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Difference between revisions of "Special Attacks/Submarine Touch"
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− | [[Special Attack]] involving a {{Ship/Link|Taigei|Jingei|Chougei|text=submarine tender|link_category=Submarine Tenders}} leading a fleet of at least two | + | [[Special Attack]] involving a {{Ship/Link|Taigei|Jingei|Chougei|text=submarine tender|link_category=Submarine Tenders}} leading a fleet of at least two submarines. |
<tabber> | <tabber> | ||
|-|Activation requirements= | |-|Activation requirements= | ||
− | * The flasgship must be a {{Ship/Link|Taigei|Jingei|Chougei|text=submarine tender|link_category=Submarine Tenders}} | + | * The flasgship must be a {{Ship/Link|Taigei|Jingei|Chougei|text=submarine tender (AS)|link_category=Submarine Tenders}} at Lv 30+, |
** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}. | ** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}. | ||
− | * Two among the 2nd, 3rd, and 4th ships must be [[ | + | * Two among the 2nd, 3rd, and 4th ships must be [[SS|Submarines (SS)]] or [[SSV|Aircraft Carrying Submarines (SSV)]], |
** At least two SS(V) must not be more than {{color|gold|'''lightly damaged (小破)'''}}, | ** At least two SS(V) must not be more than {{color|gold|'''lightly damaged (小破)'''}}, | ||
** If all 3 ships are SS(V), the 2nd and 4th ones will attack, if one of them is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>https://twitter.com/yukicacoon/status/1394879812968222721</ref> | ** If all 3 ships are SS(V), the 2nd and 4th ones will attack, if one of them is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>https://twitter.com/yukicacoon/status/1394879812968222721</ref> | ||
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* A rough damage formula per Submarine attack is: | * A rough damage formula per Submarine attack is: | ||
**<math>\text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} )</math> | **<math>\text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} )</math> | ||
− | **<math>\text{DMG}_\text{night} = (\text{FP + TP}) \times (1.2 + 0.04 \times \sqrt{LV})</math> | + | **<math>\text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} )</math> |
**With: | **With: | ||
***<math>\text{DMG}</math> the damage result for day and night battle respectively, | ***<math>\text{DMG}</math> the damage result for day and night battle respectively, |
Revision as of 17:15, 11 June 2022
Special Attack involving a submarine tender
leading a fleet of at least two submarines.
- The flasgship must be a submarine tender (AS)
at Lv 30+,- She must not be more than moderately damaged (中破).
- Two among the 2nd, 3rd, and 4th ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV),
- At least two SS(V) must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack, if one of them is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet can be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon or Line Abreast,
- At least one Submarine Supply Material must be available in the inventory.
- Two SS(V) will launch a torpedo strike.
- The number of attacks per Touch is random from 2 to 4.
- The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
- A rough damage formula per Submarine attack is:
- [math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
- [math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
- With:
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's firepower stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's level.
- One Submarine Supply Material will be consumed for EACH battle the Touch triggers in.
- It does not consume any extra ammo.
- It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
- It can trigger in both day and night for the same battle.
- It can be activated multiple times per sortie.
Regular |
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|
Seasonal |