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Difference between revisions of "Special Attacks/Submarine Touch"
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* The flagship must be a [[Submarine Tender]] (AS) at Lv 30+, | * The flagship must be a [[Submarine Tender]] (AS) at Lv 30+, | ||
** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}. | ** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}. | ||
− | * | + | * The 2nd and 3rd ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV) and not [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Striking Force Fleet Command Facility|text=SFFCF}}, |
− | ** At least two SS(V) must not be more than {{color|gold|'''lightly damaged (小破)'''}}, | + | ** The 4th ship may optionally be a SS(V), but does not affect the above requirement, |
+ | ** At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than {{color|gold|'''lightly damaged (小破)'''}}, | ||
** If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>[https://twitter.com/yukicacoon/status/1394879812968222721]</ref> | ** If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>[https://twitter.com/yukicacoon/status/1394879812968222721]</ref> | ||
* The fleet must be a single fleet or a [[Striking Force Fleet]], | * The fleet must be a single fleet or a [[Striking Force Fleet]], | ||
− | * The formation needs to be either {{ToolTip|[[ | + | * The formation needs to be either {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} or {{ToolTip|[[Line Abreast]]|[[File:LineAbreast.png]]}}, |
* At least one {{Item/Link|Submarine Supply Material}} must be available in the inventory. | * At least one {{Item/Link|Submarine Supply Material}} must be available in the inventory. | ||
<references/> | <references/> | ||
|-|Multiplier= | |-|Multiplier= | ||
− | * Two SS(V) will launch | + | * Two SS(V) will launch torpedo strikes. |
− | + | * The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap. | |
− | * The attack power is postcapped and unaffected by formation, engagement, | ||
* A rough damage formula per Submarine attack is: | * A rough damage formula per Submarine attack is: | ||
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | ||
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*<math>\text{LV}</math> the submarine's '''Level'''. | *<math>\text{LV}</math> the submarine's '''Level'''. | ||
**<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100. | **<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100. | ||
+ | |||
+ | The number of attacks per Touch ranges from 2 to 4. | ||
+ | * Each submarine will trough either 1 or 2 torpedo strikes. | ||
+ | **Only Lv 75+ submarines can trigger 2 strikes, | ||
+ | **If a Lv 75+ submarine does '''not''' carry any {{SubmarineRadar}} [[Submarine Radar]], it rolls between 1 and 2 strikes randomly (exact rate unclear yet), | ||
+ | **If a Lv 75+ submarine does carry any {{SubmarineRadar}} [[Submarine Radar]], it is guaranteed to roll 2 strikes. | ||
|-|Cost= | |-|Cost= | ||
− | + | One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in. | |
− | + | *If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle. | |
− | + | *If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered. | |
− | + | It does '''not''' consume any extra ammo. | |
− | + | ||
+ | ''If the game is refreshed before the battle ends, then '''no material''' will be consumed even if the touch triggered. | ||
|-|Trigger Rate= | |-|Trigger Rate= | ||
− | + | Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>. | |
− | + | *{{SubmarineRadar}} [[Submarine Radar]]s affect the trigger rate, each increasing the trigger rate by about 10 %<ref>[https://twitter.com/chang1124414276/status/1765360848510521747]</ref>. | |
+ | |||
+ | It has a chance to trigger '''every time''' the AS takes a turn at shelling. | ||
+ | *It can trigger in both day and night for the same battle. | ||
+ | *It can only trigger once during day battle. | ||
+ | *If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle. | ||
+ | *If all enemies sunk, then touch stops early. | ||
+ | The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one): | ||
+ | *1-1-2-2 for 4 attacks, | ||
+ | *1-1-2 or 1-2-2 for 3 attacks, | ||
+ | *1-2 for 2 attacks. | ||
+ | **If touch stops early, then attacks can be just 1-1 | ||
+ | **Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack. | ||
− | + | The touch can be activated '''multiple times''' per sortie. | |
− | |||
− | |||
− | |||
− | |||
<references/> | <references/> | ||
+ | |||
+ | |-|Targeting= | ||
+ | When attacking a fleet, the usual [[Targeting]] rules apply. | ||
+ | *The torpedoes fired target ships independently, | ||
+ | *When facing a [[Combined Fleet]], if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet. | ||
|-|Special CG= | |-|Special CG= |
Latest revision as of 06:27, 6 April 2024
Special Attack involving a Submarine Tender leading a fleet of at least two submarines.
- The flagship must be a Submarine Tender (AS) at Lv 30+,
- She must not be more than moderately damaged (中破).
- The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via
SFFCF
,
- The 4th ship may optionally be a SS(V), but does not affect the above requirement,
- At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet must be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon
or Line Abreast
,
- At least one Submarine Supply Material
must be available in the inventory.
- Two SS(V) will launch torpedo strikes.
- The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
- A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math] |
- With
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower
stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo
stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.
The number of attacks per Touch ranges from 2 to 4.
- Each submarine will trough either 1 or 2 torpedo strikes.
- Only Lv 75+ submarines can trigger 2 strikes,
- If a Lv 75+ submarine does not carry any
Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
- If a Lv 75+ submarine does carry any
Submarine Radar, it is guaranteed to roll 2 strikes.
One Submarine Supply Material will be consumed for EACH battle the Touch triggers in.
Trigger rate is affected by the Level and luck stat of the participating ships[1].
Submarine Radars affect the trigger rate, each increasing the trigger rate by about 10 %[2].
- It can trigger in both day and night for the same battle.
- It can only trigger once during day battle.
- If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
- If all enemies sunk, then touch stops early.
- 1-1-2-2 for 4 attacks,
- 1-1-2 or 1-2-2 for 3 attacks,
- 1-2 for 2 attacks.
- If touch stops early, then attacks can be just 1-1
- Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
When attacking a fleet, the usual Targeting rules apply.
- The torpedoes fired target ships independently,
- When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
Regular |
---|
Seasonal |