Line 254: |
Line 254: |
| |- | | |- |
| |Shelling (Carriers) | | |Shelling (Carriers) |
− | |(Firepower + Torpedo) × 1.5 + Dive Bomb × 2 + 55 | + | | {(Firepower + Torpedo + Effective Bonus (Shelling) + [Dive Bomb × 1.3]) × 1.5} + 55 |
| |This is also the formula for Land-Based Abyssal ships during shelling rounds. (Uses the standard Night Battle formula at night.) | | |This is also the formula for Land-Based Abyssal ships during shelling rounds. (Uses the standard Night Battle formula at night.) |
| |- | | |- |
| |Shelling (Others) | | |Shelling (Others) |
− | |Firepower + 5 | + | |Firepower + Effective Bonus (Shelling) + 5 |
| | | | | |
| |- | | |- |
| |Torpedo | | |Torpedo |
− | |Torpedo + 5 | + | |Torpedo + Effective Bonus (Torpedo) + 5 |
| |Applies to both Opening and Closing Torpedo Salvo. | | |Applies to both Opening and Closing Torpedo Salvo. |
| *Closing torpedo salvo will not be performed if innate Torpedo is 0 even if the ship is of a class that normally can. | | *Closing torpedo salvo will not be performed if innate Torpedo is 0 even if the ship is of a class that normally can. |
| |- | | |- |
| |Anti-sub warfare | | |Anti-sub warfare |
− | |Bonus × (Floor(Base Ship ASW / 5) + 2 × Equipment ASW + Type) | + | |√(Base Ship ASW) × 2 + Equipment ASW × 1.5 + Effective Bonus (ASW) + Ship Class Constant |
− | |Type: 25 if Sonar/Depth Charge (DD, CL), 10 if aircraft (AV, CVL, CAV, BBV)<br>Bonus: 1.15 if both Sonar and Depth Charge are equipped, 1.0 otherwise. | + | |Ship Class Constant: 13 for DD/CL/CLT, 8 for CAV/BBV/AV/CVL/LHA |
− | *Recon plane's ASW stat is counted as Base Ship ASW instead of Equipment ASW. | + | *ASW stat for recon planes and radars are not counted at all for ASW damage. |
− | *Will not be performed if innate ASW is 0 and no equipment with +ASW is equipped. | + | *Even if sonars, depth charges, and other equipments with +ASW values are equipped, if the ship's innate ASW is 0 and no seaplane bomber, [[Ka-type Observation Autogyro|autogyro]], or [[Type 3 Spotter/Liaison (ASW)|ASW liaison]] equipped, the ship will not carry out ASW. (Example: Ooyodo, Chitose, Chiyoda, BBVs) |
| |- | | |- |
| |Night Battle | | |Night Battle |
− | |Firepower + Torpedo | + | |Firepower + Torpedo + Effective Bonus (Firepower) + Effective Bonus (Torpedo) |
| |This is the formula for all ships participating in night combat (including [[Standard Carrier Wo-Class#Flagship|Standard Carrier Wo-Class Flagship]] and [[Light Carrier Nu-Class#Flagship|Light Carrier Nu-Class Flagship]]). | | |This is the formula for all ships participating in night combat (including [[Standard Carrier Wo-Class#Flagship|Standard Carrier Wo-Class Flagship]] and [[Light Carrier Nu-Class#Flagship|Light Carrier Nu-Class Flagship]]). |
| *Formation Damage Modifier and Engagement Form Modifier does not apply (exception: ASW damage in a Night Battle Only node applies both). | | *Formation Damage Modifier and Engagement Form Modifier does not apply (exception: ASW damage in a Night Battle Only node applies both). |
| |} | | |} |
− | * According to wikiwiki, multiple SONAR/Depth charges do not boost the ASW Bonus (i.e. 2 of each still makes the bonus 1.15)
| |
| | | |
| ===<u>Pre-Cap Modifiers</u>=== | | ===<u>Pre-Cap Modifiers</u>=== |