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Difference between revisions of "Special Attacks/Colorado-class Touch"

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|-|Trigger Rate=
 
|-|Trigger Rate=
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* Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>https://docs.google.com/spreadsheets/d/1WM9aEgxE5ZV5aGoCp1tzM0ZX2CugILIPtSeigHPhp80/edit#gid=1646567925</ref>
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** If all three ships are lv.99 the trigger rate is around 52%~60%.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can be triggered even if artillery spotting fails to activate.
 
* Can only be activated '''once per sortie'''.
 
* Can only be activated '''once per sortie'''.
 
* Has a chance to trigger every time Colorado takes a turn at shelling.  
 
* Has a chance to trigger every time Colorado takes a turn at shelling.  
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
 
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.
* Trigger rate is affected by Colorado's luck {{Luck}} stat.
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<references/>
  
 
|-|Special CG=
 
|-|Special CG=

Revision as of 15:23, 12 June 2022

Colorado has a special attack that targets 3 enemies:

  • Colorado must be the flagship.
    • Secretary for combined fleets.
    • She must not be more than lightly damaged (小破).
  • The 2nd and 3rd ships in the fleet must be battleships.
    • They must not be heavily damaged (大破).
  • There must be 6 or more surface ships in the fleet.
    • There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
    • There must be no surface ship in the fleet sunk or retreated via Command Facility FCFFleet Command Facility
      Striking Force Fleet Command Facility
      during sortie causing remaining < 6. Ships in the escort fleet are not affected.

If triggered:

  • Colorado will do a 1st attack,
  • The 2nd ship will do a 2nd attack,
  • The 3rd ship will do a 3rd attack.
  • Each attack target a ship at random.
Equipment 2nd and 3rd Big7Nagato
Mutsu
Nelson
2nd Big7Nagato
Mutsu
Nelson
3rd Big7Nagato
Mutsu
Nelson
No Big7Nagato
Mutsu
Nelson
Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 Attack 3 Attack 1 Attack 2 & 3
No Bonus Equipment 1.79 1.59 2.17 1.56 1.38 1.61 1.50 1.32 1.55 1.30 1.15
RADARRadar Only 2.06 1.83 2.50 1.79 1.59 1.85 1.72 1.52 1.79 1.50 1.32
Armor-Piercing ShellAP Only 2.42 2.14 2.93 2.11 1.86 2.17 2.02 1.79 2.10 1.76 1.55
Armor-Piercing ShellAP + RADARRadar 2.79 2.46 3.37 2.42 2.14 2.50 2.32 2.05 2.41 2.02 1.79

The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.

  • Only ships equipped with those equipment will get a bonus for their attack(s).

  • All three ships involved consume additional ammunition when triggered:
Fleet type Triggering type Additional ammo consumption
Single Day battle (no night battle) 10%
Day battle (with night battle) 15%
Night battle (after day battle) 15%
Night battle Node 5%
Combined Day battle (no night battle) 0%
Day battle (with night battle) 10%
Night battle (after day battle) 10%

  • Trigger rate is affected by the Level and luck Luck stat of the participating ships.[1]
    • If all three ships are lv.99 the trigger rate is around 52%~60%.
  • Can be triggered even if artillery spotting fails to activate.
  • Can only be activated once per sortie.
  • Has a chance to trigger every time Colorado takes a turn at shelling.
    • In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.