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Difference between revisions of "Special Attacks/Colorado-class Touch"
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|-|Trigger Rate= | |-|Trigger Rate= | ||
+ | * Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships.<ref>https://docs.google.com/spreadsheets/d/1WM9aEgxE5ZV5aGoCp1tzM0ZX2CugILIPtSeigHPhp80/edit#gid=1646567925</ref> | ||
+ | ** If all three ships are lv.99 the trigger rate is around 52%~60%. | ||
* Can be triggered even if artillery spotting fails to activate. | * Can be triggered even if artillery spotting fails to activate. | ||
* Can only be activated '''once per sortie'''. | * Can only be activated '''once per sortie'''. | ||
* Has a chance to trigger every time Colorado takes a turn at shelling. | * Has a chance to trigger every time Colorado takes a turn at shelling. | ||
** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ** In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle. | ||
− | + | <references/> | |
|-|Special CG= | |-|Special CG= |
Revision as of 15:23, 12 June 2022
Colorado has a special attack that targets 3 enemies:
- Colorado must be the flagship.
- Secretary for combined fleets.
- She must not be more than lightly damaged (小破).
- The 2nd and 3rd ships in the fleet must be battleships.
- They must not be heavily damaged (大破).
- There must be 6 or more surface ships in the fleet.
- There must be no submarine in 6-ship fleets. In 7-ship fleets, only 1 submarine is allowed.
- There must be no surface ship in the fleet sunk or retreated via FCF
during sortie causing remaining < 6. Ships in the escort fleet are not affected.
- In single fleet, Echelon needs to be selected.
- In a combined fleet, Cruising Formation 2 needs to be selected.
If triggered:
- Colorado will do a 1st attack,
- The 2nd ship will do a 2nd attack,
- The 3rd ship will do a 3rd attack.
- Each attack target a ship at random.
Equipment | 2nd and 3rd Big7 |
2nd Big7 |
3rd Big7 |
No Big7 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Attack 1 | Attack 2 | Attack 3 | Attack 1 | Attack 2 | Attack 3 | Attack 1 | Attack 2 | Attack 3 | Attack 1 | Attack 2 & 3 | |
No Bonus Equipment | 1.79 | 1.59 | 2.17 | 1.56 | 1.38 | 1.61 | 1.50 | 1.32 | 1.55 | 1.30 | 1.15 |
Radar Only | 2.06 | 1.83 | 2.50 | 1.79 | 1.59 | 1.85 | 1.72 | 1.52 | 1.79 | 1.50 | 1.32 |
AP Only | 2.42 | 2.14 | 2.93 | 2.11 | 1.86 | 2.17 | 2.02 | 1.79 | 2.10 | 1.76 | 1.55 |
AP + Radar | 2.79 | 2.46 | 3.37 | 2.42 | 2.14 | 2.50 | 2.32 | 2.05 | 2.41 | 2.02 | 1.79 |
The equipment bonuses do not stack further than 1 radar and/or 1 AP shell.
- Only ships equipped with those equipment will get a bonus for their attack(s).
- All three ships involved consume additional ammunition when triggered:
Fleet type | Triggering type | Additional ammo consumption |
---|---|---|
Single | Day battle (no night battle) | 10% |
Day battle (with night battle) | 15% | |
Night battle (after day battle) | 15% | |
Night battle Node | 5% | |
Combined | Day battle (no night battle) | 0% |
Day battle (with night battle) | 10% | |
Night battle (after day battle) | 10% |
- Trigger rate is affected by the Level and luck stat of the participating ships.[1]
- If all three ships are lv.99 the trigger rate is around 52%~60%.
- Can be triggered even if artillery spotting fails to activate.
- Can only be activated once per sortie.
- Has a chance to trigger every time Colorado takes a turn at shelling.
- In single fleet, if it fails to trigger in day battle, there is a chance to trigger it in the follow-up night battle.