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Difference between revisions of "Special Attacks/Submarine Touch"

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m (Typos.)
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* The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
 
* The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
 
* A rough damage formula per Submarine attack is:
 
* A rough damage formula per Submarine attack is:
**<math>\text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} )</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
**<math>\text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} )</math>
+
|valign="center"|  <math>\text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} )</math>
**With:
+
<math>\text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} )</math>
***<math>\text{DMG}</math> the damage result for day and night battle respectively,
+
|}
***<math>\text{FP}</math> the submarine's firepower {{Firepower}} stat,
+
;With
***<math>\text{TP}</math> the submarine's torpedo {{Torpedo}} stat,
+
*<math>\text{DMG}</math> the damage result for day and night battle respectively,
***<math>\text{LV}</math> the submarine's level.
+
*<math>\text{FP}</math> the submarine's '''Firepower''' {{Firepower}} stat,
****<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100.
+
*<math>\text{TP}</math> the submarine's '''Torpedo''' {{Torpedo}} stat,
 +
*<math>\text{LV}</math> the submarine's '''Level'''.
 +
**<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100.
  
 
|-|Cost=
 
|-|Cost=

Revision as of 12:32, 9 August 2023

Special Attack involving a submarine tenderTaigei
Jingei
Chougei
leading a fleet of at least two submarines.

  • Two SS(V) will launch a torpedo strike.
    • The number of attacks per Touch is random from 2 to 4.
  • The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower Firepower stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

  • One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.
    • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
    • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
  • It does not consume any extra ammo.

  • It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
    • It can trigger in both day and night for the same battle.
  • It can be activated multiple times per sortie.

Regular
Seasonal