 Hard)
O2
P
  • Pass the LoS check
Q
  • Fail the LoS check
R
S

???

S1

Does not meet the requirements to go to S

V2

No path(?)

S
Q
  • Fail the LoS check
S2
  • Meet ALL of the following requirements:
    • Pass the LoS check
    • Does not meet the requirements to go to T
    • ???
T
  • Meet ALL of the following requirements:
    • Pass the LoS check
    • ???


E-3 Branching Rules (Combined Fleet)
Nodes Rules
J
N
  • Does not meet the requirements to go to O or O1
O
  • Meet ALL of the following requirements:
    • Route to O is unlocked
    • Amount of CV(B) ≥ 1
    • Amount of DD ≥ 4
O1
  • Route to O is locked:
    • Meet ANY of the following requirements:
      • Amount of (F)BB(V) ≥ 3
      • Amount of CV(B) ≥ 2
      • If Slow, amount of CV(B) ≥ 1
      • If CL ≥ 2, amount of CV(B) ≥ 1
  • Route to O is unlocked:
    • Does not meet the requirements to go to O
    • Meet ANY of the following requirements:
      • Amount of (F)BB(V) ≥ 3
      • Amount of CV(B) ≥ 1
M
J

Does not meet the requirements to go to O

O
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of CV(B) ≥ 1
    • Amount of CL ≥ 2
    • Amount of DD ≥ 5
N
O2
  • Fixed Routing ?
O1
O
  • Amount of CV(B) ≥ 1
O2

Does not meet the requirements to go to O

O2
P
  • Pass the LoS check
Q
  • Fail the LoS check
R
S
  • Meet ALL of the following requirements:
    • Does not meet requirements to go to V2
    • Amount of CV(B/L) ≤ 3
    • Amount of DD ≥ 4
S1

Does not meet the requirements to go to S or V2

V2
  • Meet ALL of the following requirements:
    • Node V2 is unlocked
    • Amount of CV(B) ≥ 2
S
Q
  • Fail the LoS check
  • ???
S2
  • Pass the LoS check
  • ???
T
  • Pass the LoS check
  • ???
U
U1
  • Does not meet the requirements to go to V
U2
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 2
    • Amount of DD ≥ 4
    • ???
V
  • Meet ALL of the following requirements:
    • Amount of LHA = 0
    • Amount of (F)BB(V) ≤ 2?
    • Amount of CV(B/L) ≤ 3
    • Amount of CL ≤ 1 or amount of DD ≤ 3
U2
U3

???

V1

???

V
V1

Does not meet the requirements to go to V2

V2
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) + CV(B) ≤ 5
    • If amount of CL ≤ 1, amount of (F)BB(V) + CV(B) ≤ 4
V1
U2

???

V2

???

V2
W
  • Fail the LoS check
X
  • Pass the LoS check


Jiga's Initial Guide

Map Overview

E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.

Ship locks affect routing on ALL difficulties, see here.

  • This map uses 3 locks:
    •   2nd Torpedo Squadron (from E-2), 1st starting point,
    •   Combined Fleet, 2nd starting point, in theory optional, but highly recommended,
    •   Carrier Task Force, 3rd starting point.
  • 2 LBAS are available to sortie into this map.
    • After phase 1.7 ??, the LBAS is relocated closer to the final boss.
  • "Airstrike Supported Battle" nodes are present on J U U1

Phase 1 - TP

Phase 1 is a "Transport Operation":

  • Single Fleet: 1CL, 5DD  
  • Route: 1 A B B1 C D K
    • LoS check: 55 Cn3 ?
    • AP/AS: 332/746 (Hard)
    • LBAS range: 7, then 9 after phase 1.7

Phase 1.3 - Gimmick 1

The following steps have to be performed to unlock the 2nd start point:

I J
Hard A+ x2 S? x2
Medium ?? A+? x2
Easy ?? A+? x2
Casual ?? ??

  • Single Fleet // Striking Force: "any fleet"  
  • Route: 1 A F G J
    • The route only takes "Active Branching" nodes, and so any fleet can route to J
      • It is recommended to only used already locked ships.
    • ASW Is needed for node J.
    • Bringing an AACI capable ship is recommended to pass through the air node.
    • AP/AS: 85/189 (Hard)
    • LBAS range: 3, then 6 after phase 1.7

  • Single Fleet // Striking Force: "0-1FBB/CV(L)/CAV, 1-2CL, 4-5DD"  
  • Route: 1 A F G H I
    • Bringing an AACI capable ship is recommended to pass through the air node.
    • AP/AS: 349/785 (Hard)
    • LBAS range: 6, then 8 after phase 1.7

Phase 1.7 - Gimmick 2

The following steps have to be performed to unlock the 2nd boss:

P R
Hard S x3 Reach
Medium S x3 Reach
Easy S x2 Reach
Casual S Reach

  • CTF: "1-2FBB, 2CV(L), 1-2CA(V), 0-1CL, 0-AV + 1CL, 0-2CLT, 3-5DD"  
  • Route: 2 L M J N O2 P

  • STF: "2FBB, 1CV(L), 1-2CA(V), 0-1CL + 1CL, 0-2CLT, 3-5DD"  
  • Route: 2 L M J N O2 P

  • Striking Force: "0-1FBB/CVL/CAV, 1-2CL(T), 4-5DD"  
  • Route: 1 A F G J N P
    • Bringing an AACI capable ship is recommended to pass through the air node.

  • Use #Phase 2's fleet
    • Bringing an AACI capable ship is recommended to pass through the air node.

Node P:

  • AP/AS: 349/785 (Hard)
  • LBAS range: 5, then 7 after phase 1.7

Phase 2

  • CTF: 1-2FBB, 2-3CV, 1CA, 1CL + 1CL, 0-1CLT, 1-5DD (Fast)  
  • Route: 2 M O R S T

  • STF: 3(F)BB, 1CV, 1CAV, 1CL + 1CL, 5DD (Fast)  
  • Route: 2 M O R S T

  • AP/AS: 371/833
  • LBAS range: 5
  • Bringing an AACI capable ship is recommended to pass through the air node and against the boss.
  • Bringing an OASW capable ship is recommended to pass through the submarine node.

Phase 3

  • CTF: 2(F)BB, 2-3CV, 0-1CVL, 1CA, 0-1CL, 0-1AV + 0-1CA, 1CL, 1-2CLT, 2-4DD  
  • Route: 3 U V V2 X
    • AP/AS: 516/1160 (Hard) (numbers may be different due to the presence of unknown elements)
    • LBAS range: 4
  • Bringing an AACI capable ship is recommended against the boss.
  • Bringing an OASW capable ship is recommended to reach the boss.

Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

K T ?? LBAS
Hard A+ x? A+ x? ? AS
Medium ? ? ? ?
Easy ? ? ? ?
Casual ? ? ? ?

?? I & P maybe ?

  • This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
AP AS
Hard 199~350 447~786
Medium 171~300 383~674
Easy 159~283 357~635
Casual 80~192 179~431


Once Debuff is complete the CG will change to the following:

Remodeled Wartime Cargo Princess

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

Ships Mapwide B/B2/C/H/H1/K J/M/N/O1/O2/S I/P/T U/U1?/U2/U3/V/V2 X
All CA, CAV, CL, CLT, DD 1.03x - - - - -
All DE 1.12x - - - - -
  1.08x 1.25x1.16x1.08 1.25x1.16x1.08 1.27x1.18x1.08 1.08x 1.08x
  1.04x 1.21x1.16x1.04 1.21x1.16x1.04 1.23x1.18x1.04 1.04x 1.04x
      - 1.16x 1.16x 1.18x - -
     
     
 
  - 1.15x 1.45x
 *  * - - 2.83~2.87x 1.15x - -
      - - 1.14x 1.15x - -
   *  
   *  *
 *  *  *
 *
 *  *  * - - 1.15x 1.45x
 *    
     *
 *  
!   *  * - - - -
     
     
     *
 *  *  *
   *
  - - - - 1.24x1.15x1.08 1.67x1.45x1.15

(* = not confirmed in TsunDB)

Equipment Bonuses

Equipment LBAS (Map-wide)
  Ryuusei Kai (CarDiv 1)  unconfirmed
  Ryuusei Kai (CD1/Sk)  · (Sk)  1.10x each
  Saiun (4th Recon Squad)  1.14x each
  T1 Attacker (Nonaka Squadron)  ~1.11x each
  Ginga (Egusa Squadron)  unconfirmed
  Ki-102 + Missile  ~1.12x each
  Shiden Kai (343) 301st  · 701st  · 407th  1.14x each

Those bonuses only apply to planes in LBAS.

  • All 4 planes in the base will gain the bonus provided by any bonus plane,
  • Bonuses will stack between each other.

Debuff

Ships Node X
 
 
 
 
-48  
 
 
-19