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Difference between revisions of "Early Spring 2023 Event/E-5/Sandbox"
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Line 52: | Line 52: | ||
** ??? | ** ??? | ||
|B1/pink -> B2/red/darkorange = * Does not meet the requirements to go to C | |B1/pink -> B2/red/darkorange = * Does not meet the requirements to go to C | ||
− | |B1/pink -> C = * Amount of | + | |B1/pink -> C = * Amount of DD ≥ 3 |
* ??? | * ??? | ||
|C -> C1/pink = * Does not meet the requirements to go to C2 | |C -> C1/pink = * Does not meet the requirements to go to C2 | ||
|C -> C2 = * Meet '''ALL''' of the following requirements: | |C -> C2 = * Meet '''ALL''' of the following requirements: | ||
** Fast fleet | ** Fast fleet | ||
+ | ** Amount of (F)BB(V) ≤ 1 | ||
** Amount of CL ≥ 1 | ** Amount of CL ≥ 1 | ||
** Pass the LoS check | ** Pass the LoS check | ||
Line 66: | Line 67: | ||
|E/red/darkorange -> C1/pink = * Does not meet the requirements to go to E1 | |E/red/darkorange -> C1/pink = * Does not meet the requirements to go to E1 | ||
|E/red/darkorange -> E1 = * Meet '''ALL''' of the following requirements: | |E/red/darkorange -> E1 = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) ≤ 1 | ||
** Amount of CL ≥ 1 ? | ** Amount of CL ≥ 1 ? | ||
** Amount of DD ≥ 3 ? | ** Amount of DD ≥ 3 ? | ||
Line 86: | Line 88: | ||
** Amount of CL ≥ 1 | ** Amount of CL ≥ 1 | ||
** Amount of DD ≥ 2 | ** Amount of DD ≥ 2 | ||
+ | ** ??? | ||
|K/night -> L/empty = * Fail the LoS check | |K/night -> L/empty = * Fail the LoS check | ||
|K/night -> M = * Pass the LoS check | |K/night -> M = * Pass the LoS check | ||
Line 106: | Line 109: | ||
** Amount of (F)BB(V) + CV(B) ≤ 5 | ** Amount of (F)BB(V) + CV(B) ≤ 5 | ||
*** If slow, amount of (F)BB(V) + CV(B) ≤ 4 | *** If slow, amount of (F)BB(V) + CV(B) ≤ 4 | ||
+ | ** If slow, amount of CV(B) ≤ 2/3 (?) | ||
+ | ** Amount of DD ≥ 3 | ||
|H/red/darkorange -> J = Fixed Route | |H/red/darkorange -> J = Fixed Route | ||
|J -> P/red/darkorange = Fixed Route | |J -> P/red/darkorange = Fixed Route | ||
Line 115: | Line 120: | ||
|O -> J = * Meet '''ALL''' of the following requirements: | |O -> J = * Meet '''ALL''' of the following requirements: | ||
** CTF / STF: Amount of DD ≥ 4 | ** CTF / STF: Amount of DD ≥ 4 | ||
− | *** CTF: If fleet contains | + | *** CTF / STF: If fleet contains CAV or CLT, amount of DD ≥ 5 |
− | |||
** CTF / STF: Does not meet the requirements to go to N2 | ** CTF / STF: Does not meet the requirements to go to N2 | ||
** TCF: Does not meet the requirements to go to P | ** TCF: Does not meet the requirements to go to P | ||
Line 122: | Line 126: | ||
** CTF / STF | ** CTF / STF | ||
** Fast fleet | ** Fast fleet | ||
− | ** | + | ** Amount of (F)BB(V) + CV + CAV + CLT ≤ 5 |
** Amount of CL ≥ 2 | ** Amount of CL ≥ 2 | ||
** Amount of DD ≥ 4 | ** Amount of DD ≥ 4 | ||
− | |||
− | |||
|O -> P/red/darkorange = * Meet '''ALL''' of the following requirements: | |O -> P/red/darkorange = * Meet '''ALL''' of the following requirements: | ||
* Transport Fleet | * Transport Fleet | ||
Line 133: | Line 135: | ||
|P/red/darkorange -> R = * Meet '''ALL''' of the following requirements: | |P/red/darkorange -> R = * Meet '''ALL''' of the following requirements: | ||
** Start from Point 2 | ** Start from Point 2 | ||
− | ** If | + | ** If slow and fleet contains BBV, CVL, or LHA, amount of AV + LHA + BBV + CVL + CA(V) ≤ 3 |
|P/red/darkorange -> X/night = * Start from Point 3 | |P/red/darkorange -> X/night = * Start from Point 3 | ||
|S/resource -> T/empty = * Fail the LoS check | |S/resource -> T/empty = * Fail the LoS check | ||
Line 141: | Line 143: | ||
}} | }} | ||
− | =Jiga | + | =Jiga + Grunilg Initial Guide= |
==Map Overview== | ==Map Overview== | ||
− | E- | + | E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets. |
* This map uses 3 locks: | * This map uses 3 locks: | ||
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3), | ** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2 & E-3), | ||
+ | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4), | ||
+ | *** This tag gets applied to ships at the 1st and 2nd starting point | ||
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3), | ** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''Carrier Task Force''' (from E-3), | ||
*** This tag gets applied to ships at the 3rd starting point | *** This tag gets applied to ships at the 3rd starting point | ||
− | |||
− | |||
** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. | ** {{TextGlow|'''Tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''. | ||
− | * | + | * 3 [[LBAS]] are available on this map: |
− | * | + | ** Only 2 can be set on '''Sortie''', the other being limited to '''Defense'''. |
− | ** After phase 2, the LBAS is relocated closer to the final boss. | + | ** After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on '''Sortie'''. |
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}} | * '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" node]]''' is present on {{MapRoute|B2|darkorange|E|darkorange|H|darkorange|N1|darkorange}} | ||
* '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}} | * '''"Night Battle" nodes''' are present on {{MapRoute|K|purple|X|purple}} | ||
− | ==Phase 0.5 - Gimmick== | + | ==Phase 0.5 - Gimmick 1== |
The following steps have to be performed to unlock the 1st boss: | The following steps have to be performed to unlock the 1st boss: | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 167: | Line 169: | ||
|Hard || S || S || Sx2 | |Hard || S || S || Sx2 | ||
|- | |- | ||
− | |Medium|| | + | |Medium|| S || S || Sx2 |
|- | |- | ||
|Easy || ??|| ??|| ?? | |Easy || ??|| ??|| ?? | ||
Line 192: | Line 194: | ||
|-|Node J= | |-|Node J= | ||
* Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | * Striking Force: '''"0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
− | * Route: {{MapRoute|1||A|blue|D|blue|F|red| | + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|J|red}} |
** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node. | ** Bringing an [[AACI]] capable ship is recommended to pass through the ASS node. | ||
** LoS check: ??~?? Cn? (Hard) | ** LoS check: ??~?? Cn? (Hard) | ||
Line 204: | Line 206: | ||
|-|Light= | |-|Light= | ||
* Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | * Striking Force: '''"0-1CVL, 1-2CAV/CLT, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
− | * Route: {{MapRoute|1||A|blue|D|blue|F|red|H|darkorange|K|purple|M|red}} | + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}} |
** A lighter fleet introducing no new lock. | ** A lighter fleet introducing no new lock. | ||
|-|Heavy= | |-|Heavy= | ||
* Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | * Striking Force: '''"2FBB, 1CAV, 1CL, 3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
− | * Route: {{MapRoute|1||A|blue|D|blue|F|red|H|darkorange|K|purple|M|red}} | + | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|H|darkorange|K|purple|M|red}} |
** An heavier fleet introducing new locks. | ** An heavier fleet introducing new locks. | ||
− | ** This fleet | + | ** This fleet can utilize a [[Special Attacks#Kongou-class Touch|Kongou-class Touch]]. |
</tabber> | </tabber> | ||
Line 220: | Line 222: | ||
** AP/AS: '''0/0''' (Hard) | ** AP/AS: '''0/0''' (Hard) | ||
** LBAS range: '''7''', then '''3''' after phase 2 | ** LBAS range: '''7''', then '''3''' after phase 2 | ||
+ | |||
+ | ==Phase 1.5 - Gimmick 2== | ||
+ | The following steps have to be performed to unlock the 1st boss: | ||
+ | {|class="wikitable" | ||
+ | ! !! R | ||
+ | |- | ||
+ | |Hard || Sx3 | ||
+ | |- | ||
+ | |Medium|| Sx2 | ||
+ | |- | ||
+ | |Easy || Sx2 | ||
+ | |- | ||
+ | |Casual|| ? | ||
+ | |} | ||
+ | |||
+ | ;Node R | ||
+ | *Use [[#Phase 2]]'s fleet | ||
==Phase 2== | ==Phase 2== | ||
Phase 2 is a '''"[[Transport Operation]]"''': | Phase 2 is a '''"[[Transport Operation]]"''': | ||
− | * TCF: '''"1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD "''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | + | * TCF: '''"0-1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD "''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
+ | * Route: {{MapRoute|2||N|red|O|red|P|darkorange|R|red|S|green|U|red}} | ||
** Going too heavy might lead to an offroute to {{MapRoute|Q|pink}} | ** Going too heavy might lead to an offroute to {{MapRoute|Q|pink}} | ||
− | + | ** OASW and AACI are recommended for {{MapRoute|P|darkorange}} | |
− | ** OASW and AACI are recommended for {{ | ||
** LoS check: 40 Cn2 (Hard) | ** LoS check: 40 Cn2 (Hard) | ||
** AD/AP: '''123/245''' (Hard) | ** AD/AP: '''123/245''' (Hard) | ||
Line 240: | Line 259: | ||
|-|STF= | |-|STF= | ||
− | * STF: '''"2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD"''' | + | * STF: '''"2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] |
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} | ||
Line 246: | Line 265: | ||
* CTF: '''"4CV, 1CL, 1DD + 1FBB, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | * CTF: '''"4CV, 1CL, 1DD + 1FBB, 1CL, 4DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | ||
* Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} | ||
− | ** A fleet | + | ** A fleet with a higher Night Battle Focus. |
+ | |||
+ | |-|Submarine STF= | ||
+ | * CTF: '''"2(F)BB, 1CV, 1CL, 2DD + 1CL, 3DD, 2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | ||
+ | * Route: {{MapRoute|3||W|pink|O|red|N2|pink|P|darkorange|X|purple|Z|red}} | ||
+ | ** A fleet with a higher Night Battle Focus. | ||
+ | ** The Submarines should be I-201 and I-203 due to their high historical bonus | ||
+ | *** Note that they are also important for E6P4, which uses a different tag | ||
</tabber> | </tabber> | ||
− | * Bringing an [[AACI]] capable ship is recommended to pass through the | + | * Bringing an [[AACI]] capable ship is recommended to pass through the airstrikes and {{MapRoute|P|darkorange}} |
* Those fleets should utilize a [[Special Attack]]. | * Those fleets should utilize a [[Special Attack]]. | ||
− | * LoS check: | + | * LoS check: 77 Cn2 (Hard) |
− | * AP | + | * AD/AP: '''211/421''' (Hard) |
* LBAS range: '''2''' | * LBAS range: '''2''' | ||
− | |||
==Debuff== | ==Debuff== | ||
Line 264: | Line 289: | ||
|Hard || S || AS|| S || AS|| A+|| AS|| AS x2 | |Hard || S || AS|| S || AS|| A+|| AS|| AS x2 | ||
|- | |- | ||
− | |Medium|| | + | |Medium|| -|| -|| S|| AS|| A|| AS|| AS x2 |
|- | |- | ||
− | |Easy || | + | |Easy || -|| -|| S|| AS|| A|| -|| AS |
|- | |- | ||
− | |Casual|| | + | |Casual|| -|| -|| ??|| ??|| ??|| -|| ?? |
|} | |} | ||
+ | |||
+ | <tabber> | ||
+ | |-|Node E2= | ||
+ | * refer to [[#Phase 0.5 - Gimmick]] | ||
+ | |||
+ | |-|Node G2= | ||
+ | * Striking Force: '''"3CV, 1CVL, 0-1CL, 2-3DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]][[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | * Route: {{MapRoute|1||A|blue|D|blue|F|red|G|pink|G1|red|G2|pink}} | ||
+ | * AS: 455 (Hard) | ||
+ | |||
+ | |-|Node M= | ||
+ | * refer to [[#Phase 1]] | ||
+ | |||
+ | |-|Node Q= | ||
+ | * TCF: '''"1AV, 1CVL/LHA, 4DD + 1CL, 1CA, 1CAV, 3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | * Route {{MapRoute|2||N|red|O|red|P|darkorange|Q|pink}} | ||
+ | * AS: 455 (Hard) | ||
+ | |||
+ | |-|Node U= | ||
+ | * refer to [[#Phase 2]] | ||
+ | |||
+ | |-|Node W= | ||
+ | * refer to [[#Phase 3]] | ||
+ | * AS: 753 (Hard) | ||
+ | |||
+ | |-|LBAS= | ||
+ | * This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present | ||
+ | * Alternatively, sending one SS is also an option. | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! !! AP!! AS | ||
+ | |- | ||
+ | |Hard || 325|| 729 | ||
+ | |- | ||
+ | |Medium|| 299|| 671 | ||
+ | |- | ||
+ | |Easy || 226|| 507 | ||
+ | |- | ||
+ | |Casual|| 193|| 432 | ||
+ | |}</tabber> | ||
Once Debuff is complete the CG will change to the following: | Once Debuff is complete the CG will change to the following: | ||
Line 289: | Line 354: | ||
===Ship Bonuses=== | ===Ship Bonuses=== | ||
+ | {|class="wikitable" style="text-align:center" | ||
+ | !colspan=3 rowspan=2|Ships | ||
+ | !colspan=2|Damage | ||
+ | !Accuracy | ||
+ | !Evasion | ||
+ | |- | ||
+ | !Mapwide | ||
+ | !Z | ||
+ | !colspan=2|Mapwide | ||
+ | |- | ||
+ | ! colspan=3|All [[CA]]/[[CAV]] | ||
+ | | 1.02x|| 1.03x|| rowspan=3| 1.04x||rowspan=3| 1.11x | ||
+ | |- | ||
+ | ! colspan=3|All [[CL]]/[[CLT]]/[[CT]] | ||
+ | | 1.03x|| 1.04x | ||
+ | |- | ||
+ | ! colspan=3|All [[DD]] | ||
+ | | 1.04x|| 1.05x | ||
+ | |- | ||
+ | ! colspan=3|All [[AV]] | ||
+ | ! -!! -!!- | ||
+ | |1.35x | ||
+ | |- | ||
+ | ! colspan=3|{{Ship/Banner|Yukikaze/Kai Ni|small=true}} | ||
+ | | 1.03x | ||
+ | !rowspan=10| - | ||
+ | |rowspan=2| 1.1x||rowspan=2| 1.1x | ||
+ | |- | ||
+ | ! colspan=3|{{Ship/Banner|Shigure/Kai Ni|small=true}} | ||
+ | | 1.08x | ||
+ | |- | ||
+ | !{{Ship/Banner|South Dakota/Kai|small=true}}!!{{Ship/Banner|Saratoga Mk.II Mod.2|small=true}}!!{{Ship/Banner|Hornet/Kai|small=true}} | ||
+ | |rowspan=3| 1.11x||rowspan=3| 1.1x||rowspan=3| 1.1x | ||
+ | |- | ||
+ | !{{Ship/Banner|Intrepid/Kai|small=true}}!!{{Ship/Banner|Langley/Kai|small=true}}!!{{Ship/Banner|Tuscaloosa/Kai|small=true}} | ||
+ | |- | ||
+ | !{{Ship/Banner|Heywood L. Edwards/Kai|small=true}}!! !! | ||
+ | |- | ||
+ | !{{Ship/Banner|Nagato/Kai Ni|small=true}}!!{{Ship/Banner|Zuihou/Kai Ni|small=true}}!!{{Ship/Banner|Nagara/Kai|small=true}} | ||
+ | |rowspan=5| 1.13||rowspan=5| 1.2x||rowspan=5| 1.1x | ||
+ | |- | ||
+ | !{{Ship/Banner|Tama/Kai Ni|small=true}}!!{{Ship/Banner|Kiso/Kai Ni|small=true}}!!{{Ship/Banner|Hatakaze/Kai|small=true}} | ||
+ | |- | ||
+ | !{{Ship/Banner|Satsuki/Kai Ni|small=true}}!!{{Ship/Banner|Hatsuharu/Kai Ni|small=true}}!!{{Ship/Banner|Wakaba/Kai|small=true}} | ||
+ | |- | ||
+ | !{{Ship/Banner|Fuyutsuki/Kai|small=true}}!!{{Ship/Banner|Take/Kai|small=true}}!!{{Ship/Banner|Ume/Kai|small=true}} | ||
+ | |- | ||
+ | !{{Ship/Banner|Momo/Kai|small=true}}!!{{Ship/Banner|Kaiboukan No.4/Kai|small=true}} | ||
+ | |} | ||
+ | |||
+ | ;Notes | ||
+ | *Damage bonuses given by types stack with names ships, | ||
+ | *Accuracy or Evasion bonuses given by types do not stack with names ships. | ||
===Equipment Bonuses=== | ===Equipment Bonuses=== | ||
+ | {|class="wikitable" style="text-align:center" | ||
+ | !Equipment | ||
+ | !LBAS (Map-wide) | ||
+ | |- | ||
+ | !{{Carrier Recon}} {{Equipment/Link|Saiun (4th Recon Squad)}} | ||
+ | |rowspan=5| 1.05~1.06x each | ||
+ | |- | ||
+ | !{{LB Fighter 1}} Shiden Kai (343) {{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron|text=301st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron|text=701st}}{{·}}{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron|text=407th}} | ||
+ | |- | ||
+ | !{{LB Fighter 2}} {{Equipment/Link|Ki-96}}{{·}}{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)|text=Hien 244th}} | ||
+ | |- | ||
+ | !{{IconText|{{Interceptor Fighter2}}|bomber}} {{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)|text=Hayabusa Bomber 65th}} | ||
+ | |- | ||
+ | !{{Fighter}} {{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)|text=Zero Fighter Mod64 (AS Spec)}} | ||
+ | |- | ||
+ | !{{Torpedo Bomber}} Ryuusei Kai {{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)|text=(CD1/Sk)}}{{·}}{{Equipment/Link|Ryuusei Kai (Skilled)|text=(Sk)}} | ||
+ | |rowspan=3| 1.11x each | ||
+ | |- | ||
+ | !{{LB Attacker}} {{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)|text=Hiryuu Sk}}{{·}}{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)|text=T1 Attacker (Nonaka)}}{{·}}{{Equipment/Link|Ginga (Egusa Squadron)|text=Ginga (Egusa)}} | ||
+ | |- | ||
+ | !{{LB Assault}} {{Equipment/Link|Ki-102 B|text=Ki-102}}{{·}}{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile|text=Ki-102 + Missile}} | ||
+ | |- | ||
+ | !{{LB Attacker}} {{Equipment/Link|Type 1 Land-based Attack Aircraft (Yawata Force)|text=Type 1 LB Attacker (Yawata)}} | ||
+ | |rowspan=3| 1.175x each | ||
+ | |- | ||
+ | !{{Fighter}} {{Equipment/Link|Zero Fighter Model 52C (Yawata Force)|text=Zero (Yawata)}} | ||
+ | |} | ||
+ | |||
+ | Those bonuses only apply to planes in LBAS. | ||
+ | *All 4 planes in the base will gain the bonus provided by any bonus plane, | ||
+ | *Bonuses will stack between each other. | ||
===[[Debuff]]=== | ===[[Debuff]]=== | ||
+ | {|class="wikitable" style="text-align:center" | ||
+ | ! Ships | ||
+ | ! Node X | ||
+ | |- | ||
+ | !{{Enemy/Banner|Abyssal Heavy Cruiser Water Princess Damaged Debuffed|small=true}}<br>{{Enemy/Banner|Aircraft Carrier Princess B|small=true}}<br>{{Enemy/Banner|Heavy Cruiser Ne-Class Kai IV|small=true}} | ||
+ | | -38 {{Armor}} | ||
+ | |- | ||
+ | !{{Enemy/Banner|Light Cruiser He-Class Kai Flagship II|small=true}}<br>{{Enemy/Banner|Light Cruiser Tsu-Class Elite|small=true}} | ||
+ | | -16 {{Armor}} | ||
+ | |} |
Latest revision as of 03:37, 9 April 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-5 Branching Rules (Start Points) | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-5 Branching Rules (Single / Striking Force) | ||
---|---|---|
Nodes | Rules | |
A |
B |
Active Branching |
D | ||
B |
B1 |
Does not meet the requirements to go to C |
C |
| |
B1 |
B2 |
|
C |
| |
C |
C1 |
|
C2 |
| |
C1 |
C2 |
??? |
C3 |
??? | |
E1 |
??? | |
D |
E |
Active Branching |
F | ||
E |
C1 |
|
E1 |
| |
E1 |
E2 |
|
E3 |
| |
G |
G1 |
|
H |
| |
G1 |
G2 |
|
H |
| |
H |
I |
|
J |
| |
K |
| |
K |
L |
|
M |
|
E-5 Branching Rules (Combined Fleet) | ||
---|---|---|
Nodes | Rules | |
2 |
N |
|
N1 |
| |
3 |
V |
|
W |
| |
H |
J |
Fixed Route |
J |
P |
Fixed Route |
N1 |
N |
??? |
N2 |
??? | |
N2 |
N |
??? |
P |
??? | |
O |
H |
Does not meet the requirements to go to J |
J |
| |
N2 |
| |
P |
| |
P |
Q |
|
R |
| |
X |
| |
S |
T |
|
U |
| |
X |
Y |
|
Z |
|
Jiga + Grunilg Initial Guide
Map Overview
E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
- This map uses 3 locks:
- 2nd Torpedo Squadron (from E-2 & E-3),
- Operation I-go Fleet (from E-4),
- This tag gets applied to ships at the 1st and 2nd starting point
- Carrier Task Force (from E-3),
- This tag gets applied to ships at the 3rd starting point
- Tags can be mixed in all difficulties , see here.
- 3 LBAS are available on this map:
- Only 2 can be set on Sortie, the other being limited to Defense.
- After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on Sortie.
- "Airstrike Supported Battle" node is present on B2 E H N1
- "Night Battle" nodes are present on K X
Phase 0.5 - Gimmick 1
The following steps have to be performed to unlock the 1st boss:
C2 | E2 | J | |
---|---|---|---|
Hard | S | S | Sx2 |
Medium | S | S | Sx2 |
Easy | ?? | ?? | ?? |
Casual | ?? | ?? | ?? |
- Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"
- Route: 1 A D E E2
- Bringing an AACI capable ship is recommended to pass through the ASS node.
- LoS check: ??~?? Cn? (Hard)
- AP/AS: 89/198 (Hard)
- LBAS range: 4, then 5 after phase 2
- Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"
- Route: 1 A D F G H J
- Bringing an AACI capable ship is recommended to pass through the ASS node.
- LoS check: ??~?? Cn? (Hard)
- AP/AS: 203/455 (Hard)
- LBAS range: 6, then 3 after phase 2
Phase 1
- Striking Force: "2FBB, 1CAV, 1CL, 3DD" (Fast)
- Route: 1 A D F G H K M
- An heavier fleet introducing new locks.
- This fleet can utilize a Kongou-class Touch.
- Bringing an AACI capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
- Bringing some ASW capacity is recomanded.
- LoS check: 61 Cn3 (Hard)
- AP/AS: 0/0 (Hard)
- LBAS range: 7, then 3 after phase 2
Phase 1.5 - Gimmick 2
The following steps have to be performed to unlock the 1st boss:
R | |
---|---|
Hard | Sx3 |
Medium | Sx2 |
Easy | Sx2 |
Casual | ? |
- Node R
- Use #Phase 2's fleet
Phase 2
Phase 2 is a "Transport Operation":
- TCF: "0-1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD " (Fast)
- Route: 2 N O P R S U
- Going too heavy might lead to an offroute to Q
- OASW and AACI are recommended for P
- LoS check: 40 Cn2 (Hard)
- AD/AP: 123/245 (Hard)
- LBAS range: 7, then 2 after phase 2
Phase 3
- Bringing an AACI capable ship is recommended to pass through the airstrikes and P
- Those fleets should utilize a Special Attack.
- LoS check: 77 Cn2 (Hard)
- AD/AP: 211/421 (Hard)
- LBAS range: 2
Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss
E2 | G2 | M | Q | U | W | LBAS | |
---|---|---|---|---|---|---|---|
Hard | S | AS | S | AS | A+ | AS | AS x2 |
Medium | - | - | S | AS | A | AS | AS x2 |
Easy | - | - | S | AS | A | - | AS |
Casual | - | - | ?? | ?? | ?? | - | ?? |
- refer to #Phase 0.5 - Gimmick
- refer to #Phase 1
- refer to #Phase 2
- refer to #Phase 3
- AS: 753 (Hard)
- This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present
- Alternatively, sending one SS is also an option.
AP | AS | |
---|---|---|
Hard | 325 | 729 |
Medium | 299 | 671 |
Easy | 226 | 507 |
Casual | 193 | 432 |
Once Debuff is complete the CG will change to the following:
Abyssal Heavy Cruiser Water Princess |
---|
YY's Guide
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
Ships | Damage | Accuracy | Evasion | |||
---|---|---|---|---|---|---|
Mapwide | Z | Mapwide | ||||
All CA/CAV | 1.02x | 1.03x | 1.04x | 1.11x | ||
All CL/CLT/CT | 1.03x | 1.04x | ||||
All DD | 1.04x | 1.05x | ||||
All AV | - | - | - | 1.35x | ||
1.03x | - | 1.1x | 1.1x | |||
1.08x | ||||||
1.11x | 1.1x | 1.1x | ||||
1.13 | 1.2x | 1.1x | ||||
- Notes
- Damage bonuses given by types stack with names ships,
- Accuracy or Evasion bonuses given by types do not stack with names ships.
Equipment Bonuses
Equipment | LBAS (Map-wide) |
---|---|
Saiun (4th Recon Squad) | 1.05~1.06x each |
Shiden Kai (343) 301st · 701st · 407th | |
Ki-96 · Hien 244th | |
bomber Hayabusa Bomber 65th | |
Zero Fighter Mod64 (AS Spec) | |
Ryuusei Kai (CD1/Sk) · (Sk) | 1.11x each |
Hiryuu Sk · T1 Attacker (Nonaka) · Ginga (Egusa) | |
Ki-102 · Ki-102 + Missile | |
Type 1 LB Attacker (Yawata) | 1.175x each |
Zero (Yawata) |
Those bonuses only apply to planes in LBAS.
- All 4 planes in the base will gain the bonus provided by any bonus plane,
- Bonuses will stack between each other.
Debuff
Ships | Node X |
---|---|
-38 | |
-16 |