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Difference between revisions of "Template:Anti-PT Imp Setups"
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'''The Accuracy formula against PT-IMPs:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> | '''The Accuracy formula against PT-IMPs:'''<ref>https://twitter.com/Xe_UCH/status/1554299068486397953?s=20&t=OHU47ATyROzVxkmLVVTL-w</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=680928319</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref> | ||
− | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{ | + | * <math>\text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor \big\lfloor \lfloor \text{ACC}_\text{Standard} + \text{Mod}_\text{Amagiri} \rfloor \times \text{Mod}_\text{Formation} \times \text{Mod}_\text{Fatigue} \times \text{Mod}_\text{PT} \times \text{Mod}_\text{Add} \big\rfloor \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Equipment} \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 </math> |
'''With:''' | '''With:''' | ||
− | * <math>\text{ | + | * <math>\text{ACC}_\text{Standard}</math> is the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]'' |
** PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively. | ** PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively. | ||
− | ** Historical accuracy bonuses during Events | + | ** Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the 0.42x modifier. |
* <math>\text{Mod}_\text{Amagiri}</math> is: | * <math>\text{Mod}_\text{Amagiri}</math> is: | ||
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* <math>\text{Mod}_\text{Add}</math> is '''24''' (15 x 1.2), | * <math>\text{Mod}_\text{Add}</math> is '''24''' (15 x 1.2), | ||
* <math>\text{Mod}_\text{Night}</math> is '''0.7''' during night battle, '''1''' during day battle. | * <math>\text{Mod}_\text{Night}</math> is '''0.7''' during night battle, '''1''' during day battle. | ||
− | * <math>\text{EVA}_\text{PT}</math> is | + | * <math>\text{EVA}_\text{PT}</math> is described in the tab above, |
* <math>\text{Mod}_\text{Ship}</math> is the bonus given by ship types, described below, | * <math>\text{Mod}_\text{Ship}</math> is the bonus given by ship types, described below, |
Revision as of 05:50, 6 August 2022
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Unlike most standard Abyssals, PT-Imp Packs are very small and fast.
The Accuracy formula against PT-IMPs:[1][2][3][4]
Notes:
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References:
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Last Updated: 30/06/2022 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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