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{{Formula
 
{{Formula
 
|Title=Expedition Gain Formula
 
|Title=Expedition Gain Formula
|Math=\text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times ( 1 + 0.01 \times \text{Avg}_\bigstar ) \times \text{MIN} \Big[ \sum^{\text{ All DLC } } \text{Mod}_\text{DLC} ; 0.2 \Big]
+
|Math=\text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base} \times  
  \big\rfloor
+
\Big( 1 + \text{MIN} \Big[ \sum^{\text{ All DLC } } \text{Mod}_\text{DLC} ; 0.2 \Big] \times ( 1 + 0.01 \times \text{Avg}_\bigstar ) \Big) \times \text{Mod}_\text{GS}
+ \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor
+
  \big\rfloor  
 +
+ \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor
 
|Var=<math>\text{Gain}_\text{Base}</math> the base gain of the expedition given in the tables below.
 
|Var=<math>\text{Gain}_\text{Base}</math> the base gain of the expedition given in the tables below.
 
*<math>\text{Mod}_\text{GS}</math> being '''1.5''' if it is a {{TextGlow|'''"Great Success" (GS) (大成功)'''|black|text-colour=gold|glow-size=1px}} and '''1''' otherwise.
 
*<math>\text{Mod}_\text{GS}</math> being '''1.5''' if it is a {{TextGlow|'''"Great Success" (GS) (大成功)'''|black|text-colour=gold|glow-size=1px}} and '''1''' otherwise.

Revision as of 21:35, 15 August 2023

Expedition gain formula

The primary resources (FuelAmmunitionSteelBauxite) rewarded by expedition is summarized by the following formula:

Expedition Gain Formula
[math]\displaystyle{ \text{Gain}_\text{Total} = \big\lfloor \text{Gain}_\text{Base} \times \Big( 1 + \text{MIN} \Big[ \sum^{\text{ All DLC } } \text{Mod}_\text{DLC} ; 0.2 \Big] \times ( 1 + 0.01 \times \text{Avg}_\bigstar ) \Big) \times \text{Mod}_\text{GS} \big\rfloor + \big\lfloor \text{Gain}_\text{Base} \times \text{Mod}_\text{GS} \times \text{Mod}_\text{Toku DLC} \big\rfloor }[/math]
With
  • [math]\displaystyle{ \text{Gain}_\text{Base} }[/math] the base gain of the expedition given in the tables below.
  • [math]\displaystyle{ \text{Mod}_\text{GS} }[/math] being 1.5 if it is a "Great Success" (GS) (大成功) and 1 otherwise.
  • [math]\displaystyle{ \text{Mod}_\text{DLC} }[/math] the bonus given by Landing Equipments:
Landing Equipment Bonus
Type Name [math]\displaystyle{ \text{Mod}_\text{DLC} }[/math]
Ship Kinu Kai NiKinu Kai Ni 0.05
Landing Craft Daihatsu Landing CraftDaihatsu Landing Craft
Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Armed DaihatsuArmed Daihatsu 0.03
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
SoukouteiSoukoutei (Armored Boat Class)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
0.02
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank 0.01
Landing Craft Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
0
Drum Canister DrumsDrum Canister (Transport Use)
  • [math]\displaystyle{ \text{Avg}_\bigstar }[/math] the average number of Improved on "Landing Equipment".
    • Landing Craft with a [math]\displaystyle{ \text{Mod}_\text{DLC} }[/math] of 0 are not counted.
    • Which means that Kinu Kai Ni is counted as a 0Improved craft.
  • [math]\displaystyle{ \text{Mod}_\text{Toku DLC} }[/math] is a bonus added based on the number of Toku Daihatsu Landing CraftToku Daihatsu Landing Craft and Daihatsu Landing CraftDaihatsu Landing Craft in the fleet, as per follows:
[math]\displaystyle{ \text{Mod}_\text{Toku DLC} }[/math]
0 Daihatsu 1 Daihatsu 2 Daihatsu 3 Daihatsu 4+ Daihatsu
1 Toku 0.02
2 Toku 0.04
3 Toku 0.05 0.05 0.052 0.054 0.054
4+ Toku 0.054 0.056 0.058 0.059 0.06
Notes
  • The maximum is 1.28[math]\displaystyle{ \times \text{Gain}_\text{Base} }[/math]