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Difference between revisions of "Template:Anti-PT Imp Setups"
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* <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{ACC}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math> | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{ACC}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math> | ||
− | + | ;With: | |
− | * <math>\text{ACC}_\text{Standard}</math> | + | * <math>\text{ACC}_\text{Standard}</math> the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]'' |
** PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively. | ** PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively. | ||
** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier. | ** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the <math>\text{Mod}_\text{PT}</math> modifier. | ||
− | * <math>\text{EVA}_\text{PT}</math> | + | * <math>\text{EVA}_\text{PT}</math> the PT estimated evasion {{Evasion}} described bellow, |
{|class="wikitable" style="text-align:center; margin:auto" | {|class="wikitable" style="text-align:center; margin:auto" | ||
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− | + | ;The main Accuracy modifiers are: | |
* <math>\text{Mod}_\text{Amagiri}</math> being: | * <math>\text{Mod}_\text{Amagiri}</math> being: | ||
** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} | ** '''64''' for {{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}} | ||
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** '''0''' otherwise. | ** '''0''' otherwise. | ||
− | * <math>\text{Mod}_\text{Formation}</math> | + | * <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]), |
− | * <math>\text{Mod}_\text{Morale}</math> | + | * <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]]) |
− | * <math>\text{Mod}_\text{PT}</math> | + | * <math>\text{Mod}_\text{PT} = 0.42</math><!--0.35 x 1.2-->, |
− | * <math>\text{Mod}_\text{Add}</math> | + | * <math>\text{Mod}_\text{Add} = 24</math><!--(15+5) x 1.2-->, |
− | * <math>\text{Mod}_\text{Night}</math> | + | * <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle. |
− | * <math>\text{Mod}_\text{Vanguard}</math> | + | * <math>\text{Mod}_\text{Vanguard}</math> being '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref> |
− | * <math>\text{Mod}_\text{Ship}</math> | + | * <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below, |
− | * <math>\text{Mod}_\text{Equipment}</math> | + | * <math>\text{Mod}_\text{Equipment}</math> the bonuses given by equipment, described below, |
** When several equipment are used on a ship, it is then the product of those bonuses. | ** When several equipment are used on a ship, it is then the product of those bonuses. | ||
|} | |} | ||
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|} | |} | ||
− | + | ;Notes: | |
* It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness. | * It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness. | ||
* Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts. | * Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts. |
Revision as of 17:39, 28 August 2022
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Unlike most standard Abyssals, PT-Imp Packs are very small and fast.
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