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Difference between revisions of "Special Attacks/Submarine Touch"
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* The attack power is postcapped and unaffected by formation, engagement, nor damage cap. | * The attack power is postcapped and unaffected by formation, engagement, nor damage cap. | ||
* A rough damage formula per Submarine attack is: | * A rough damage formula per Submarine attack is: | ||
− | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | |
− | + | |valign="center"| <math>\text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} )</math> | |
− | + | <math>\text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} )</math> | |
− | + | |} | |
− | + | ;With | |
− | + | *<math>\text{DMG}</math> the damage result for day and night battle respectively, | |
− | + | *<math>\text{FP}</math> the submarine's '''Firepower''' {{Firepower}} stat, | |
− | + | *<math>\text{TP}</math> the submarine's '''Torpedo''' {{Torpedo}} stat, | |
+ | *<math>\text{LV}</math> the submarine's '''Level'''. | ||
+ | **<math>1.2 + 0.04 \times \sqrt{LV} = 1.6</math> at Lv 100. | ||
|-|Cost= | |-|Cost= |
Revision as of 12:32, 9 August 2023
Special Attack involving a submarine tender
leading a fleet of at least two submarines.
- The flagship must be a submarine tender (AS)
at Lv 30+,- She must not be more than moderately damaged (中破).
- Two among the 2nd, 3rd, and 4th ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV),
- At least two SS(V) must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet must be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon or Line Abreast,
- At least one Submarine Supply Material must be available in the inventory.
- Two SS(V) will launch a torpedo strike.
- The number of attacks per Touch is random from 2 to 4.
- The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
- A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math] |
- With
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
- [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.
- One Submarine Supply Material will be consumed for EACH battle the Touch triggers in.
- It does not consume any extra ammo.
- It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
- It can trigger in both day and night for the same battle.
- It can be activated multiple times per sortie.
Regular |
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Seasonal |