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!Attack formula against PT Imps | !Attack formula against PT Imps | ||
|- | |- | ||
− | | | + | |'''The Attack formula against PT Imps:'''<ref>https://twitter.com/yukicacoon/status/1621162082245967876</ref><ref>https://wikiwiki.jp/kancolle/PT%E5%B0%8F%E9%AC%BC%E7%BE%A4</ref> |
+ | ;[[Jet Assault]] & [[Airstrike]] | ||
+ | *<math>\text{Damage}_\text{PT}= \text{Damage} \times \text{Rand} [0.5 ; 0.8]</math> | ||
+ | |||
+ | ;[[Shelling]] | ||
+ | *<math>\text{Damage}_\text{PT}= ( 0.3 \times \text{Damage} + \sqrt{\text{Damage}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}}</math> | ||
+ | |||
+ | |||
+ | ;[[OTorp|Opening]] & [[Closing Torpedo Salvo|Closing]] Torpedo Salvos | ||
+ | *<math>\text{Damage}_\text{PT}= 0.3 \times \text{Damage} + \sqrt{\text{Damage}} + 10</math> | ||
+ | |||
+ | |||
+ | ;[[Night Battle]] | ||
+ | *Night Battle data are unclear yet. | ||
+ | |||
+ | |||
+ | ;With | ||
+ | *<math>\text{Damage}</math> the post cap attack power defined [[Damage Calculations#Damage Formula|here]], | ||
+ | *<math>\text{Mod}_\text{EquipmentAtk}</math> the bonuses given by equipment, described below. | ||
|} | |} | ||
− | |||
{|class="mw-collapsible mw-collapsed wikitable" style="margin:auto" | {|class="mw-collapsible mw-collapsed wikitable" style="margin:auto" | ||
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|'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> | |'''The Accuracy formula against PT Imps:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> | ||
− | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{ | + | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{Acc}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Morale} \times \text{Mod}_\text{PT} + \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Vanguard} \times \text{Mod}_\text{Ship} \times ( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} ) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math> |
;With | ;With | ||
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* <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]), | * <math>\text{Mod}_\text{Formation}</math> the Acc mod of each formation (see [[Combat#Formation_Selection|here]]), | ||
* <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]]) | * <math>\text{Mod}_\text{Morale}</math> the morale effects (see [[Morale and Fatigue#Morale Effects|here]]) | ||
− | * <math>\text{Mod}_\text{PT} = | + | * <math>\text{Mod}_\text{PT} =</math> {{ToolTip|0.42|0.35 x 1.2}} |
− | * <math>\text{Mod}_\text{Add} = | + | * <math>\text{Mod}_\text{Add} =</math> {{ToolTip|24|(15+5) x 1.2}}, |
* <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle. | * <math>\text{Mod}_\text{Night}</math> being '''0.7''' during night battle, '''1''' during day battle. | ||
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* <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below, | * <math>\text{Mod}_\text{Ship}</math> the bonus given by ship types, described below, | ||
− | * <math>\text{Mod}_\text{ | + | * <math>\text{Mod}_\text{EquipmentAcc}</math> the bonuses given by equipment, described below, |
− | |||
|} | |} | ||
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|[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref> | |[[Small Caliber Main Gun]]s<ref>{{Medium Green}} {{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Guns|link_category=Medium Main High-Angle Guns}} may work too.</ref> | ||
|1.3||1.15 | |1.3||1.15 | ||
− | |1.5||2.1 | + | |1.5||{{ToolTip|2.1|1.5×1.4}} |
|- | |- | ||
|{{YellowGun}}{{Sec Green}} | |{{YellowGun}}{{Sec Green}} | ||
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|[[AA Gun|Anti-Aircraft Guns]] | |[[AA Gun|Anti-Aircraft Guns]] | ||
|1.45||1.35 | |1.45||1.35 | ||
− | |1.2||1.44 | + | |1.2||{{ToolTip|1.44|1.2×1.2}} |
|- | |- | ||
|{{SurfaceShipPersonnel}} | |{{SurfaceShipPersonnel}} | ||
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|[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} | |[[Dive Bomber]]s & {{EquipmentLink|Kikka Kai|Jet Keiun Kai|text=Jets|link=Jets}} | ||
|1.375||1.2 | |1.375||1.2 | ||
− | |1.4||1.82 | + | |1.4||{{ToolTip|1.82|1.4×1.3}} |
|- | |- | ||
|colspan=2|All other equipment | |colspan=2|All other equipment | ||
+ | |colspan=2|1 | ||
|colspan=2|1 | |colspan=2|1 | ||
|} | |} |
Revision as of 09:48, 25 March 2023
Anti-PT Imp | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, PT Imp Packs are very small and fast.
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[8].
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