- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Changes
Jump to navigation
Jump to search
Line 892:
Line 892:
− +
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Line 901:
Line 947:
+
+
− +
−
Line 939:
Line 986:
− +
→Damage Calculation: Added contact, revised chances for spotting
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not. On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied.
It should be noted that the '''critical message always appears when damage dealt is greater than or equal to 40,''' regardless of whether the 150% modifier was applied or not. On the other hand, the critical message will never appear when damage dealt is less than or equal to 14, even if the 150% modifier was applied.
=== Artillery Spotting (Post-Cap Modifier)===
===Contact (Post-Cap Modifier)===
*Contact takes place during the Aerial Combat phase. It increases bombing damage for all allied bombers.
*When successful, a image of the scout plane squad performing contact is shown in the opposing fleet's formation indicator, with the text "<span style="color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:11.818181991577148px;line-height:15.600001335144043px;">触接中".</span>
*Trigger conditions:
**More air control than Air Denial
**At least one carrier scout plane, seaplane scout, or torpedo bomber equipped.
***Seaplane bombers, Type 3 Spotter, and Ka-type Autogyros cannot perform contact.
**Each carrier scout plane, seaplane scout, or torpedo bomber slot equipped is given a chance to trigger contact. Among the successful ones the most potent effect is applied.
*Different types of planes have different trigger rates. They are roughly estimated as:
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
|-
! scope="col" style="text-align:center;" |Scout Type
! scope="col" style="text-align:center;" |Contact Rate
|-
| Torpedo Bomber
| style="text-align:center;" |~2%
|-
| Seaplane Scout
| style="text-align:center;" |~20%
|-
| Carrier Scout
| style="text-align:center;" |~50%
|}
'''Damage Modifiers'''
*The damage increase depends on the +accuracy bonus of the squadron performing contact.
{| border="0" cellpadding="1" cellspacing="1" class="article-table"
|-
! scope="col" style="text-align:center;" |Accuracy
! scope="col" style="text-align:center;" |Damage Modifier
|-
| style="text-align:center;"| +0
| style="text-align:center;"|112%
|-
| style="text-align:center;"| +1
| style="text-align:center;"|112%
|-
| style="text-align:center;"| +2
| style="text-align:center;"|117%
|-
| style="text-align:center;"| +3
| style="text-align:center;"|120%
|}
'''Notes'''
*Type 2 Recon Aircraft is useful in the case that the bombing damage bonus is desired while not removing the chance for T-disadvantage, due to its high trigger rate.
*With contact, the maximum attack power of bombing (before defense, critical and ammo) is 180. If lucky, it's possible to sink even Ru-class Flagships (Armor = 99) in one strike.
===Artillery Spotting (Post-Cap Modifier)===
*When the following conditions are all met, Artillery Observed Firing (<span style="color:rgb(0,0,0);">弾着観測射撃)</span> may occur '''during day battle'''.
*When the following conditions are all met, Artillery Observed Firing (<span style="color:rgb(0,0,0);">弾着観測射撃)</span> may occur '''during day battle'''.
**Any ship class that can equip seaplanes as well as main artillery weapons
**Any ship class that can equip seaplanes as well as main artillery weapons
*Failure in shooting down enemy recon planes (lack of fighter power) will result in enemies able to do artillery spotting.
*Failure in shooting down enemy recon planes (lack of fighter power) will result in enemies able to do artillery spotting.
*Trigger chance is partially dependent on combined fleet LOS.
**Flagships have a roughly +15-20% bonus to trigger chance.
*Also referred as Artillery Firing Calibration (<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">弾着修正射撃)</span>
*Also referred as Artillery Firing Calibration (<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">弾着修正射撃)</span>
*<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">Seaplane bombers can now be used in Artillery Spotting. ([https://twitter.com/KanColle_STAFF/statuses/459604731564802048 25/4/2014] )</span>
*<span style="color:rgb(41,47,51);font-family:Arial,sans-serif;line-height:18px;white-space:pre-wrap;">Seaplane bombers can now be used in Artillery Spotting. ([https://twitter.com/KanColle_STAFF/statuses/459604731564802048 25/4/2014] )</span>
*Ka-type Observation Autogyro currently still not working for Artillery Spotting.
*Ka-type Observation Autogyro does not work for Artillery Spotting.
'''Attack types:'''
'''Attack types:'''
*#*Cut-in Damage: 150 %
*#*Cut-in Damage: 150 %
*#*Double attack Damage: 120 % x 2
*#*Double attack Damage: 120 % x 2
*Trigger chance: '''Equally distributed, ~30% each '''(Single attack, Double attack and Cut-in attack).
*Trigger chance: '''Equally distributed, ~30% each '''(Double attack and Cut-in attack), with the remainder going towards single attack.