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Difference between revisions of "Summer 2014 Event"
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* 2x CVL, 2x CA, 1x DD, 1x BBV leads to node A. | * 2x CVL, 2x CA, 1x DD, 1x BBV leads to node A. | ||
* 2x CVL, 2x CA, 1x CL, 1x BBV leads to node A. | * 2x CVL, 2x CA, 1x CL, 1x BBV leads to node A. | ||
− | * 2x CA/CAV, 2x DD, 2x CVL will go to C, then G. With enough LOS ( | + | * 2x CA/CAV, 2x DD, 2x CVL will go to C, then G. With enough LOS (All DD's should have 1 radar each and 1 CVL should sacrifice 3 slots for Yellow Planes, left slot is for Fighter Planes) it should always go G to E after that and then E to K. |
* 2x BBV, CA, CAV, CVL, CL will go to A,B,D,E,K. Equipment LOS was 60, total LOS was 287, HQ lvl 66. | * 2x BBV, CA, CAV, CVL, CL will go to A,B,D,E,K. Equipment LOS was 60, total LOS was 287, HQ lvl 66. | ||
* 2x FBB, 1x CA, 1x CLT, 2x CVL/CV leads to node A, E to K need 350+ LOS, HQ lvl 100 | * 2x FBB, 1x CA, 1x CLT, 2x CVL/CV leads to node A, E to K need 350+ LOS, HQ lvl 100 | ||
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* At least in northern route, line abreast works fine in all pre-boss nodes. | * At least in northern route, line abreast works fine in all pre-boss nodes. | ||
* Certain LoS required to reach node E from G and E to K. | * Certain LoS required to reach node E from G and E to K. | ||
+ | --* Having 3 Yellow planes on a CVL makes her useless but grants high chance to go E-node, the highest plane slot number should be filled by Green Planes(Fighter) | ||
+ | --*Another option for CVL is having 2 yellow on the other and 1 yellow to other, its up to you what plane you should fill on that available slot (Green Planes are recommended for Air Domination) | ||
* If having trouble clearing the boss, equip CA(V) With sanshiki instead of Radar + Seaplane or Radar + Radar. Using this setup, (assuming 2DD 2CA(V) 2 CVL) stack radars on one of the DD's instead to compensate for lost LOS. This will make that one DD useless, but your CA(V)'s will wreck the boss at night battle. | * If having trouble clearing the boss, equip CA(V) With sanshiki instead of Radar + Seaplane or Radar + Radar. Using this setup, (assuming 2DD 2CA(V) 2 CVL) stack radars on one of the DD's instead to compensate for lost LOS. This will make that one DD useless, but your CA(V)'s will wreck the boss at night battle. | ||
*Using both support fleet is recommended for Admirals that have trouble with this map. | *Using both support fleet is recommended for Admirals that have trouble with this map. |
Revision as of 03:39, 13 August 2014
The Summer 2014 event has started on August 8th and is scheduled to last for about 20 days.
Map Details
Introduction
- AL is designed to be completable by newer players.
- Low level TTK will encounter easier enemies, but need more number of time to sink boss (likely 9-10 time compare to high level TTK need to sink boss only 6 time).
- This event is "Two-front war". Ships that were sent on AL-operation area (E-1 and E-2), cannot join sorties on MI-operation area (E-3 to E-5).
- Ships who have participated in AL cannot participate in MI, and vice versa.
- Ships who have participated in AL or MI cannot participate in E-6.
- Ships who have participated in AL or MI cannot participate in support expeditions
- SHIPS THAT PARTICIPATE IN AL SUPPORT EXPEDITION CAN GO TO MI, THEY ARE NOT LOCKED.
- Equipment can be shared across ships
- Advice is to have high-leveled CV with solid escort ships.
- Ships who have participated in AL cannot participate in MI, and vice versa.
- In order to send fleets to the event, you must have 5 free ship spaces and 20 free equipment spaces.
- All maps bosses HP-based. When you damage a boss, even when not killing it, the gauge will decrease accordingly.
- The boss ship must be sunk in the end of the gauge to clear the map. Damaging it to zero gauge but not sinking the boss (top ship of enemy fleet) will not clear it yet.
- There is no boss gauge health regeneration.
Combined Fleet Mechanics
- In Midway, you need to sortie two fleets at the same time.
- The first (main) fleet is your typical fleet with the number 1. You need to put in a minimum of 2 CV(up to a maximum of 4) and is allowed to put in a maximum of 2 Heavy Ships. The last 2 slots can be either Light Ships or CVs only.
- The second (escort) fleet is your fleet number 2 and needs 1 CL. You can add up to 2 CA/CAVs and from 3 to 5 DD.
__NOWYSIWYG__
- For combined fleet battles (those nodes with a blue and red arrow), there is NO shelling phase. Instead, air combat occurs. If BB is present, 2 air combat phases occur.
- In boss battles, air combat occurs as normal, then 2nd Fleet does a single shelling phase (regardless of enemy BB), then torpedo phase. After that, 1st fleet does two shelling phases (if BB present on your side), then torpedo phase. If you choose night battle, the 2nd fleet enters night battle, but the 1st fleet will not.
- To combine fleets, go to fleet management window, then go to 2nd fleet and drag the flag over the 1st fleet's flag.
- Special formations quick explanation:
- Top left is an ASW formation. Use this formation in submarine nodes.
- Top right (Alert) appears to increase evasion and shelling power of the second fleet. Use this formation in Night Battle nodes (???)
- Bottom left (Diamond) increases Anti-Air defense. Use this formation in standard air battle nodes.
- Bottom right greatly increases the evasion and torpedo accuracy of your second fleet while preserving the shelling accuracy of the first fleet. Recommended for bosses.
Patch Notes
- Summer 2014 Event
- Based on AL/MI (Aleutian Islands Campaign and Battle of Midway)
- New Ships
- Isokaze, Kagerou-class Destroyer (Kai at Level 45, 160 140)
- Ooyodo, Ooyodo-class Light Cruiser (Kai at Level 35, 320 400)
- Tokitsukaze, Kagerou-class Destroyer (Kai at Level 30, 110 120)
- Unryuu, Unryuu-class Standard Carrier (Kai at Level 50, 1000 750, Needs blueprint)
- Harusame, Shiratsuyu-class Destroyer (Kai at Level 30, 120 110)
- Hayashimo, Yuugumo-class Destroyer (Kai at Level 30, 140 110)
- Kiyoshimo, Yuugumo-class Destroyer (Kai at Level 30, 140 110)
- New Equipment
- New Enemy Vessels
- Aircraft Carrier Princess (空母棲姫)
- Submarine So-Class Flagship (潜水ソ級)
- Destroyer I-Class Late Model (駆逐イ級後期型)
- Destroyer Ro-Class Late Model (駆逐ロ級後期型)
- Destroyer Ha-Class Late Model (駆逐ハ級後期型)
- Destroyer Ni-Class Late Model (駆逐ニ級後期型)
- Standard Carrier Wo-Class Summer 2014 Event Model (空母ヲ級)
- Northern Princess (北方棲姫) - two types
- Midway Princess (中間棲姫) - two types
- Aircraft Carrier Demon (空母棲鬼)
- Enemy Equipment
- Abyssal Hellcat Fighter (深海猫艦戦)
- Abyssal Hell Diver (深海地獄艦爆)
- Abyssal Avenger Torpedo bomber (深海復讐艦攻)
- Other Updates
- New Quest [A41]: Have Unryuu in your fleet as flagship
- Tone Kai2 and Chikuma Kai2 get additional voice clips
- Akagi and Kaga gets event-limited voice clips
Event World
E-1
Information
Rewards |
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Branching rules All posted branching rules, as of posting, are VERY tentative. Use at your own risk. ( 2 CVL required(not true, many people have gotten to boss even with one or no CVLs), northern route requires CV(?), no more than 2 Fast BB)
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Tips
An alternative to using Yuubari for ASW is to use a CLT with 1 sonar, 1 depth charge, 1 midget sub. CLT are much more durable and have preemptive torpedo attack in exchange for lack of night double attack.
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E-2
Information
Reward
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Branching rules
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Tips
--* Having 3 Yellow planes on a CVL makes her useless but grants high chance to go E-node, the highest plane slot number should be filled by Green Planes(Fighter) --*Another option for CVL is having 2 yellow on the other and 1 yellow to other, its up to you what plane you should fill on that available slot (Green Planes are recommended for Air Domination)
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E-3
Information
Reward |
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Branching rules
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Tips
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E-4
Information
Reward
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Branching rules
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Tips
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E-5
Information
Rewards
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Branching rules
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Tips
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E-6
Information
Rewards
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Branching rules
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Tips
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