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Difference between revisions of "Special Attacks/Submarine Touch"
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**If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle. | **If the Touch triggers twice in a battle, only a single {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for this battle. | ||
**If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered. | **If the Touch triggers in multiple nodes, one {{Card|Submarine Supply Material|type=Item|size=30x30px}} will be consumed for each node it is triggered. | ||
+ | *It does '''not''' cost any extra ammo if triggered. | ||
|-|Trigger Rate= | |-|Trigger Rate= |
Revision as of 18:47, 25 April 2022
Special Attack involving a submarine tender
leading a fleet of at least two submarines.
- The flasgship must be a submarine tender
(AS) at Lv 30+,- She must not be more than moderately damaged (中破).
- Two among the 2nd, 3rd, and 4th ships must be submarines (SS/SSV),
- At least two SS(V) must not be more than lightly damaged (小破),
- If all 3 ships are SS(V), the 2nd and 4th ones will attack, if one of them is moderately damaged (中破), the 3rd one will attack instead.[1]
- The fleet can be a single fleet or a Striking Force Fleet,
- The formation needs to be either Echelon or Line Abreast,
- At least one Submarine Supply Material must be available in the inventory.
- Two SS(V) will launch a torpedo strike.
- The number of attacks per Touch is random from 2 to 4.
- The attack power is postcapped and unaffected by formation, engagement, nor damage cap.
- A rough damage formula per Submarine attack is:
- [math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]
- [math]\displaystyle{ \text{DMG}_\text{night} = (\text{FP + TP}) \times (1.2 + 0.04 \times \sqrt{LV}) }[/math]
- With:
- [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
- [math]\displaystyle{ \text{FP} }[/math] the submarine's firepower stat,
- [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo stat,
- [math]\displaystyle{ \text{LV} }[/math] the submarine's level.
- One Submarine Supply Material will be consumed for EACH battle the Touch triggers in.
- It does not cost any extra ammo if triggered.
- It has a chance to trigger every time the AS takes a turn at shelling. If it fails to trigger during the day battle, there is a chance to trigger it in the follow-up night battle.
- It can trigger in both day and night for the same battle.
- It can be activated multiple times per sortie.
Regular |
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Seasonal |