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Difference between revisions of "Spring 2022 Event/E-4/Sandbox"
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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made. | All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made. | ||
+ | |||
+ | =Branch Rules (feel free to edit)= | ||
+ | ==Branching Table== | ||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Start Point | ||
+ | |id = 54-4a | ||
+ | |order = 0,1,2,3 | ||
+ | |0 -> 1 = * Single Fleet / Striking Force Fleet | ||
+ | * Surface Task Force | ||
+ | * Transport Combined Fleet | ||
+ | |0 -> 2 = * Carrier Task Force | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules (Start Point 1) | ||
+ | |id = 54-4b | ||
+ | |order = C,D,D2,H,I,J,X,Y | ||
+ | |C -> D = * Does not meet the requirements to go to F | ||
+ | |C -> F = * Route to F is Unlocked & Meet '''ANY''' of the following requirements: | ||
+ | ** Fleet is Fast '''and''' amount of DD+DE ≥ 5 | ||
+ | ** Fleet is Slow '''and''' amount of CL ≤ 1 '''and''' DD+DE ≥ 6 | ||
+ | |D/empty -> D1 = * Does not meet the requirements to go to E | ||
+ | |D/empty -> E = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fleet does '''not''' contain Akitsu Maru | ||
+ | ** Amount of CV(L/B) = 0 | ||
+ | ** Amount of DD+DE ≥ 4 | ||
+ | |D2 -> E = * Does not meet the requirements to go to F | ||
+ | |D2 -> F = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CV(L/B) ≤ 2 | ||
+ | ** If fleet is Slow, amount of CV(L/B) ≤ 1 | ||
+ | ** Amount of DD+DE ≥ 2 | ||
+ | |H/empty -> I/empty = * Fleet contains [[Akashi Kai]]/[[Akitsushima Kai]]/[[AO|AO Kai]] | ||
+ | |H/empty -> J = * Meet '''ANY''' of the following requirements to Force(?) J | ||
+ | ** Single Fleet / Striking Force Fleet | ||
+ | ** Does not meet the requirements to go to I | ||
+ | |I -> J = * Does not meet the requirements to go to X | ||
+ | |I -> X = * Meet '''ALL''' of the following requirements: | ||
+ | ** Route to X is Unlocked | ||
+ | ** Fleet is Fast | ||
+ | ** Amount of (F)BB(V) ≤ 2 | ||
+ | ** Does '''not''' contain CV(L/B) | ||
+ | ** Amount of CA(V) ≤ 2 | ||
+ | ** Amount of DD ≥ 5 | ||
+ | |J -> K = * Meet '''ALL''' of the following requirements: | ||
+ | ** Single Fleet / Striking Force Fleet | ||
+ | ** Pass the LoS check (Cn2 ≥ 32 on Hard) | ||
+ | ** Does not meet the requirements to go to M | ||
+ | |J -> L/empty = * Fail the LoS check | ||
+ | |J -> M = * Meet '''ALL''' of the following requirements: | ||
+ | ** Single Fleet / Striking Force Fleet | ||
+ | ** Amount of (F)BB(V) ≤ 1 | ||
+ | ** Amount of CV(L/B) ≤ 1 | ||
+ | ** Does '''not''' contain SS(V) | ||
+ | ** Pass the LoS check (Cn2 ≥ 32 on Hard) | ||
+ | |J -> X = * Combined Fleet | ||
+ | |X -> Y = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fleet is Fast | ||
+ | ** Amount of (F)BB(V) ≤ 2 | ||
+ | ** Amount of CV(L/B) ≤ 1 | ||
+ | ** Amount of DD ≥ 6 | ||
+ | |X -> Y1 = * Does not meet the requirements to go to Y | ||
+ | |Y -> Y2 = * Meet '''ALL''' of the following requirements: | ||
+ | ** Pass the LoS check (Cn2 ≥ 76 on Hard) | ||
+ | ** Does not meet the requirements to go to Z | ||
+ | |Y -> Y3/empty = * Fail the LoS check | ||
+ | |Y -> Z = * Meet '''ALL''' of the following requirements: | ||
+ | ** Pass the LoS check (Cn2 ≥ 76 on Hard) | ||
+ | ** Amount of (F)BB(V) ≤ 2 | ||
+ | ** Does '''not''' contain CV(B) | ||
+ | ** Amount of CVL ≤ 1 | ||
+ | ** Amount of CA(V) ≤ 2 | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules (Start Point 2) | ||
+ | |id = 54-4c | ||
+ | |order = M,M1,P | ||
+ | |N -> O = * Does not meet the requirements to go to P | ||
+ | |N -> P = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast fleet | ||
+ | ** Amount of CV(B) ≤ 2 | ||
+ | |R -> S = * Does not meet the requirements to go to T | ||
+ | |R -> T = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CV(B) ≤ 4 | ||
+ | ** Amount of DD+DE ≥ 4 | ||
+ | |T -> U = * Meet '''ALL''' of the following requirements: | ||
+ | ** Does not meet the requirements to go to W | ||
+ | ** Pass the LoS check (Cn2 ≥ 82 on Hard) | ||
+ | |T -> V/empty = * Fail the LoS check | ||
+ | |T -> W = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of CV(L/B) ≤ 3 | ||
+ | ** Amount of SS(V) = 0 | ||
+ | ** Pass the LoS check (Cn2 ≥ 82 on Hard) | ||
+ | }} | ||
=Memetails's Proposal= | =Memetails's Proposal= | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | |||
==Map Overview== | ==Map Overview== | ||
Line 73: | Line 169: | ||
For the fleet used, refer to Phase 1 above as it is the same fleet. | For the fleet used, refer to Phase 1 above as it is the same fleet. | ||
</tabber> | </tabber> | ||
− | |||
− | |||
==Phase 2: Defeat the Second Boss== | ==Phase 2: Defeat the Second Boss== | ||
Line 113: | Line 207: | ||
Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss. | Once '''Last Dance''' is reached, the following steps can be performed to debuff the boss. | ||
* ??? | * ??? | ||
+ | </div> | ||
=Gruns revision to Memetails's Proposal= | =Gruns revision to Memetails's Proposal= | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | |||
==Map Overview== | ==Map Overview== | ||
Line 270: | Line 367: | ||
</tabber> | </tabber> | ||
+ | </div> | ||
=Totaku's piggybacking revision of Grun's Revision to Memetails's Proposal= | =Totaku's piggybacking revision of Grun's Revision to Memetails's Proposal= | ||
Line 305: | Line 403: | ||
==Phase 1: Defeat the First Boss== | ==Phase 1: Defeat the First Boss== | ||
+ | <tabber> | ||
+ | |-|Striking Force Fleet= | ||
* SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD''' [[File:Spring_2022_Event_Tag_6.png]] | * SF: '''0-1(F)BB(V), 1CA(V), 1CL, 4-5DD''' [[File:Spring_2022_Event_Tag_6.png]] | ||
* Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}} | * Route: {{MapRoute|1|grey|A|blue|B|blue|C|red|D|blue|E|pink|F|red|G|blue|H|blue|J|red|M|red}} | ||
+ | * Lightest Fleet will take the shortest path to the boss. | ||
+ | * Have a CV(L/B) in the fleet will take an additional {{MapRoute|D1|blue}} -> {{MapRoute|D2|pink}}. | ||
+ | |||
+ | |-|Surface Task Force= | ||
+ | * STF: '''1BB, 1CV, 2-3CA(V), 1DD + 1CL , 5DD [[File:Spring_2022_Event_Tag_7.png]] | ||
+ | * Route: {{MapRoute|A|blue|B|blue|C|red|D|blue|D1|pink|D2|pink|F|red|G|blue|H|blue|J|red|M|red}} | ||
+ | * The heaviest Fleet which utilizes the 2nd Fleet lock. These locked ship can be reuse for E4 Phase 3 in the later stage. | ||
+ | </tabber> | ||
+ | |||
* LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard) | * LBAS: Range 7 to {{MapRoute|M|red}}, 0 Airpower (100/224 AD/AP on Last Dance Hard) | ||
− | + | * There is an LoS-Check at {{MapRoute|J|red}} Cn3 = 50 on all difficulties | |
− | + | * AACI is recommended | |
− | ** Going without a Battleship will make node J less difficult since there will be only one shelling phase | + | * 1-2 OASW ships will make passing through the sub-nodes easier. |
+ | * Going without a Battleship will make node J less difficult since there will be only one shelling phase. | ||
+ | * If use the Striking Force Fleet, boss support is recommended for LD to help secure the victory | ||
+ | ** Boss Support is optional if use the Surface Task Force Fleet. | ||
==Optional: Relocate Land Base== | ==Optional: Relocate Land Base== | ||
The Land-Based Air Support can be moved to a new location after completing Phase 1 and performing the following: | The Land-Based Air Support can be moved to a new location after completing Phase 1 and performing the following: | ||
− | + | ||
− | + | {| class="wikitable" | |
− | + | ! | |
− | + | ! LBAS | |
+ | ! J | ||
+ | ! E | ||
+ | ! Q | ||
+ | ! D1 | ||
+ | ! O | ||
+ | |- | ||
+ | | Hard | ||
+ | | AS x2|| S|| AS|| AS || AS|| AS | ||
+ | |- | ||
+ | | Medium | ||
+ | | AS|| S|| AS|| - ||AS || AS? | ||
+ | |- | ||
+ | | Easy | ||
+ | | AS|| S|| -|| - ||AS || AS? | ||
+ | |- | ||
+ | | Casual | ||
+ | | ?|| ?|| ?-| - ||AS || AS? ||AS? | ||
+ | |} | ||
<tabber> | <tabber> | ||
− | |-|Node E & J= | + | |-|Node D1, E, & J= |
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]]. | For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]]. | ||
− | |-|Node Q= | + | |-|Node O & Q= |
* CTF: '''3CV(B) + 1CL, 3DD''' [[File:Spring_2022_Event_Tag_8.png]] | * CTF: '''3CV(B) + 1CL, 3DD''' [[File:Spring_2022_Event_Tag_8.png]] | ||
* Route: {{MapRoute|2|grey|N|red|O|pink|Q|pink}} | * Route: {{MapRoute|2|grey|N|red|O|pink|Q|pink}} | ||
Line 332: | Line 462: | ||
==Phase 2: Defeat the Second Boss== | ==Phase 2: Defeat the Second Boss== | ||
* CTF: '''2CV(B), 1CVL, 0-1FBB, 1-2CL, 0-2XX + 1CL, 0-2CLT, 0-2CA(V), 3-4DD, (FAST)''' [[File:Spring_2022_Event_Tag_8.png]] | * CTF: '''2CV(B), 1CVL, 0-1FBB, 1-2CL, 0-2XX + 1CL, 0-2CLT, 0-2CA(V), 3-4DD, (FAST)''' [[File:Spring_2022_Event_Tag_8.png]] | ||
− | ** Fleet must contain 2CL & 4DD | + | ** Fleet must contain 2CL & 4DD, or there is a change to off-route to {{MapRoute|S|red}}. |
* Route: {{MapRoute|2|grey|N|red|P|pink|R|red|T|red|W|red}} | * Route: {{MapRoute|2|grey|N|red|P|pink|R|red|T|red|W|red}} | ||
* LBAS: Range 9 to {{MapRoute|W|red}}, 331/743 AP/AS on Hard (356/800 on Last Dance) | * LBAS: Range 9 to {{MapRoute|W|red}}, 331/743 AP/AS on Hard (356/800 on Last Dance) | ||
− | ** The range is changed to 6 if the LBAS has been relocated | + | ** The range is changed to 6 if the LBAS has been relocated. |
− | ** There is an LoS-Check at {{MapRoute|T|red}} (42? Cn1 for Hard Mode) | + | ** There is an LoS-Check at {{MapRoute|T|red}} (42? Cn1 for Hard Mode). |
==Phase 2.5: Unlocking the Shortcut to the Final Boss== | ==Phase 2.5: Unlocking the Shortcut to the Final Boss== | ||
To unlock the shortcut to the final Boss: | To unlock the shortcut to the final Boss: | ||
− | + | ||
− | + | {| class="wikitable" | |
− | + | ! | |
− | + | ! LBAS | |
+ | ! O | ||
+ | ! W | ||
+ | ! M | ||
+ | ! C | ||
+ | |- | ||
+ | | Hard | ||
+ | | AS x2|| AS|| A+|| A+ || S | ||
+ | |- | ||
+ | | Medium | ||
+ | | ?|| ?|| ?|| ? || ? | ||
+ | |- | ||
+ | | Easy | ||
+ | | ?|| ?|| ?|| ? || ? | ||
+ | |- | ||
+ | | Casual | ||
+ | | ?|| ?|| ?|| ? ||? | ||
+ | |} | ||
<tabber> | <tabber> | ||
− | |-|Node M= | + | |-|Node C & M= |
For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]]. | For the fleet used, refer to '''Phase 1''' as it is the same fleet [[File:Spring_2022_Event_Tag_6.png]]. | ||
Line 355: | Line 502: | ||
|-|Node W= | |-|Node W= | ||
For the fleet used, refer to '''Phase 2''' as it is the same fleet [[File:Spring_2022_Event_Tag_8.png]]. | For the fleet used, refer to '''Phase 2''' as it is the same fleet [[File:Spring_2022_Event_Tag_8.png]]. | ||
+ | |||
+ | |-|LB Defense= | ||
+ | Unlike previous Land Bases Defense phases, during this phase the [[Aircraft Carrier Princess B]] will be introduced in the line up boosting the air power requirement. Consider adjusting Land base air power if necessary. | ||
+ | |||
</tabber> | </tabber> | ||
Line 365: | Line 516: | ||
* LBAS: Range 9 to {{MapRoute|Z|red}}, 76/151 AP/AS on Hard (123/251 on Last Dance) | * LBAS: Range 9 to {{MapRoute|Z|red}}, 76/151 AP/AS on Hard (123/251 on Last Dance) | ||
** The range is changed to 6 if the LBAS has been relocated | ** The range is changed to 6 if the LBAS has been relocated | ||
− | ** There is an LoS-Check at {{MapRoute|Y|red}} | + | ** There is an LoS-Check at {{MapRoute|Y|red}} Cn1: |
+ | *** Cas = ??? / Easy = 30 / Medium = 30 / Hard = 36 | ||
+ | **Using [[SPF]] on CAVs/[[Akitsushima Kai]] as mules, or even on the BBs if possible, is recommended. | ||
Since she is the main protagonist of both E-4 & E-5, it is recommended to use the newly introduced '''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|text=Yamato Kai Ni/Juu}}'''. | Since she is the main protagonist of both E-4 & E-5, it is recommended to use the newly introduced '''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|text=Yamato Kai Ni/Juu}}'''. | ||
Line 372: | Line 525: | ||
*She has a powerful [[Special Attack]]. | *She has a powerful [[Special Attack]]. | ||
*She can perform some niche roles like [[AACI]] or [[OASW]] (not recommended here). | *She can perform some niche roles like [[AACI]] or [[OASW]] (not recommended here). | ||
+ | |||
+ | If '''{{Ship/Link|Yamato/Kai Ni|Yamato/Kai Ni Juu|text=Yamato Kai Ni/Juu}}''' is unavailable to be used or lack in enough historicals, consider debuff to help with clearing. | ||
==Phase 4: Optional Debuff Phase== | ==Phase 4: Optional Debuff Phase== | ||
Line 377: | Line 532: | ||
* The following requirements are needed to complete the debuffing process. | * The following requirements are needed to complete the debuffing process. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |||
! | ! | ||
! LBAS | ! LBAS | ||
Line 386: | Line 540: | ||
|- | |- | ||
| Hard | | Hard | ||
− | | AS | + | | AS|| S|| A+|| S|| AS |
− | | S | ||
− | | A+ | ||
− | | S | ||
− | | AS | ||
|- | |- | ||
| Medium | | Medium | ||
− | | ? | + | | ?|| ?|| ?|| ?|| ? |
− | | ? | ||
− | | ? | ||
− | | ? | ||
− | | ? | ||
|- | |- | ||
| Easy | | Easy | ||
− | | ? | + | | ?|| ?|| ?|| ?|| ? |
− | | ? | ||
− | | ? | ||
− | | ? | ||
− | | ? | ||
|- | |- | ||
| Casual | | Casual | ||
− | | ? | + | | ?|| ?|| ?|| ?|| ? |
− | | ? | ||
− | | ? | ||
− | | ? | ||
− | | ? | ||
|} | |} | ||
Latest revision as of 03:56, 5 July 2022
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules (feel free to edit)
Branching Table
E-4 Start Point | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
|
E-4 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
C |
D |
|
F |
| |
D |
D1 |
|
E |
| |
D2 |
E |
|
F |
| |
H |
I |
|
J |
| |
I |
J |
|
X |
| |
J |
K |
|
L |
| |
M |
| |
X |
| |
X |
Y |
|
Y1 |
| |
Y |
Y2 |
|
Y3 |
| |
Z |
|
E-4 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
N |
O |
|
P |
| |
R |
S |
|
T |
| |
T |
U |
|
V |
| |
W |
|
Memetails's Proposal
Map Overview
E4 is a three-phase map utilizing Single fleets, Striking Force Fleets, Surface Task Forces, and Carrier Task Forces.
- This map contains 3 locks
- The Kure Guard Division Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.
- The Detached Carrier Task Force Tag is applied to Carrier Task Forces sortieing to this map, and will start at point 2.
- The The 2nd Fleet Tag is applied to Surface Task Forces sortieing to this map, and will start at point 1.
- 3(?) LBAS are available to sortie
- LBAS location and range is changed after completing Phase (?)
Phase 0.5: Unlocking the First Boss
To unlock the Path to the first Boss:
- Obtain AS at E 1 time
- Reach H 3 times
For the fleet used, refer to Phase 1 below as it is the same fleet.
- LBAS: Fightersweep E (Range 3) if needed.
- Fighter muling the CAV/BBV to reach AS is recommended.
- 504 Airpower for guaranteed AS on Hard.
For the fleet used, refer to Phase 1 below as it is the same fleet.
Phase 1: Defeat the First Boss
- SF: (F)BB(V) CA(V) CL 4DD
- Route: 1 A B C D E F G H J M
- LBAS: Range 7 to M, 0 Airpower (100/224 AD/AP on Last Dance Hard)
- There is an LoS-Check at J (14? Cn1 for Hard Mode)
Optional: Relocate Land Base
The Land-Based Air Support can be moved to a new location after completing Phase 1 and performing the following:
- Obtain AS at E 1 time
- Obtain AS at Q 1 time
- S-Rank node J 1 time
- AS LBAS 2 times
For the fleet used, refer to Phase 1 above as it is the same fleet.
This is the same fleet as used in Phase 2 but with some ships removed:
For the fleet used, refer to Phase 1 above as it is the same fleet.
Phase 2: Defeat the Second Boss
- CTF: 2CV(B), 1CVL, 0-1FBB, 1-2CL, 0-2XX + 1CL, 0-2CLT, 0-2CA(V), 3-4DD, (FAST)
- Fleet must contain 2CL & 4DD
- Route: 2 N P R T W
- LBAS: Range 9 to W, 331/743 AP/AS on Hard (356/800 on Last Dance)
- There is an LoS-Check at T (42? Cn1 for Hard Mode)
Phase 2.5: Unlocking the Shortcut to the Final Boss
To unlock the shortcut to the final Boss:
- A+ node M 1 time
- Obtain AS at O 1 time
- A+ node W 1 time
- AS LBAS
For the fleet used, refer to Phase 1 as it is the same fleet.
For the fleet used, refer to Optional Phase for node Q above as it is the same fleet.
- LBAS: Range 5 to O, 225/504 AP/AS
For the fleet used, refer to Phase 2 as it is the same fleet.
Phase 3: Fight against Carrier Princess
- STF: 2(F)BB(V), 2-3XX, 1-4DD + 1CL, 0-3XX, 2-5DD (FAST)
- Fleet must contain at least 6DD
- XX cannot be CV(L/B)
- Route: 1 A B C F G H I X Y Z
- LBAS: Range 6/9(?) to Z, 76/151 AP/AS on Hard (123/251 on Last Dance)
- There is an LoS-Check at Y (?? Cn1 for Hard Mode)
Phase 4: Debuff Phase
Once Last Dance is reached, the following steps can be performed to debuff the boss.
- ???
Gruns revision to Memetails's Proposal
Map Overview
E4 is a three-phase map utilizing Single fleets, Striking Force Fleets, Surface Task Forces, and Carrier Task Forces.
- This map contains 3 locks
- The Kure Guard Division Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.
- The Detached Carrier Task Force Tag is applied to Carrier Task Forces sortieing to this map, and will start at point 2.
- The The 2nd Fleet Tag is applied to Surface Task Forces sortieing to this map, and will start at point 1.
- 2 LBAS are available to sortie, 1 is available to defend.
- LBAS location and range can be changed after completing Phase 1.
Phase 0.5: Unlocking the First Boss
To unlock the Path to the first Boss:
- Obtain AS at E 1 time
- Reach H 3 times
For the fleet used, refer to Phase 1 below as it is the same fleet.
- 504 Airpower at E are needed for guaranteed AS on Hard.
- LBAS: Fightersweep E (Range 3)
- Fighter muling the CAV/BBV to reach AS is recommended.
- If no BBV or SPF-Carrying FBB and/or not enough SPF are available, the following fleet can be used instead:
- 1CV, 1CVL , 1(F)BB(V), 1CL, 3DD, routing A B C D D1 D2 E
For the fleet used, refer to Phase 1 below as it is the same fleet.
Phase 1: Defeat the First Boss
- SF: 1(F)BB(V), 1CA(V), 1CL, 4DD
- Route: 1 A B C D E F G H J M
- LBAS: Range 7 to M, 0 Airpower (100/224 AD/AP on Last Dance Hard)
- There is an LoS-Check at J (14? Cn1 for Hard Mode)
- AACI is recommended
Optional: Relocate Land Base
The Land-Based Air Support can be moved to a new location after completing Phase 1 and performing the following:
- S-Rank node J 1 time
- Obtain AS at E 1 time
- Obtain AS at Q 1 time (hard only)
- AS LBAS 2 times
Phase 2: Defeat the Second Boss
- CTF: 2CV(B), 1CVL, 0-1FBB, 1-2CL, 0-2XX + 1CL, 0-2CLT, 0-2CA(V), 3-4DD, (FAST)
- Fleet must contain 2CL & 4DD
- Route: 2 N P R T W
- LBAS: Range 9 to W, 331/743 AP/AS on Hard (356/800 on Last Dance)
- The range is changed to 6 if the LBAS has been relocated
- There is an LoS-Check at T (42? Cn1 for Hard Mode)
Phase 2.5: Unlocking the Shortcut to the Final Boss
To unlock the shortcut to the final Boss:
- A+ node M 1 time
- Obtain AS at O 1 time
- A+ node W 1 time
- AS LBAS
Phase 3: Fight against Carrier Princess
- STF: 2(F)BB(V), 1-2XX, 1-4DD, 1AO Kai/Akitsushima Kai/Akashi Kai + 1CL, 0-3XX, 2-5DD (FAST)
- Fleet must contain at least 6DD
- XX cannot be CV(L/B)
- Route: 1 A B C F G H I X Y Z
- LBAS: Range 9 to Z, 76/151 AP/AS on Hard (123/251 on Last Dance)
- The range is changed to 6 if the LBAS has been relocated
- There is an LoS-Check at Y (?? Cn1 for Hard Mode)
Since she is the main protagonist of both E-4 & E-5, it is recommended to use the newly introduced Yamato Kai Ni/Juu
.
- She has great stats in addition to great bonuses on both E-4 & E-5.
- She is fast on Kai Ni or can easily be speed moded on Kai Ni Juu.
- She has a powerful Special Attack.
- She can perform some niche roles like AACI or OASW (not recommended here).
Phase 4: Optional Debuff Phase
Once Last Dance is reached, the following steps can be performed to debuff the boss.
- The following requirements are needed to complete the debuffing process.
LBAS | C | M | W | X | |
---|---|---|---|---|---|
Hard | AS x1 | S | A+ | S | AS x1 |
Medium | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
Same as Phase 3 or 1, with a more ASW-focused setup, or .
- Using some OASW is recommended.
- Can be done at the same time as nodes M or X.
Totaku's piggybacking revision of Grun's Revision to Memetails's Proposal
Map Overview
E4 is a three-phase map utilizing Single fleets, Striking Force Fleets, Surface Task Forces, and Carrier Task Forces.
- This map contains 3 locks
- The Kure Guard Division Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.
- The Detached Carrier Task Force Tag is applied to Carrier Task Forces sortieing to this map, and will start at point 2.
- The The 2nd Fleet Tag is applied to Surface Task Forces sortieing to this map, and will start at point 1.
- 2 LBAS are available to sortie, 1 is available to defend.
- LBAS location and range can be changed after completing Phase 1.
Phase 0.5: Unlocking the First Boss
To unlock the Path to the first Boss:
- SF: 1 CA(V), 1(F)BB(V), 1CL, 4DD A B C D E
- Obtain AS at E 1 time
- Reach H 3 times
For the fleet used, refer to Phase 1 below as it is the same fleet.
- 504 Airpower at E are needed for guaranteed AS on Hard.
- LBAS: Fightersweep E (Range 3)
- It is also possible to aim for AS by mixing bombers and fighters in the LBAS and aim to take out one of the enemy CVLs on E to cut down the airpower to 258
- Fighter muling the CAV/BBV to reach AS is recommended.
- If no BBV or SPF-Carrying FBB and/or not enough SPF are available, the following fleet can be used instead:
- 1CV, 1CVL, 1(F)BB(V), 1CL, 3DD, routing A B C D D1 D2 E
For the fleet used, refer to Phase 1 below as it is the same fleet.
Phase 1: Defeat the First Boss
- LBAS: Range 7 to M, 0 Airpower (100/224 AD/AP on Last Dance Hard)
- There is an LoS-Check at J Cn3 = 50 on all difficulties
- AACI is recommended
- 1-2 OASW ships will make passing through the sub-nodes easier.
- Going without a Battleship will make node J less difficult since there will be only one shelling phase.
- If use the Striking Force Fleet, boss support is recommended for LD to help secure the victory
- Boss Support is optional if use the Surface Task Force Fleet.
Optional: Relocate Land Base
The Land-Based Air Support can be moved to a new location after completing Phase 1 and performing the following:
LBAS | J | E | Q | D1 | O | |
---|---|---|---|---|---|---|
Hard | AS x2 | S | AS | AS | AS | AS |
Medium | AS | S | AS | - | AS | AS? |
Easy | AS | S | - | - | AS | AS? |
Casual | ? | ? | - | AS | AS? | AS? |
Phase 2: Defeat the Second Boss
- CTF: 2CV(B), 1CVL, 0-1FBB, 1-2CL, 0-2XX + 1CL, 0-2CLT, 0-2CA(V), 3-4DD, (FAST)
- Fleet must contain 2CL & 4DD, or there is a change to off-route to S.
- Route: 2 N P R T W
- LBAS: Range 9 to W, 331/743 AP/AS on Hard (356/800 on Last Dance)
- The range is changed to 6 if the LBAS has been relocated.
- There is an LoS-Check at T (42? Cn1 for Hard Mode).
Phase 2.5: Unlocking the Shortcut to the Final Boss
To unlock the shortcut to the final Boss:
LBAS | O | W | M | C | |
---|---|---|---|---|---|
Hard | AS x2 | AS | A+ | A+ | S |
Medium | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
For the fleet used, refer to the Optional Phase for node Q above as it is the same fleet .
- LBAS: Range 5 to O, 225/504 AP/AS
Unlike previous Land Bases Defense phases, during this phase the Aircraft Carrier Princess B will be introduced in the line up boosting the air power requirement. Consider adjusting Land base air power if necessary.
Phase 3: Fight against Carrier Princess
- STF: 2(F)BB(V), 1-2XX, 1-4DD, 1AO Kai/Akitsushima Kai/Akashi Kai + 1CL, 0-3XX, 2-5DD (FAST)
- Fleet must contain at least 6DD
- XX cannot be CV(L/B)
- Route: 1 A B C F G H I X Y Z
- LBAS: Range 9 to Z, 76/151 AP/AS on Hard (123/251 on Last Dance)
- The range is changed to 6 if the LBAS has been relocated
- There is an LoS-Check at Y Cn1:
- Cas = ??? / Easy = 30 / Medium = 30 / Hard = 36
- Using SPF on CAVs/Akitsushima Kai as mules, or even on the BBs if possible, is recommended.
Since she is the main protagonist of both E-4 & E-5, it is recommended to use the newly introduced Yamato Kai Ni/Juu
.
- She has great stats in addition to great bonuses on both E-4 & E-5.
- She is fast on Kai Ni or can easily be speed moded on Kai Ni Juu.
- She has a powerful Special Attack.
- She can perform some niche roles like AACI or OASW (not recommended here).
If Yamato Kai Ni/Juu
is unavailable to be used or lack in enough historicals, consider debuff to help with clearing.
Phase 4: Optional Debuff Phase
Once Last Dance is reached, the following steps can be performed to debuff the boss.
- The following requirements are needed to complete the debuffing process.
LBAS | C | M | W | X | |
---|---|---|---|---|---|
Hard | AS | S | A+ | S | AS |
Medium | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
Same as Phase 3 or 1, with a more ASW-focused setup, or .
- Using some OASW is recommended.
- Can be done at the same time as nodes M or X.