"Special Attacks", or "Touch", are special combats mechanics involving specific ships combination in a fleet, in order to trigger a powerful attack, involving a unique animation and sometimes a unique "Touch CG" for the involved ships.

There are 4 main types of Touch currently in the game, the "Big Seven Touch", the "Yamato Touch", the "Kongou Touch", and the "Submarine Touch".

  • In a Combined Fleet, it is possible to both:
    • Trigger a "Big Seven Touch" in the main fleet during day battle,
    • Then trigger a "Kongou Touch" in the escort fleet during night battle.

Big Seven Touch

"Big Seven" refers to the firsts 7 battleships built to carry the biggest naval guns (> 40 cm) allowed by the Washington Naval Treaty, namely, the Nagato-class, Nelson-class, and Colorado-class.

Nagato Touch

Special Attacks/Nagato Touch

Mutsu Touch

Special Attacks/Mutsu Touch

Nelson Touch

Special Attacks/Nelson Touch

Colorado Touch

Special Attacks/Colorado Touch


Yamato-Class Touch

Yamato gains two special attacks on Kai Ni+ called "First squadron, charge! Full salvo!" (??), that targets 3 enemies:

Yamato Touch 1

  • Yamato Kai Ni/Juu must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • Another "Helpers" must be in the 2nd position.
    • She must not be more than lightly damaged (小破).
    • When using Musashi Kai Ni as the helper, Yamato and Musashi positions can be swaped freely.
  • ?? There must be 6 or more surface ships in the fleet.
    • ?? There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • ?? There must be no surface ship in the fleet sunk or retreated via   FCF 
       
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.
"Touch Helpers"
 
 
 
 

If triggered:

  • The flagship will do a 1st & 2nd attack,
  • The Helper will do a 3rd attack.
  • Each attack target a ship at random.
Equipment Yamato-class Kai Ni 
 
 
Other Helpers 
 
 
Attacks 1 & 2 Attack 3 Attacks 1 & 2 Attack 3
No Bonus Equipment 1.54 1.85 1.40 1.68
 Radar Only 1.77 2.13 1.61 1.93
 AP Only 2.08 2.49 1.89 2.27
 AP +  Radar 2.39 2.89 2.17 2.61
  15m Duplex Kai  Only ?? ?? ?? ??

Triggering the touch implies an ammo consumption increase of 12%.

??

Yamato Touch 2

  • Yamato Kai Ni/Juu must be the flagship.
    • She must not be more than lightly damaged (小破).
  • A pair of ships from a same "Helper Pair" must be in the 2nd and 3rd positions.
    • They must not be more than lightly damaged (小破).
  • ?? There must be 6 or more surface ships in the fleet.
    • ?? There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • ?? There must be no surface ship in the fleet sunk or retreated via   FCF 
       
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.
"Helper Pairs"
One of the following pairs in any order
 
 
 
 
 
 
 
 
 
 
 
 
 
 
#ComingSoon™
 
 
 
 

If triggered:

  • Yamato will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack.
  • Each attack target a ship at random.
Equipment Musashi Kai Ni  (& Helper 
 
)
Other "Helper Pairs"
Attacks 1 Attack 2 & 3 Attacks 1, 2, & 3
No Bonus Equipment 1.65 1.82 1.65
 Radar Only 1.90 2.09 1.90
 AP Only 2.23 2.45 2.23
 AP +  Radar 2.56 2.82 2.56
  15m Duplex Kai  Only ?? ?? ??

Triggering the touch implies an ammo consumption increase of 16%.

??

Kongou-Class Touch

Only Kongou-class 3rd remodels can trigger this touch also called "Night Assault" (namely Kongou Kai Ni C and Hiei Kai Ni C).

Kongou Touch

Special Attacks/Kongou Touch

Hiei Touch

Special Attacks/Hiei Touch

Submarine Touch

Also called the "AS Touch", it is a Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via   SFFCF ,
    • The 4th ship may optionally be a SS(V), but does not affect the above requirement,
    • At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either Echelon  or Line Abreast ,
  • At least one Submarine Supply Material  must be available in the inventory.

  • Two SS(V) will launch torpedo strikes.
  • The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower   stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo   stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

The number of attacks per Touch ranges from 2 to 4.

  • Each submarine will trough either 1 or 2 torpedo strikes.
    • Only Lv 75+ submarines can trigger 2 strikes,
    • If a Lv 75+ submarine does not carry any   Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
    • If a Lv 75+ submarine does carry any   Submarine Radar, it is guaranteed to roll 2 strikes.

One Submarine Supply Material  will be consumed for EACH battle the Touch triggers in.

  • If the Touch triggers twice in a battle, only a single   will be consumed for this battle.
  • If the Touch triggers in multiple nodes, one   will be consumed for each node it is triggered.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.

Trigger rate is affected by the Level and luck   stat of the participating ships[1].

It has a chance to trigger every time the AS takes a turn at shelling.
  • It can trigger in both day and night for the same battle.
  • It can only trigger once during day battle.
  • If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
  • If all enemies sunk, then touch stops early.
The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
  • 1-1-2-2 for 4 attacks,
  • 1-1-2 or 1-2-2 for 3 attacks,
  • 1-2 for 2 attacks.
    • If touch stops early, then attacks can be just 1-1
    • Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
The touch can be activated multiple times per sortie.

When attacking a fleet, the usual Targeting rules apply.

  • The torpedoes fired target ships independently,
  • When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.

Regular
Seasonal

See Also

Backdoor links: