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2,340 bytes added ,  9 years ago
→‎Damage Calculation: Added contact, revised chances for spotting
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It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not.  On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied.
 
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not.  On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied.
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=== Artillery Spotting (Post-Cap Modifier)===
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===Contact (Post-Cap Modifier)===
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*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.
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*When successful, a image of the scout plane squad performing contact is shown in the opposing fleet's formation indicator, with the text "<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:15.600001335144043px;">触接中".</span>
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*Trigger conditions:
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**More air control than Air Denial
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**At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.
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***Seaplane bombers, Type 3 Spotter, and Ka-type Autogyros cannot perform contact.
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**Each carrier scout plane, seaplane scout, or torpedo bomber slot equipped is given a chance to trigger contact. Among the successful ones the most potent effect is applied.
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*Different types of planes have different trigger rates. They are roughly estimated as:
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{| border="0" cellpadding="1" cellspacing="1" class="article-table"
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|-
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! scope="col" style="text-align:center;" |Scout Type
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! scope="col" style="text-align:center;" |Contact Rate
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|-
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| Torpedo Bomber
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| style="text-align:center;" |~2%
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|-
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| Seaplane Scout
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| style="text-align:center;" |~20%
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|-
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| Carrier Scout
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| style="text-align:center;" |~50%
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|}
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'''Damage Modifiers'''
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*The damage increase depends on the +accuracy bonus of the squadron performing contact.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table"
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|-
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! scope="col" style="text-align:center;" |Accuracy
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! scope="col" style="text-align:center;" |Damage Modifier
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|-
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| style="text-align:center;"| +0
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| style="text-align:center;"|112%
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|-
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| style="text-align:center;"| +1
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| style="text-align:center;"|112%
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|-
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| style="text-align:center;"| +2
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| style="text-align:center;"|117%
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|-
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| style="text-align:center;"| +3
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| style="text-align:center;"|120%
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|}
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'''Notes'''
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*Type 2 Recon Aircraft is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.
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*With contact, the maximum attack power of bombing (before defense, critical and ammo) is 180.  If lucky, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike.
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===Artillery Spotting (Post-Cap Modifier)===
 
*When the following conditions are all met, Artillery Observed Firing (<span style="color:rgb(0,0,0);">弾着観測射撃)</span> may occur '''during day battle'''.
 
*When the following conditions are all met, Artillery Observed Firing (<span style="color:rgb(0,0,0);">弾着観測射撃)</span> may occur '''during day battle'''.
 
**Any ship class that can equip seaplanes as well as main artillery weapons
 
**Any ship class that can equip seaplanes as well as main artillery weapons
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*Failure in shooting down enemy recon planes (lack of fighter power) will result in enemies able to do artillery spotting.
 
*Failure in shooting down enemy recon planes (lack of fighter power) will result in enemies able to do artillery spotting.
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*Trigger chance is partially dependent on combined fleet LOS.
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**Flagships have a roughly +15-20% bonus to trigger chance.
 
*Also referred as Artillery Firing Calibration (<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">弾着修正射撃)</span>
 
*Also referred as Artillery Firing Calibration (<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">弾着修正射撃)</span>
 
*<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">Seaplane bombers can now be used in Artillery Spotting. ([https://twitter.com/KanColle_STAFF/statuses/459604731564802048 25/4/2014] )</span>
 
*<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">Seaplane bombers can now be used in Artillery Spotting. ([https://twitter.com/KanColle_STAFF/statuses/459604731564802048 25/4/2014] )</span>
*Ka-type Observation Autogyro currently still not working for Artillery Spotting.
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*Ka-type Observation Autogyro does not work for Artillery Spotting.
 
      
'''Attack types:'''
 
'''Attack types:'''
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*#*Cut-in Damage:  150 %
 
*#*Cut-in Damage:  150 %
 
*#*Double attack Damage: 120 % x 2
 
*#*Double attack Damage: 120 % x 2
*Trigger chance: '''Equally distributed, ~30% each '''(Single attack, Double attack and Cut-in attack).
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*Trigger chance: '''Equally distributed, ~30% each '''(Double attack and Cut-in attack), with the remainder going towards single attack.
     
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