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===Introduction===
 
===Introduction===
 
* AL is designed to be completable by newer players.
 
* AL is designed to be completable by newer players.
** Low level TTK will encounter easier enemies, but need more number of time to sink boss (likely 9-10 time compare to high level TTK need to sink boss only 6 time).
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** <s>Low level TTK will encounter easier enemies, but need more number of time to sink boss (likely 9-10 time compare to high level TTK need to sink boss only 6 time).</s>
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** It has been proven that level scaling makes it so that lower level TTKs engage easier enemy fleet comps. The number of times required to sink boss remains the same.
 
* This event is "Two-front war". Ships that were sent on AL-operation area (E-1 and E-2), cannot join sorties on MI-operation area (E-3 to E-5).
 
* This event is "Two-front war". Ships that were sent on AL-operation area (E-1 and E-2), cannot join sorties on MI-operation area (E-3 to E-5).
 
** Ships who have participated in AL cannot participate in MI, and vice versa.
 
** Ships who have participated in AL cannot participate in MI, and vice versa.
 
*** Ships who have participated in AL or MI cannot participate in E-6.
 
*** Ships who have participated in AL or MI cannot participate in E-6.
** Ships who have participated in AL or MI cannot participate in support expeditions
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** Ships who have participated in AL or MI cannot participate in support expeditions.
 
** SHIPS THAT PARTICIPATE IN AL SUPPORT EXPEDITION CAN GO TO MI, THEY ARE NOT LOCKED.
 
** SHIPS THAT PARTICIPATE IN AL SUPPORT EXPEDITION CAN GO TO MI, THEY ARE NOT LOCKED.
** Equipment can be shared across ships
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** Equipment can be shared across ships.
** Advice is to have high-leveled CV with solid escort ships.
   
* In order to send fleets to the event, you must have '''5 free ship spaces''' and '''20 free equipment spaces'''.
 
* In order to send fleets to the event, you must have '''5 free ship spaces''' and '''20 free equipment spaces'''.
* All maps bosses HP-based. When you damage a boss, even when not killing it, the gauge will decrease accordingly.
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* All maps have bosses that are HP-based. When you damage a boss, even when not killing it, the gauge will decrease accordingly.
 
** The boss ship must be sunk in the end of the gauge to clear the map. Damaging it to zero gauge but not sinking the boss (top ship of enemy fleet) will not clear it yet.
 
** The boss ship must be sunk in the end of the gauge to clear the map. Damaging it to zero gauge but not sinking the boss (top ship of enemy fleet) will not clear it yet.
 
* There is no boss gauge health regeneration.
 
* There is no boss gauge health regeneration.
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** The first (main) fleet is your typical fleet with the number 1. You need to put in a minimum of 2 CV(up to a maximum of 4) and is allowed to put in a maximum of 2 Heavy Ships. The last 2 slots can be either Light Ships or CVs only.
 
** The first (main) fleet is your typical fleet with the number 1. You need to put in a minimum of 2 CV(up to a maximum of 4) and is allowed to put in a maximum of 2 Heavy Ships. The last 2 slots can be either Light Ships or CVs only.
 
** The second (escort) fleet is your fleet number 2 and needs 1 CL. You can add up to 2 CA/CAVs and from 3 to 5 DD.
 
** The second (escort) fleet is your fleet number 2 and needs 1 CL. You can add up to 2 CA/CAVs and from 3 to 5 DD.
[[File:Ss_(2014-08-10_at_09.58.59).jpg|thumb|Fleet combine mechanic.]]__NOWYSIWYG__
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[[File:Ss_(2014-08-10_at_09.58.59).jpg|thumb|Fleet combine mechanic.]]
 
* For combined fleet battles (those nodes with a blue and red arrow), there is NO shelling phase. Instead, air combat occurs. If BB is present, 2 air combat phases occur.
 
* For combined fleet battles (those nodes with a blue and red arrow), there is NO shelling phase. Instead, air combat occurs. If BB is present, 2 air combat phases occur.
 
* In boss battles, air combat occurs as normal, then 2nd Fleet does a single shelling phase (regardless of enemy BB), then torpedo phase. After that, 1st fleet does two shelling phases (if BB present on your side), then torpedo phase. If you choose night battle, the 2nd fleet enters night battle, but the 1st fleet will not.  
 
* In boss battles, air combat occurs as normal, then 2nd Fleet does a single shelling phase (regardless of enemy BB), then torpedo phase. After that, 1st fleet does two shelling phases (if BB present on your side), then torpedo phase. If you choose night battle, the 2nd fleet enters night battle, but the 1st fleet will not.  
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