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Difference between revisions of "Summer 2023 Event/E-4/Sandbox"
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All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made. | All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made. | ||
− | |||
==Branching Table== | ==Branching Table== | ||
{{MapBranchingTable | {{MapBranchingTable | ||
− | |title = E-4 Branching Rules | + | |title = E-4 Branching Rules (Start Points) ▼/▲ |
− | |id = ??? | + | |id = 57-4a |
− | |order = ??? | + | |0 -> 1 = * Phase 1 & 2: Single / Striking Force Fleet |
− | |?? -> ?? = | + | * Phase 2.3+: Single fleet |
+ | * 1st Torpedo Squadron {{Shiplock|{{ROOTPAGENAME}} Tag 4}} only ('''Normal / Hard''') | ||
+ | |0 -> 2 = * Phase 2: Combined Fleet | ||
+ | * Phase 2.7+: CTF / TCF | ||
+ | * 1st Fleet {{Shiplock|{{ROOTPAGENAME}} Tag 6}} only ('''Normal / Hard''') | ||
+ | |0 -> 3 = * Phase 2.3+: Striking Force Fleet | ||
+ | * Phase 2.7+: STF | ||
+ | * 5th Fleet Main Force {{Shiplock|{{ROOTPAGENAME}} Tag 5}} only ('''Normal / Hard''') | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules (Start Point 1) ▼/▲ | ||
+ | |id = 57-4b | ||
+ | |order = A,B,C,D | ||
+ | |A/battle -> A1/red/darkblue = Does not meet the requirements to go to A2 or B | ||
+ | |A/battle -> A2/pink = * SF: Amount of DD ≥ 4 ??? | ||
+ | * Single: Amount of DD ≥ 3 | ||
+ | |A/battle -> B/battle = * Meet '''ALL''' of the following requirements: | ||
+ | * Single fleet | ||
+ | * Amount of DD + DE ≥ 4 | ||
+ | |B/battle -> C/red/darkblue = * Does not meet the requirements to go to C1 | ||
+ | |B/battle -> C1/pink = * Fast+ fleet | ||
+ | * Otherwise, meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CVL + CA(V) + AV ≤ 2? | ||
+ | ** Amount of CL + DD ≥ 4 (1CL 3DD or 4DD only?) | ||
+ | ** If slow fleet: | ||
+ | *** Amount of (F)BB(V) = 0 | ||
+ | *** Amount of CVL + CA(V) + AV ≤ 1 | ||
+ | *** Amount of CL ≥ 1 | ||
+ | *** Amount of DD ≥ 3 | ||
+ | |C/red/darkblue -> C1/pink = Fixed routing | ||
+ | |D/gray -> E/empty = * Fail the LoS check | ||
+ | |D/gray -> F/battle = * Pass the LoS check (Cn4 = 73~78 '''Hard''') | ||
+ | }} | ||
+ | |||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules (Start Point 2) ▼/▲ | ||
+ | |id = 57-4c | ||
+ | |order = C,H,J,K,M2,N | ||
+ | |C/red/darkblue -> K/pink = Fixed routing | ||
+ | |G/empty -> H/battle, I/battle = Active Branching | ||
+ | |H/battle -> C/red/darkblue = * Does not meet the requirements to go to J | ||
+ | |H/battle -> J/battle = * Meet '''ANY''' of the following requirements: | ||
+ | ** CTF: Fast fleet | ||
+ | ** TCF | ||
+ | |J/battle -> L/battle = * Does not meet the requirements to go to M | ||
+ | |J/battle -> M/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** CTF: Amount of CV(B/L) ≤ 4 | ||
+ | ** CTF: Amount of CA(V) + AV ≤ 3 ??? | ||
+ | ** STF: ??? | ||
+ | ** CTF/STF: If Slow fleet, then amount of CL ≥ 2 | ||
+ | |K/pink -> L/battle = * CTF: Slow fleet | ||
+ | |K/pink -> M/battle = * ??? | ||
+ | |K/pink -> M1/empty = * CTF: Fast+ fleet | ||
+ | |M2/empty -> M3/battle, P/battle = Active Branching | ||
+ | |N/pink -> O = * Fail the LoS check? | ||
+ | |N/pink -> P/battle = * Does not meet the requirements to go to Q | ||
+ | * Pass the LoS check? | ||
+ | |N/pink -> Q/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) + CV(B) ≤ 5 | ||
+ | ** Pass the LoS check? | ||
+ | }} | ||
+ | {{MapBranchingTable | ||
+ | |title = E-4 Branching Rules (Start Point 3) ▼/▲ | ||
+ | |id = 57-4d | ||
+ | |order = R,S,T,V | ||
+ | |R/empty -> R1/red/darkblue = * Does not meet the requirements to go to R2 or S | ||
+ | |R/empty -> R2/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Slow fleet | ||
+ | ** SF/STF: Amount of SS(V) = 0 | ||
+ | ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 | ||
+ | |R/empty -> S/pink = * Meet '''ALL''' of the following requirements: | ||
+ | ** Fast fleet | ||
+ | ** SF/STF: Amount of SS(V) = 0 | ||
+ | ** STF: Amount of (F)BB(V) + CV(B) ≤ 3 | ||
+ | ** STF: Amount of DD ≥ 3 | ||
+ | |S/pink -> T/battle = * Route to U locked | ||
+ | * Does not meet the requirements to go to U | ||
+ | |S/pink -> U/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Route to U unlocked | ||
+ | ** SF: Amount of DD ≥ 3 | ||
+ | ** STF: Amount of (F)BB(V) + CV(B) ≤ 2 | ||
+ | ** ??? | ||
+ | |T/battle -> U/battle = * Route to V locked | ||
+ | * Does not meet the requirements to go to V | ||
+ | |T/battle -> V/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Route to V unlocked | ||
+ | ** SF: Amount of DD ≥ 3 | ||
+ | ** STF: Fast fleet | ||
+ | ** STF: Amount of (F)BB(V) + CV(B) ≤ 3 | ||
+ | ** ??? | ||
+ | |V/battle -> W/empty = * Fail the LoS check | ||
+ | |V/battle -> X/battle = * Pass the LoS check | ||
}} | }} | ||
Line 43: | Line 134: | ||
** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (from on E-3), | ** [[File:{{ROOTPAGENAME}} Tag 5.png]] '''5th Fleet Main Force''' (from on E-3), | ||
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet'''. | ** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''1st Fleet'''. | ||
− | |||
* '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|A1|darkorange|C|darkorange|R1|darkorange}} | * '''[[Node|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|A1|darkorange|C|darkorange|R1|darkorange}} | ||
Line 50: | Line 140: | ||
Phase 1 is a '''"[[Transport Operation]]"''': | Phase 1 is a '''"[[Transport Operation]]"''': | ||
− | * Single Fleet: ''' | + | * Single Fleet: '''0-1AV/CVL, 1CL, 4-5DD''' [[File:{{ROOTPAGENAME}} Tag 4.png|30px]] |
− | * Route: {{MapRoute|1|| | + | * Route: {{MapRoute|1||A|red|B|red|C1|pink|C2|red|D|green|F|red}} |
+ | *LBAS range: 5 | ||
+ | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node. | ||
+ | ** Bringing ASW power is required against the boss. | ||
+ | ***The CVL here should be a [[CVE]]. | ||
+ | ***It is possible to bring an (F)BB(V) to gain the second shelling, but this might not be needed. | ||
==Phase 2 - Boss== | ==Phase 2 - Boss== | ||
− | * CTF/ | + | <tabber> |
− | * Route: {{MapRoute|2||? | + | |
+ | |-|4CV= | ||
+ | * CTF: '''4CV(B), 2CAV + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | **A fleet mainly focusing on air power. | ||
+ | |||
+ | |-|2BB & 3CV= | ||
+ | * CTF: '''2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | **A fleet mixing CV for air power, and 2BB that should utilize a [[Special Attack]] | ||
+ | |||
+ | |-|Night FBB= | ||
+ | * CTF: '''3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | **A fleet mixing CV for air power, and 2FBB in the escort that should utilize a [[Special Attack#Kongou-class Touch|''Kongou''-class Touch]] | ||
+ | |||
+ | |-|1BB & 4CV= | ||
+ | * CTF: '''1(F)BB(V), 4CV(B), 1CL + 1-2CL, 0-2CA/CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | **This fleet brings 4 CV, and the BB's second shelling | ||
+ | </tabber> | ||
+ | |||
+ | * Route: {{MapRoute|2||G|blue|I|red|J|red|M|red|N|pink|Q|red}} | ||
+ | * LBAS range: 8 | ||
+ | *LoS check: ? | ||
+ | *AP/AS: 302/678 Hard | ||
+ | **At least 2CL are required to route {{MapRoute|J|red|M|red}} | ||
+ | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. | ||
− | ==Phase 2. | + | ==Phase 2.3 - Unlock the Boss Node== |
Once phase 2 cleared, the following steps have to be performed to unlock the {{MapRoute|Q|red}} Boss: | Once phase 2 cleared, the following steps have to be performed to unlock the {{MapRoute|Q|red}} Boss: | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 64: | Line 182: | ||
| Hard|| S x2|| S x3 | | Hard|| S x2|| S x3 | ||
|- | |- | ||
− | | Medium|| | + | | Medium|| S x2|| S x1 |
|- | |- | ||
| Easy|| ?|| ? | | Easy|| ?|| ? | ||
Line 71: | Line 189: | ||
|} | |} | ||
+ | It is possible to clear both requirements in one run, using the long route. | ||
<tabber> | <tabber> | ||
|-|Node T= | |-|Node T= | ||
+ | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. | ||
+ | *LBAS range: 7 | ||
+ | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} | ||
|-|Node U= | |-|Node U= | ||
− | + | * Refer to [[#Phase 3 - Boss]]'s '''Striking Force''' fleet for composition and routing. | |
+ | *LBAS range: 6 | ||
+ | {{color|red|Using a combined fleet will off route to the 2nd starting point.}} | ||
</tabber> | </tabber> | ||
− | ==Phase | + | ==Phase 2.7 - Unlock the Shortcuts== |
− | |||
− | |||
− | |||
− | |||
Once the {{MapRoute|Q|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts: | Once the {{MapRoute|Q|red}} Boss unlocked, the following steps have to be performed to unlock the shortcuts: | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 89: | Line 209: | ||
| Hard|| S|| S|| S | | Hard|| S|| S|| S | ||
|- | |- | ||
− | | Medium|| | + | | Medium|| S|| S|| S |
|- | |- | ||
− | | Easy|| | + | | Easy|| S|| S|| S |
|- | |- | ||
| Casual|| ?|| ?|| ? | | Casual|| ?|| ?|| ? | ||
Line 98: | Line 218: | ||
<tabber> | <tabber> | ||
|-|Node F= | |-|Node F= | ||
+ | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. | ||
|-|Node Q= | |-|Node Q= | ||
+ | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. | ||
|-|Node M3= | |-|Node M3= | ||
− | + | The following need to be completed to reach node {{MapRoute|M3|red}}: | |
− | + | #Assemble a CTF with 11 ships "FAST+" '''AND''' 1 ship "SLOW", | |
− | + | #*Equip the flagship with the {{IconText|{{CommandFacility}}|FCF}} [[FCF]], | |
− | + | #*It is possible to not use any FCF, and just let the SLOW ship sink, | |
− | fleet | + | #*The SLOW ship should be "heavily damaged" (taiha), with 1 {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnel}}, |
+ | #After reaching node {{MapRoute|C|darkorange}}, evacuate the SLOW ship on either {{MapRoute|C|darkorange}} or {{MapRoute|K|pink}}, | ||
+ | #*The fleet is the FAST+ and can route to {{MapRoute|M3|red}} | ||
+ | |||
+ | A possible fleet can then be: | ||
+ | * CTF: '''"[[#Phase 2 - Boss]]'s fleet" at "FAST+" with 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | * Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} | ||
+ | **See [[Speed|here]] for more details on how to achieve FAST+. | ||
+ | |||
+ | <!-- | ||
+ | * STF: '''1-2CA(V), 1-3CL, 1-4DD + 0-1CA, 1CL, 0-1CLT, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | * Route: {{MapRoute|2||G|blue|H|pink|C|darkorange|K|pink|M1|blue|M2|blue|M3|red}} | ||
+ | **(F)BB(V) or CV(B/L) or not allowed in this comp. | ||
+ | **This fleet does not require all the maneuvers of the previous one, but is lighter and may struggle on this step. | ||
+ | **This method only works before Phase 3 unlock. | ||
+ | --> | ||
+ | </tabber> | ||
+ | |||
+ | ==Phase 3 - Boss== | ||
+ | <tabber> | ||
+ | |-|STF= | ||
+ | * STF: '''3(F)BB(V), 2CVL, 1CA(V)/CL + 1CL, 1-2CA/CLT, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | ||
+ | * Route: {{MapRoute|3||R|blue|S|pink|T|red|V|red|X|red}} | ||
+ | |-|SF= | ||
+ | * [[Striking Force Fleet]]: '''0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | ||
+ | * [[Striking Force Fleet]]: '''0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | ||
+ | * [[Striking Force Fleet]]: '''1CL, 6DD (FAST)''' [[File:{{ROOTPAGENAME}} Tag 5.png|30px]] | ||
+ | * Route: {{MapRoute|3||R|blue|S|pink|U|red|V|red|X|red}} | ||
+ | **Those fleets are only advised for gimmicks clearing | ||
</tabber> | </tabber> | ||
− | ==Debuff== | + | *If the [[#Phase 2.7 - Unlock the Shortcuts]] is not cleared yet, the routing might be a bit longer. |
+ | * LBAS range: 5 | ||
+ | *LoS check: ? | ||
+ | *AP/AS: 101/225 Hard | ||
+ | ** Bringing an [[AACI]] capable ship is recommended to pass through the air node and against the boss. | ||
+ | **Using a {{Smoke}} '''[[Smoke]]''' on node {{MapRoute|V|red}} can help surviving it. | ||
+ | *Using any CTF or TCF will off route on starting point 2. | ||
+ | |||
+ | ==Phase 3.5 - Debuff== | ||
Once LD has been reached, the following steps have to be performed to debuff the boss | Once LD has been reached, the following steps have to be performed to debuff the boss | ||
+ | {|class="wikitable" | ||
+ | ! !! F!! Q!! U!! V!! M3!! LBAS | ||
+ | |- | ||
+ | | Hard|| S|| A+|| S|| S|| S|| AS | ||
+ | |- | ||
+ | | Medium|| ?|| ?|| ?|| ?|| ?|| ? | ||
+ | |- | ||
+ | | Easy|| ?|| ?|| ?|| ?|| ?|| ? | ||
+ | |- | ||
+ | | Casual|| ?|| ?|| ?|| ?|| ?|| ? | ||
+ | |} | ||
+ | |||
+ | <tabber> | ||
+ | |-|Node F= | ||
+ | * Refer to [[#Phase 1 - TP]]'s fleet for composition and routing. | ||
+ | |||
+ | |-|Node Q= | ||
+ | * Refer to [[#Phase 2 - Boss]]'s fleet for composition and routing. | ||
+ | |||
+ | |-|Node U= | ||
+ | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. | ||
+ | * Lighter fleets better route to U. | ||
+ | *LBAS range: 6 | ||
+ | |||
+ | |-|Node V= | ||
+ | * Refer to [[#Phase 3 - Boss]]'s fleet for composition and routing. | ||
+ | *LBAS range: 6 | ||
+ | |-|Node M3= | ||
+ | * Refer to [[#Phase 2.7 - Unlock the Shortcuts]]'s fleet for composition and routing. | ||
+ | |-|Node LBAS= | ||
+ | {|class="wikitable" | ||
+ | ! !! AS | ||
+ | |- | ||
+ | |Hard || 498 | ||
+ | |- | ||
+ | |Medium|| ? | ||
+ | |- | ||
+ | |Easy || 343 | ||
+ | |- | ||
+ | |Casual|| 254 | ||
+ | |} | ||
+ | </tabber> | ||
Once Debuff is complete the CG will change to the following: | Once Debuff is complete the CG will change to the following: |
Latest revision as of 01:48, 24 August 2023
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-4 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-4 Branching Rules (Start Point 1) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
A |
A1 |
Does not meet the requirements to go to A2 or B |
A2 |
| |
B |
| |
B |
C |
|
C1 |
| |
C |
C1 |
Fixed routing |
D |
E |
|
F |
|
E-4 Branching Rules (Start Point 2) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
C |
K |
Fixed routing |
G |
H |
Active Branching |
I | ||
H |
C |
|
J |
| |
J |
L |
|
M |
| |
K |
L |
|
M |
| |
M1 |
| |
M2 |
M3 |
Active Branching |
P | ||
N |
O |
|
P |
| |
Q |
|
E-4 Branching Rules (Start Point 3) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
R |
R1 |
|
R2 |
| |
S |
| |
S |
T |
|
U |
| |
T |
U |
|
V |
| |
V |
W |
|
X |
|
Jiga's Guide
Map overview
E4 is a single/Striking Force/Combined fleet three-phase map consisting of one transport and two boss phases.
- 2 LBAS are available on this map:
- Initially, only 1 can be set on Sortie, the other being limited to Defense,
- After Phase 1, both can be set on Sortie.
- This map uses 3 locks:
- "Airstrike Supported Battle" nodes are present on A1 C R1
Phase 1 - TP
Phase 1 is a "Transport Operation":
Phase 2 - Boss
- CTF: 2(F)BB(V), 2-3CV(B), 1-2CAV/CL + 1-2CL, 0-2CA/CLT, 3-4DD
- A fleet mixing CV for air power, and 2BB that should utilize a Special Attack
- CTF: 3CV(B), 1CVL, 1CAV, 1CL + 2FBB, 1CLT, 1CL, 2DD
- A fleet mixing CV for air power, and 2FBB in the escort that should utilize a Kongou-class Touch
- Route: 2 G I J M N Q
- LBAS range: 8
- LoS check: ?
- AP/AS: 302/678 Hard
- At least 2CL are required to route J M
- Bringing an AACI capable ship is recommended to pass through the air node and against the boss.
Phase 2.3 - Unlock the Boss Node
Once phase 2 cleared, the following steps have to be performed to unlock the Q Boss:
T | U | |
---|---|---|
Hard | S x2 | S x3 |
Medium | S x2 | S x1 |
Easy | ? | ? |
Casual | ? | ? |
It is possible to clear both requirements in one run, using the long route.
- Refer to #Phase 3 - Boss's Striking Force fleet for composition and routing.
- LBAS range: 7
- Refer to #Phase 3 - Boss's Striking Force fleet for composition and routing.
- LBAS range: 6
Phase 2.7 - Unlock the Shortcuts
Once the Q Boss unlocked, the following steps have to be performed to unlock the shortcuts:
F | Q | M3 | |
---|---|---|---|
Hard | S | S | S |
Medium | S | S | S |
Easy | S | S | S |
Casual | ? | ? | ? |
- Refer to #Phase 1 - TP's fleet for composition and routing.
- Refer to #Phase 2 - Boss's fleet for composition and routing.
The following need to be completed to reach node M3:
- Assemble a CTF with 11 ships "FAST+" AND 1 ship "SLOW",
- Equip the flagship with the FCF FCF,
- It is possible to not use any FCF, and just let the SLOW ship sink,
- The SLOW ship should be "heavily damaged" (taiha), with 1 Repair Personnel
,
- After reaching node C, evacuate the SLOW ship on either C or K,
- The fleet is the FAST+ and can route to M3
- CTF: "#Phase 2 - Boss's fleet" at "FAST+" with 1SS(V)
- Route: 2 G H C K M1 M2 M3
- See here for more details on how to achieve FAST+.
Phase 3 - Boss
- Striking Force Fleet: 0-2(F)BB(V), 1CVL, 1CAV/CL, 3-5DD (FAST)
- Striking Force Fleet: 0-1FBB, 1CVL, 1CAV/CLT, 1CL, 3-4DD (FAST)
- Striking Force Fleet: 1CL, 6DD (FAST)
- Route: 3 R S U V X
- Those fleets are only advised for gimmicks clearing
- If the #Phase 2.7 - Unlock the Shortcuts is not cleared yet, the routing might be a bit longer.
- LBAS range: 5
- LoS check: ?
- AP/AS: 101/225 Hard
- Using any CTF or TCF will off route on starting point 2.
Phase 3.5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss
F | Q | U | V | M3 | LBAS | |
---|---|---|---|---|---|---|
Hard | S | A+ | S | S | S | AS |
Medium | ? | ? | ? | ? | ? | ? |
Easy | ? | ? | ? | ? | ? | ? |
Casual | ? | ? | ? | ? | ? | ? |
- Refer to #Phase 1 - TP's fleet for composition and routing.
- Refer to #Phase 2 - Boss's fleet for composition and routing.
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- Lighter fleets better route to U.
- LBAS range: 6
- Refer to #Phase 3 - Boss's fleet for composition and routing.
- LBAS range: 6
- Refer to #Phase 2.7 - Unlock the Shortcuts's fleet for composition and routing.
AS | |
---|---|
Hard | 498 |
Medium | ? |
Easy | 343 |
Casual | 254 |
Once Debuff is complete the CG will change to the following:
Abyssal Kushiro Cloud Princess |
---|
YY's Guide
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??