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Cap
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This article is a disambiguation page for Cap
Please use the following links below to direct to the element of interest. |
All the "cap" in the game. For any value, caps can be:
- "Soft-caps", that once reached, will increase in diminishing returns,
- "Hard-caps", the top most a value can reach.
Some values have no cap, some have either a soft or a hard cap, and others have both caps.
Value | Caps | Notes | |
---|---|---|---|
Soft | Hard | ||
Player Slots | |||
Ship Slots | 100 (base) | 640 | 54 Shop purchases + 143 free equipment slots |
Equipment Slots | 500 (base) | 2 803 | |
Fleet Saving Presets | 3 (base) | 19 | 16 Keys needed |
Equipment Set-ups Saving Presets | 4 (base) | 16 | 6 Keys needed |
Repairs docks Construction docks |
2 (base) | 4 | 2 Keys needed for each |
Resources | |||
Primary Resources (///) | (HQ + 3) x 250 | 350 000 | A bug allows to go beyond the hard-cap |
Furniture Coins | - | 300 000 | |
Secondary Resources (///) | - | 3 000 | |
Construction Corps () Seasonal Items (e.g. ) |
- | 99 | Most limited items are limited by how many are given during their availability period |
Special Resources (e.g. ) | - | ? | Unknown exactly (beyond 25 000 at least) |
General Gameplay | |||
HQ level | - | 120 | At 15 000 000 xp |
HQ experience | - | 396 000 000 | |
Ship level | 99 | 180 | Normal cap and married cap |
PVP Experience gain | 500 | - | |
Ship stats Normal & Luck Modernization (////) |
- | Ship-to-ship dependant | |
Modernization ASW | - | 9 | |
Modernization HP | - | 2 | Limited by each ship's own cap and marriage |
Combat | |||
Day Shelling Damage | 220 | - | |
Night Battle Damage | 360 | - | |
LBAS, Support, ASW, & Airstrike Damage | 170 | - | |
Opening & closing torpedo salvos Damage | 180 | - | |
Damage Displayed | 0 | 9999 | Damage of 0 are displayed as "miss" |
Evasion | 40 (1st cap) 65 (2nd cap) |
- | |
Hit Rate | - | min: 11 max: 97 |
Morale and Proficiency can go past these caps. |
Luck for Night Cut-in trigger rate | 50 | - |