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Difference between revisions of "Special Attacks/Submarine Touch"

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* The flagship must be a [[Submarine Tender]] (AS) at Lv 30+,
 
* The flagship must be a [[Submarine Tender]] (AS) at Lv 30+,
 
** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}.
 
** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}.
* Two among the 2nd, 3rd, and 4th ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV),
+
* The 2nd and 3rd ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV) and not [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Striking Force Fleet Command Facility|text=SFFCF}},
** At least two SS(V) must not be more than {{color|gold|'''lightly damaged (小破)'''}},
+
** The 4th ship may optionally be a SS(V), but does not affect the above requirement,
 +
** At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than {{color|gold|'''lightly damaged (小破)'''}},
 
** If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>[https://twitter.com/yukicacoon/status/1394879812968222721]</ref>
 
** If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is {{color|orange|'''moderately damaged (中破)'''}}, the 3rd one will attack instead.<ref>[https://twitter.com/yukicacoon/status/1394879812968222721]</ref>
 
* The fleet must be a single fleet or a [[Striking Force Fleet]],
 
* The fleet must be a single fleet or a [[Striking Force Fleet]],
* The formation needs to be either {{ToolTip|[[Combat#Formation_Selection|Echelon]]|[[File:Echelon.png]]}} or {{ToolTip|[[Combat#Formation_Selection|Line Abreast]]|[[File:LineAbreast.png]]}},
+
* The formation needs to be either {{ToolTip|[[Echelon]]|[[File:Echelon.png]]}} or {{ToolTip|[[Line Abreast]]|[[File:LineAbreast.png]]}},
 
* At least one {{Item/Link|Submarine Supply Material}} must be available in the inventory.
 
* At least one {{Item/Link|Submarine Supply Material}} must be available in the inventory.
 
<references/>
 
<references/>
  
 
|-|Multiplier=
 
|-|Multiplier=
* Two SS(V) will launch a torpedo strike.
+
* Two SS(V) will launch torpedo strikes.
** The number of attacks per Touch is random from 2 to 4.
+
* The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
* The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
 
 
* A rough damage formula per Submarine attack is:
 
* A rough damage formula per Submarine attack is:
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
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*<math>\text{LV}</math> the submarine's '''Level'''.
 
*<math>\text{LV}</math> the submarine's '''Level'''.
 
**<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100.
 
**<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100.
 +
 +
The number of attacks per Touch ranges from 2 to 4.
 +
* Each submarine will trough either 1 or 2 torpedo strikes.
 +
**Only Lv 75+ submarines can trigger 2 strikes,
 +
**If a Lv 75+ submarine does '''not''' carry any {{SubmarineRadar}} [[Submarine Radar]], it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
 +
**If a Lv 75+ submarine does carry any {{SubmarineRadar}} [[Submarine Radar]], it is guaranteed to roll 2 strikes.
  
 
|-|Cost=
 
|-|Cost=
*One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in.
+
One {{Item/Link|Submarine Supply Material}} will be '''consumed''' for EACH battle the Touch triggers in.
**If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle.
+
*If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle.
**If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered.
+
*If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered.
*It does '''not''' consume any extra ammo.
+
It does '''not''' consume any extra ammo.
 +
 
 +
''If the game is refreshed before the battle ends, then '''no material''' will be consumed even if the touch triggered.
  
 
|-|Trigger Rate=
 
|-|Trigger Rate=
*It has a chance to trigger '''every time''' the AS takes a turn at shelling.
+
Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>.
** It can trigger in both day and night for the same battle.
+
*{{SubmarineRadar}} [[Submarine Radar]]s affect the trigger rate, each increasing the trigger rate by about 10 %<ref>[https://twitter.com/chang1124414276/status/1765360848510521747]</ref>.
** It can only trigger once during day battle.
+
 
** If it fails to trigger during the day battle, there still is a chance to trigger it in the follow-up night battle.
+
It has a chance to trigger '''every time''' the AS takes a turn at shelling.
* It can be activated '''multiple times''' per sortie.
+
*It can trigger in both day and night for the same battle.
* {{SubmarineRadar}} [[Submarine Radar]]s might affect the trigger rate.<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>
+
*It can only trigger once during day battle.
 +
*If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
 +
*If all enemies sunk, then touch stops early.
 +
The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
 +
*1-1-2-2 for 4 attacks,
 +
*1-1-2 or 1-2-2 for 3 attacks,
 +
*1-2 for 2 attacks.
 +
**If touch stops early, then attacks can be just 1-1
 +
**Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
 +
 
 +
The touch can be activated '''multiple times''' per sortie.
 
<references/>
 
<references/>
 +
 +
|-|Targeting=
 +
When attacking a fleet, the usual [[Targeting]] rules apply.
 +
*The torpedoes fired target ships independently,
 +
*When facing a [[Combined Fleet]], if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.
  
 
|-|Special CG=
 
|-|Special CG=

Latest revision as of 06:27, 6 April 2024

Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via Command Facility SFFCFStriking Force Fleet Command Facility,
    • The 4th ship may optionally be a SS(V), but does not affect the above requirement,
    • At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either EchelonEchelon.png or Line AbreastLineAbreast.png,
  • At least one Submarine Supply MaterialSubmarine Supply Material must be available in the inventory.

  • Two SS(V) will launch torpedo strikes.
  • The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower Firepower stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

The number of attacks per Touch ranges from 2 to 4.

  • Each submarine will trough either 1 or 2 torpedo strikes.
    • Only Lv 75+ submarines can trigger 2 strikes,
    • If a Lv 75+ submarine does not carry any Submarine Equipment Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
    • If a Lv 75+ submarine does carry any Submarine Equipment Submarine Radar, it is guaranteed to roll 2 strikes.

One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.

  • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
  • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.

Trigger rate is affected by the Level and luck Luck stat of the participating ships[1].

It has a chance to trigger every time the AS takes a turn at shelling.
  • It can trigger in both day and night for the same battle.
  • It can only trigger once during day battle.
  • If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
  • If all enemies sunk, then touch stops early.
The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
  • 1-1-2-2 for 4 attacks,
  • 1-1-2 or 1-2-2 for 3 attacks,
  • 1-2 for 2 attacks.
    • If touch stops early, then attacks can be just 1-1
    • Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
The touch can be activated multiple times per sortie.

When attacking a fleet, the usual Targeting rules apply.

  • The torpedoes fired target ships independently,
  • When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.

Regular
Seasonal