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→Aerial Combat: Separate Contact section coming later maybe
==Aerial Combat==
==Aerial Combat==
<span style="font-size:17px;font-weight:bold;">Aerial Combat Stages</span>
<span style="font-size:17px;font-weight:bold;">Aerial Combat Stages</span>
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width:600px;"
|-
|-
! scope="col" style="text-align:center;" |Stage
! scope="col" style="text-align:center;" |Stage
</center>
</center>
Fighter planes, fighter-bombers, and Zuiun participate in Fighter Combat.
Fighter planes, fighter-bombers, and seaplane bombers participate in Fighter Combat.
The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
The allied fleet and enemy fleet's Fighter Powers are compared to determine the result of Fighter Combat:
! scope="col" style="width:100px; text-align:center;" |Result
! scope="col" style="width:100px; text-align:center;" |Result
! scope="col" style="width:165px; text-align:center;" |Text Display
! scope="col" style="width:165px; text-align:center;" |Text Display
! scope="col" style="width:255px; text-align:center;" |Notes
! scope="col" style="width:110px; text-align:center;" | % Shot Down
! scope="col" style="width:100px; text-align:center;" |Contact
|-
|-
|FP ≥ 3*EFP
|FP ≥ 3*EFP
|Air Supremacy
|Air Supremacy
|<span style="color:green">'''制空権確保!'''</span><br />''Seikuuken Kakuho!''
|<span style="color:green">'''制空権確保!'''</span><br />''Seikuuken Kakuho!''
|Few allied planes shot down.
|0~90%
|Allied only
|-
|-
|3*EFP > FP ≥ 1.5*EFP
|3*EFP > FP ≥ 1.5*EFP
|Air Superiority
|Air Superiority
|<span style="color:green">'''航空優勢! '''</span><br />''Koukuu Yuusei!''
|<span style="color:green">'''航空優勢! '''</span><br />''Koukuu Yuusei!''
|Some planes lost.
|0~80%
|Both sides
|-
|-
|1.5*EFP > FP ≥ 2/3*EFP
|1.5*EFP > FP ≥ 2/3*EFP
|Air Parity
|Air Parity
|No text displayed
|No text displayed
|About equal losses on both sides.
|0~60%
|Both sides
|-
|-
|2/3*EFP > FP ≥ 1/3*EFP
|2/3*EFP > FP ≥ 1/3*EFP
|Air Incapability
|Air Incapability
|<span style="color:red">'''制空権喪失! '''</span><br />''Seikuuken Soushitsu!''
|<span style="color:red">'''制空権喪失! '''</span><br />''Seikuuken Soushitsu!''
|Many planes lost.
|0~40%
|Both sides
|-
|-
|FP ≤ 1/3*EFP
|FP ≤ 1/3*EFP
|Air Denial
|Air Denial
|<span style="color:red">'''制空権喪失! '''</span><br />''Seikuuken Soushitsu!''
|<span style="color:red">'''制空権喪失! '''</span><br />''Seikuuken Soushitsu!''
|
|0~10%
|Enemy only
|}
|}
*EFP: Enemy Fighter Power, FP: Fighter Power. Abbreviated to save space.
*EFP: Enemy Fighter Power, FP: Fighter Power. Abbreviated to save space.
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
*This calculation does not take into account any anti-air weaponry equipped on ships. Carrier anti-air stat is also not considered.
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stages.
*The percentage of planes shot down applies for both sides' respective outcomes, and is calculated per slot.
*If enemy has no fighters, it'll always show "'''''Air Supremacy'''''" if you have airplanes on your side. Likewise, when the enemy has fighters while you don't, "'''''Air Denial'''''" will be shown.
**For example, securing Air Superiority means allied planes shoot down up to 80% of enemy planes, and the enemy under Air Incapability will shoot down up to 40%.
*Contact can be triggered by having at least 1 carrier scout plane, seaplane scout, and/or torpedo bomber equipped. It increases damage during the bombing phase depending on the accuracy bonus of the squad performing Contact.
*Even if allied planes secure air supremacy, planes can still be lost due to the subsequent anti-air defense stage.
*If enemy has no fighters, the result defaults to Air Supremacy.
====Enemy Ship Fighter Power====
====Enemy Ship Fighter Power====
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