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Difference between revisions of "Old/PT Imp Group"

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(→‎Trivia: added countermeasures)
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*Unlike most standard Abyssal enemies, the PT Imp Group is relatively small and fast. Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
 
*Unlike most standard Abyssal enemies, the PT Imp Group is relatively small and fast. Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
 
*On 11/20/2015, a tweet revealed a bug that prevented destroyers from being able to hit the PT Imp Groups. As a result the devs readjusted the damage calculations in a live patch update on the same day.
 
*On 11/20/2015, a tweet revealed a bug that prevented destroyers from being able to hit the PT Imp Groups. As a result the devs readjusted the damage calculations in a live patch update on the same day.
*The PT Imp Groups are vulnerable to attacks from destroyers, light cruisers, and ships equipped with Anti-Air Guns (refer to the [[List_of_Anti-Air_Guns_by_stats|List of Anti-Air Guns]] for more details) and [[Skilled Lookouts]].
+
 
 +
[[PT Imp Group|PT Imps]] were introduced during the [[Summer 2017 Event]]. They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. This even includes special attacks. In order to sink them, your ships will require specific equipment setups.
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 +
 
 +
{| class="wikitable"
 +
|-
 +
!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:128px;" rowspan="2"|Equipment Setup
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:96px;" colspan="3"|Bonus
 +
!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:256px;" rowspan="2"|Notes
 +
|-
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|DD
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|CL
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"|CA/BB
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{SurfaceShipPersonnel}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 25%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| Adding more main guns does not increase the hit rate. Adding more lookouts '''halves''' the rate.
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"|{{SurfaceShipPersonnel}} {{GreenGunMG}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 25%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"|
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"|{{SurfaceShipPersonnel}} {{GreenGunMG}} {{GreenGunMG}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 100%?
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 30%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"|
 +
|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{SurfaceShipPersonnel}} {{GreenGunMG}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 100%?
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 +
|style="text-align: center; border-style: solid; border-width: 1px;"|
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{YellowGun}} {{SurfaceShipPersonnel}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 35%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 15%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"|
 +
|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{Radar}} {{SurfaceShipPersonnel}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 10%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
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|style="text-align: center; border-style: solid; border-width: 1px;"| Only applies to RADARs with LOS stats greater than 5.
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{YellowGun}} {{GreenGunMG}} {{Seaplane}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 45%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| Only applies to [[:Category:Zuiun|Zuiuns]].
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| ??
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|style="text-align: center; border-style: solid; border-width: 1px;"| 75%
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|style="text-align: center; border-style: solid; border-width: 1px;"|
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{GreenGunMG}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 10%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| Destroyer only.
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}}
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|style="text-align: center; border-style: solid; border-width: 1px;"| 30%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| Destroyer only.
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}}
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 50%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| N/A
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| Destroyer only.
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|-
 +
|}<references/>
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{{clear}}
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 +
 
 +
'''Important Notes'''
 +
* Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup.
 +
* It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
 +
* Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun.
 +
* The values presented above are theorised to be '''fixed hit rates'''.
 +
** This means they are unaffected by any outside factors.
 +
* Certain {{GreenGunDP}} that count as small caliber main guns can substitute for {{RedGunLight}}.
 +
* Certain {{GreenGunDP}} that count as secondary guns can substitute for {{YellowGun}}.
 +
 
  
 
{{enemyshiplist}}
 
{{enemyshiplist}}

Revision as of 21:33, 13 December 2020

Info

PT Imp Group (A)

No.637 PT小鬼群

Abyssal Class Patrol Torpedo Boat

Patrol Boat Imp Group.png
Statistic
Icon HP.png HP 9 Icon Gun.png Firepower 9
Icon Armor.png Armor 19 Icon Torpedo.png Torpedo 88
Icon Evasion.png Evasion ' Icon AA.png AA 18
Icon Aircraft.png Aircraft 0 Icon ASW.png ASW '
Icon Speed.png Speed Fast Icon LOS.png LOS '
Icon Range.png Range Short Icon Luck.png Luck '
Equipment Icon Aircraft.pngSpace
22inch Torpedo Mk.II 0
0
- -
- -

PT Imp Group (B)

No.638 PT小鬼群

Abyssal Class Patrol Torpedo Boat

Patrol Boat Imp Group.png
Statistic
Icon HP.png HP 9 Icon Gun.png Firepower 9
Icon Armor.png Armor 29 Icon Torpedo.png Torpedo 98
Icon Evasion.png Evasion ' Icon AA.png AA 18
Icon Aircraft.png Aircraft 0 Icon ASW.png ASW '
Icon Speed.png Speed Fast Icon LOS.png LOS '
Icon Range.png Range Short Icon Luck.png Luck '
Equipment Icon Aircraft.pngSpace
22inch Torpedo Mk.II 0
22inch Torpedo Mk.II 0
- -
- -

PT Imp Group (C)

No.639 PT小鬼群

Abyssal Class Patrol Torpedo Boat

Patrol Boat Imp Group.png
Statistic
Icon HP.png HP 15 Icon Gun.png Firepower 15
Icon Armor.png Armor 29 Icon Torpedo.png Torpedo 98
Icon Evasion.png Evasion ' Icon AA.png AA 18
Icon Aircraft.png Aircraft 0 Icon ASW.png ASW '
Icon Speed.png Speed Fast Icon LOS.png LOS '
Icon Range.png Range Short Icon Luck.png Luck '
Equipment Icon Aircraft.pngSpace
22inch Torpedo Mk.II 0
22inch Torpedo Mk.II 0
- -
- -

PT Imp Group (D)

No.640 PT小鬼群

Abyssal Class Patrol Torpedo Boat

Patrol Boat Imp Group.png
Statistic
Icon HP.png HP 18 Icon Gun.png Firepower 18
Icon Armor.png Armor 39 Icon Torpedo.png Torpedo 118
Icon Evasion.png Evasion ' Icon AA.png AA 24
Icon Aircraft.png Aircraft 0 Icon ASW.png ASW '
Icon Speed.png Speed Fast Icon LOS.png LOS '
Icon Range.png Range Short Icon Luck.png Luck '
Equipment Icon Aircraft.pngSpace
22inch Torpedo Mk.II 0
22inch Torpedo Mk.II 0
- -
- -

Trivia

  • Unlike most standard Abyssal enemies, the PT Imp Group is relatively small and fast. Attacking them with large-caliber guns will not do much damage; smaller guns are recommended to deal normal damage.
  • On 11/20/2015, a tweet revealed a bug that prevented destroyers from being able to hit the PT Imp Groups. As a result the devs readjusted the damage calculations in a live patch update on the same day.

PT Imps were introduced during the Summer 2017 Event. They have a very high evasion rate and are next to impossible to hit with normal shelling and torpedo attacks. This even includes special attacks. In order to sink them, your ships will require specific equipment setups.


Equipment Setup Bonus Notes
DD CL CA/BB
Small Caliber Main Gun Lookout 50% 25% N/A Adding more main guns does not increase the hit rate. Adding more lookouts halves the rate.
Lookout Anti-Aircraft Gun 50% 25% N/A
Lookout Anti-Aircraft Gun Anti-Aircraft Gun 100%? 50% 30%
Small Caliber Main Gun Lookout Anti-Aircraft Gun 100%? ?? ??
Secondary Gun Lookout N/A 35% 15%
RADAR Lookout 10% ?? ?? Only applies to RADARs with LOS stats greater than 5.
Secondary Gun Anti-Aircraft Gun Seaplane N/A ?? 45% Only applies to Zuiuns.
Secondary Gun Seaplane Lookout N/A ?? 75%
Small Caliber Main Gun Anti-Aircraft Gun 10% N/A N/A Destroyer only.
Small Caliber Main Gun Small Caliber Main Gun Anti-Aircraft Gun 30% N/A N/A Destroyer only.
Small Caliber Main Gun Anti-Aircraft Gun Anti-Aircraft Gun 50% N/A N/A Destroyer only.


Important Notes

  • Small Caliber Guns + Lookout + Machine Gun is the best anti-imp setup.
  • It is inadvisable to run anti-imp setups on any ship but destroyers because it compromises their combat effectiveness.
  • Having a reinforcement expansion is important because it allows the ship to not waste a slot on a machine gun.
  • The values presented above are theorised to be fixed hit rates.
    • This means they are unaffected by any outside factors.
  • Certain High-Angle Gun that count as small caliber main guns can substitute for Small Caliber Main Gun.
  • Certain High-Angle Gun that count as secondary guns can substitute for Secondary Gun.