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Difference between revisions of "Summer 2020 Event/E-1"
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===E-1=== | ===E-1=== | ||
− | [[File:OoyodoE-1RainySeason2020.png|600px]] | + | {{center|[[File:OoyodoE-1RainySeason2020.png|600px]]}} |
{{EventMap1 | {{EventMap1 | ||
|banner = [[File:RainySeason2020E-1Banner.png|500px]] | |banner = [[File:RainySeason2020E-1Banner.png|500px]] | ||
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|G -> J = | |G -> J = | ||
* Meet '''ALL''' of the following requirements: | * Meet '''ALL''' of the following requirements: | ||
− | ** Amount of ships ≤ 5 | + | ** Amount of ships ≤ 5 (Hard) |
− | ** Amount of DD ≥ 3 | + | ** Amount of CL ≤ 1 |
+ | ** Amount of DD ≥ 3 '''OR''' DD+DE ≥ 4 | ||
+ | ** No CA(V) | ||
|H -> I = * Do not meet the requirements to go to K. | |H -> I = * Do not meet the requirements to go to K. | ||
Line 45: | Line 47: | ||
* Meet '''ALL''' of the following requirements: | * Meet '''ALL''' of the following requirements: | ||
** No CL | ** No CL | ||
+ | ** No CA(V) | ||
** Amount of DD ≥ 4 | ** Amount of DD ≥ 4 | ||
** Fleet contains DE | ** Fleet contains DE | ||
Line 51: | Line 54: | ||
|F -> N = | |F -> N = | ||
* Meet '''ALL''' of the following requirements: | * Meet '''ALL''' of the following requirements: | ||
− | ** No CA (Medium+) | + | ** No CA(V) (Medium+) |
− | ** Amount of | + | ** Amount of CA(V) ≤ 2 |
− | ** | + | ** Amount of CL ≤ 1 (Hard) |
− | + | ** Amount of DD+DE ≥ 3 | |
− | ** | + | ** If amount of ships = 6, amount of DE ≥ 2 (Hard) |
|F -> O/empty = * Do not meet the requirements to go to N. | |F -> O/empty = * Do not meet the requirements to go to N. | ||
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'''Ship Bonuses (Tentative)''' | '''Ship Bonuses (Tentative)''' | ||
− | + | {{:{{BASEPAGENAME}}/E-1/historical_ships}} | |
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− | ''' | + | '''Ships marked with * have bonuses in other maps''' [[Akebono]] is probably a safe choice to lock here, possibly [[Ushio]] as well. But things are subject to change once more information is available. |
'''Phase 1: Transport Phase''' | '''Phase 1: Transport Phase''' | ||
− | During this phase of the operation, you will be depleting a TP gauge. | + | During this phase of the operation, you will be depleting a TP gauge (~750 TP on Hard). It is not very difficult, merely tedious (also depending on equipment and/or ships used). |
* '''Composition:''' '''1CL/DE,4-5 DD''' | * '''Composition:''' '''1CL/DE,4-5 DD''' | ||
* '''Route: A-B-C-D-G-(H+I/J)-K-L ''' | * '''Route: A-B-C-D-G-(H+I/J)-K-L ''' | ||
* D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship. | * D and G being Submarine Nodes, H/J light surface engagements and L the transport boss with a Submarine Flagship. | ||
− | ** I is an additional submarine node which you may be routed to depending on fleet composition ( | + | ** I is an additional submarine node which you may be routed to depending on fleet composition (see routing rules). |
** But it is not a particularly dangerous node and is probably worth taking to reduce the TP gauge more quickly with more ships overall. | ** But it is not a particularly dangerous node and is probably worth taking to reduce the TP gauge more quickly with more ships overall. | ||
* [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps. | * [[Daihatsu]]s and [[Drum Canister]]s help accelerate emptying the TP gauge. Keep in mind that this may take a while depending on the difficulty and you may wish to preserve Daihatsu carrying ships to later event maps. | ||
− | * One or two OASW Ships are useful for the sub nodes and Boss | + | * One or two OASW Ships are useful for the sub nodes and Boss. |
Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear. | Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear. | ||
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* Route: A-B-C-E-F, F is a submarine Node | * Route: A-B-C-E-F, F is a submarine Node | ||
− | You will also need an S rank from Node M, this condition will likely be met with the | + | You will also need an S rank from Node M, this condition will likely be met with the completion of phase 1. |
Once the conditions from phase 1 and 2 are met the path to the boss node is open. | Once the conditions from phase 1 and 2 are met the path to the boss node is open. | ||
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While it is not necessary, if for some reason she provides difficulty in clearing, you can resort to supporting shelling to make it more easy to win. | While it is not necessary, if for some reason she provides difficulty in clearing, you can resort to supporting shelling to make it more easy to win. | ||
+ | |||
+ | '''Regarding Friend Fleet''' | ||
+ | |||
+ | If you for some reason find the boss difficut, you can resort to Friend Fleet to deliver the successful blow. Almost any fleet will do, although the DE based friend fleets are debatable. Most of these friend fleets are geared to helping newer players clear however. So nearly all of them should do for this segment. | ||
Once she has been defeated, the map is considered complete. | Once she has been defeated, the map is considered complete. |
Latest revision as of 16:56, 21 July 2020
E-1
Information (Phase 1 - Transport Phase):
(Phase 2 - Boss Phase): Abyssal Kulin Island Princess
Key Rewards:
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Branching rules
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Tips
The event is likely to have several shiplocks (E-1 to E-4 already contain 4 separate locks), please plan your locks carefully. For this operation, you will be depending on a light fleet to complete a transport operation and ultimately take out a boss of this map. There are several ships that do have bonuses, associated with Ki-504 and the 5th Fleet from the North Pacific: Ship Bonuses (Tentative)
Ships marked with * have bonuses in other maps Akebono is probably a safe choice to lock here, possibly Ushio as well. But things are subject to change once more information is available. Phase 1: Transport Phase During this phase of the operation, you will be depleting a TP gauge (~750 TP on Hard). It is not very difficult, merely tedious (also depending on equipment and/or ships used).
Boss at node L is a Submarine along with a team of destroyers, if you bring the recommended gear, you should be able to pass the node successfully under double line. Repeat until TP gauge is clear. Phase 2: Unlocking the Boss (Hard Mode Only) As part of the requirements to unlock the path to the boss you will need to clear Node F and with an S rank. This can be done Phase 1.
You will also need an S rank from Node M, this condition will likely be met with the completion of phase 1. Once the conditions from phase 1 and 2 are met the path to the boss node is open. Phase 3: Defeating the Abyssal Kurile Island Princess In this phase the enemy fleets are not much different so much of how you handled phase 1 can be done here, but without the transport equipment. However depending on the difficulty, you may need to bring different comps if you wish to take different paths. List below are a few comps that are notablly effective:
Defeating Abyssal Kurile Island Princess should be simple in most casse if you remember to bring historical ships and a good TCI unit. At 590 HP and 200 Armour on hard mode she is quite tanky and is being escorted by one submarine, but the rest of her escort is not threatening as they mainly consist of only destroyers. Having an OASW ship or two can wipe out the sub easily before the battle begins as you will need to focus on wiping out her escort fleet before night battle while using the double line formation. In addition, with her tanky armor, she will need a strong attack to take her down. So if you have historical ships like Ushio and Akebono present it should make it more likely to finish her off. While it is not necessary, if for some reason she provides difficulty in clearing, you can resort to supporting shelling to make it more easy to win. Regarding Friend Fleet If you for some reason find the boss difficut, you can resort to Friend Fleet to deliver the successful blow. Almost any fleet will do, although the DE based friend fleets are debatable. Most of these friend fleets are geared to helping newer players clear however. So nearly all of them should do for this segment. Once she has been defeated, the map is considered complete. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy comps
E-1 A
E-1 B
E-1 C
E-1 D: 深海潜水艦隊 浸透哨戒前衛 (PoiDB)
E-1 E
E-1 F: 深海潜水艦隊 浸透哨戒I群 (PoiDB)
E-1 G: 深海潜水艦隊 浸透哨戒III群 (PoiDB)
E-1 H: 深海北方通商破壊部隊 A群 (PoiDB)
E-1 I: 深海潜水艦隊 浸透哨戒IV群 (PoiDB)
E-1 J: 深海北方通商破壊部隊 B群 (PoiDB)
E-1 K
E-1 L
E-1 M: 深海北方通商破壊部隊 本隊 (PoiDB)
E-1 N: 深海千島棲姫 護衛艦艇群 (PoiDB)
E-1 O
E-1 P
E-1 Q: 深海千島棲姫 護衛艦艇群 (PoiDB)
E-1 R: 深海潜水艦隊 浸透哨戒II群 (PoiDB)
E-1 S
E-1 T: オホーツク海底 深海千島棲姫 (PoiDB)
E-1 A
E-1 B
E-1 C
E-1 D: 深海潜水艦隊 浸透哨戒前衛 (PoiDB)
E-1 E
E-1 F: 深海潜水艦隊 浸透哨戒I群 (PoiDB)
E-1 G: 深海潜水艦隊 浸透哨戒III群 (PoiDB)
E-1 H: 深海北方通商破壊部隊 A群 (PoiDB)
E-1 I: 深海潜水艦隊 浸透哨戒IV群 (PoiDB)
E-1 J: 深海北方通商破壊部隊 B群 (PoiDB)
E-1 K
E-1 L
E-1 M: 深海北方通商破壊部隊 本隊 (PoiDB)
E-1 N: 深海千島棲姫 護衛艦艇群 (PoiDB)
E-1 O
E-1 P
E-1 Q: 深海千島棲姫 護衛艦艇群 (PoiDB)
E-1 R: 深海潜水艦隊 浸透哨戒II群 (PoiDB)
E-1 S
E-1 T: オホーツク海底 深海千島棲姫 (PoiDB)
E-1 A
E-1 B
E-1 C
E-1 D: 深海潜水艦隊 浸透哨戒前衛 (PoiDB)
E-1 E
E-1 F: 深海潜水艦隊 浸透哨戒I群 (PoiDB)
E-1 G: 深海潜水艦隊 浸透哨戒III群 (PoiDB)
E-1 H: 深海北方通商破壊部隊 A群 (PoiDB)
E-1 I: 深海潜水艦隊 浸透哨戒IV群 (PoiDB)
E-1 J: 深海北方通商破壊部隊 B群 (PoiDB)
E-1 K
E-1 L
E-1 M: 深海北方通商破壊部隊 本隊 (PoiDB)
E-1 N: 深海千島棲姫 護衛艦艇群 (PoiDB)
E-1 O
E-1 P
E-1 Q: 深海千島棲姫 護衛艦艇群 (PoiDB)
E-1 R: 深海潜水艦隊 浸透哨戒II群 (PoiDB)
E-1 S
E-1 T: オホーツク海底 深海千島棲姫 (PoiDB)
E-1 A
E-1 B
E-1 C
E-1 D: 深海潜水艦隊 浸透哨戒前衛 (PoiDB)
E-1 E
E-1 F: 深海潜水艦隊 浸透哨戒I群 (PoiDB)
E-1 G: 深海潜水艦隊 浸透哨戒III群 (PoiDB)
E-1 H: 深海北方通商破壊部隊 A群 (PoiDB)
E-1 I: 深海潜水艦隊 浸透哨戒IV群 (PoiDB)
E-1 J: 深海北方通商破壊部隊 B群 (PoiDB)
E-1 K
E-1 L
E-1 M: 深海北方通商破壊部隊 本隊 (PoiDB)
E-1 N: 深海千島棲姫 護衛艦艇群 (PoiDB)
E-1 O
E-1 P
E-1 Q: 深海千島棲姫 護衛艦艇群 (PoiDB)
E-1 R: 深海潜水艦隊 浸透哨戒II群 (PoiDB)
E-1 S
E-1 T: オホーツク海底 深海千島棲姫 (PoiDB)
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Ship drops
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E-1 Clear Message |
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Convoy Ki-504, Objective Complete!
The Elite Destroyer Group of the 5th Fleet, deployed in the northern part of the Kuril Islands as the core escort force "Convoy Ki-504" has safely completed the logistics transport operation between Otaru and Paramushir! |