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Difference between revisions of "Special Attacks/Kongou-class Touch"

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If triggered:
 
If triggered:
 
*The flagship will do '''a 1st attack''',
 
*The flagship will do '''a 1st attack''',
*The 2nd battleship will do '''a 2nd attack'''.
+
*The 2nd battleship will do '''a 2nd attack''',
*Each attack targets a ship at random.
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*Each attack targets a ship at random,
 +
*If all enemies sunk, then touch stops early.
  
 
{|class="wikitable"
 
{|class="wikitable"
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|style="text-align:center"| {{ToolTip|1.92|2.4 x 0.8}}
 
|style="text-align:center"| {{ToolTip|1.92|2.4 x 0.8}}
 
|}
 
|}
 
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*The modifiers are [[Damage Calculations|post-cap]].
There is an additional flat {{Hit}} Accuracy bonus of '''x1.25'''.
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*There is an additional flat {{Hit}} Accuracy bonus of '''x1.25'''.
  
 
|-|Cost=
 
|-|Cost=

Revision as of 06:32, 6 April 2024

On Kai Ni B/C, Kongou, Hiei, and Haruna gain a "Night Assault" special attack:

"Touch Helpers"
Kongou Flagship: Hiei Flagship: Haruna Flagship:
Ship Banner Hiei Kai Ni C.png
Ship Banner Haruna Kai Ni.pngKai Ni/B/C
Ship Banner Warspite.pngBase/Kai
Ship Banner Kongou Kai Ni C.png
Ship Banner Haruna Kai Ni B.pngB/C
Ship Banner Kirishima Kai Ni.png
Ship Banner Kongou Kai Ni C.png
Ship Banner Hiei Kai Ni C.png
  • A Kongou-class Kai Ni B/C must be flagship.
    • Flagship of the 2nd fleet in combined fleets.
  • Another "Touch Helper" must be in the 2nd position.
  • Both must not be more than lightly damaged (小破).
  • It must be a Night Battle.

If triggered:

  • The flagship will do a 1st attack,
  • The 2nd battleship will do a 2nd attack,
  • Each attack targets a ship at random,
  • If all enemies sunk, then touch stops early.
Attack 1 & 2 [1]
Base Multiplier 2.4
Green T Engagement 32.4 x 1.25
Red T Engagement 1.922.4 x 0.8
  • The modifiers are post-cap.
  • There is an additional flat Accuracy Accuracy bonus of x1.25.

  • The attack will consume extra ammo from both participating battleships when triggered. The total ammo consumption will be x1.2 of the original ammo consumption of those ships when the attack is triggered, hence:
    • If it is triggered in a night battle in a normal node, it costs 6% extra ammo.
    • If it is triggered in a night battle node, it costs 2% extra ammo.

The Night Assault can be:

  • Activated in the same battle as another separate special attack.
  • Activated twice per sortie, during night battle only:[1][2][3][4]
[math]\displaystyle{ \text{Trigger}_\text{Rate}\text{%} = \Biggl\lfloor 4 \times \big( \sqrt{\text{Lv}_\text{FS}} + \sqrt{\text{Lv}_\text{2nd}} \big) + \sqrt{\text{Luck}_\text{FS}} + \sqrt{\text{Luck}_\text{2nd}} + \text{A} + \text{B} - 45 \Biggr\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Lv}_\text{FS} }[/math] the flagship's Level,
  • [math]\displaystyle{ \text{Lv}_\text{2nd} }[/math] the 2nd ship's Level,
  • [math]\displaystyle{ \text{Luck}_\text{FS} }[/math] the flagship's Luck Luck,
  • [math]\displaystyle{ \text{Luck}_\text{2nd} }[/math] the 2nd ship's Luck Luck,
Bonus Condition Kongou Hiei Haruna
[math]\displaystyle{ \text{A} }[/math] Surface RADARSurface Surface Radar with a base LoS Line of Sight ≥ 8 equipped on the flagship,
  • 0 otherwise
32 10 30?
[math]\displaystyle{ \text{B} }[/math] Large SearchlightLarge Type 96 150cm SearchlightType 96 150cm Searchlight equipped on the flagship,
  • 0 otherwise
10 32 0?