Line 280: |
Line 280: |
| ===<u>Pre-Cap Modifiers</u>=== | | ===<u>Pre-Cap Modifiers</u>=== |
| These are the factors directly applied to your ship's attack power. | | These are the factors directly applied to your ship's attack power. |
− | * [[Combat#Formation Selection|Formation Modifier]] (see "Damage modifier") | + | * [[#Formation Selection|Formation Modifier]] (see "Damage modifier") |
− | * [[Combat#Engagement Form Modifier|Engagement Modifier]] | + | * [[#Engagement Form Modifier|Engagement Modifier]] |
− | * [[Combat#Ship.27s_Health_Modifier|Health Modifier]] | + | * [[#Ship.27s Health Modifier|Health Modifier]] |
− | * [[Combat#Night_Attack_Modifier|Night Attack Modifier]] | + | * [[#Bonus Against Installation|Bonus Against Installation]] |
− | Effects from the modifiers are multiplied cumulatively. | + | * [[#ASW Synergy|ASW Synergy]] |
| + | * [[#Night_Attack_Modifier|Night Attack Modifier]] |
| + | Effects from the modifiers are multiplied cumulatively. Formation Modifier, Engagement Modifier, and Health Modifier are applied sequentially. |
| | | |
| ====Ship's Health Modifier==== | | ====Ship's Health Modifier==== |
Line 302: |
Line 304: |
| |} | | |} |
| These modifiers do not affect Aerial Combat. | | These modifiers do not affect Aerial Combat. |
| + | |
| + | ====Bonus Against Installation==== |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="text-align:center;" |Equipped with |
| + | ! scope="col" style="text-align:center;" |Modifier |
| + | |- |
| + | | [[Type 3 Shell]] |
| + | | style="text-align:center;" |250% |
| + | |- |
| + | | [[WG42 (Wurfgerät 42)]] |
| + | | style="text-align:center;" |?% |
| + | |- |
| + | | Neither |
| + | | style="text-align:center;" |100% |
| + | |} |
| + | This bonus applies against Installation-Type abyssal ships. |
| + | |
| + | ====ASW Synergy==== |
| + | {| class="wikitable" |
| + | |- |
| + | ! scope="col" style="text-align:center;" |Equipped Both Depth Charge and Sonar? |
| + | ! scope="col" style="text-align:center;" |Modifier |
| + | |- |
| + | | Yes |
| + | | style="text-align:center;" |115% |
| + | |- |
| + | | No |
| + | | style="text-align:center;" |100% |
| + | |} |
| + | Having 2 sets of sonars and depth charges does not increase the synergy bonus. |
| | | |
| ==== Night Attack Modifier ==== | | ==== Night Attack Modifier ==== |
| [[File:night_cut_in.png|thumb|An example of a cut-in]] | | [[File:night_cut_in.png|thumb|An example of a cut-in]] |
− | [[Combat#Night_Battle_Special_Attacks|Certain Equipment setups]] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power. | + | [[#Night_Battle_Special_Attacks|Certain Equipment setups]] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power. |
| | | |
| The ship must be able to participate in the night battle in order to trigger the special attacks. | | The ship must be able to participate in the night battle in order to trigger the special attacks. |
Line 316: |
Line 349: |
| |- | | |- |
| |style="text-align:center;"|Special Attack <br/>(Double Attack and Cut-In Attack) | | |style="text-align:center;"|Special Attack <br/>(Double Attack and Cut-In Attack) |
− | |style="text-align:center;"|120% for Double Attack. <br/>Varies for Cut-In Attack depending on type. <br/>See [[Combat#Night_Battle_Special_Attacks|here]] for details. | + | |style="text-align:center;"|120% for Double Attack. <br/>Varies for Cut-In Attack depending on type. <br/>See [[#Night Battle Special Attacks|here]] for details. |
− | |style="text-align:center;"|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead. | + | |style="text-align:center;"|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead.<br>Damage cap applied to each attack separately for Double Attack and Cut-In Attacks that calculates damage twice (such as Torpedo Cut-In). |
| |- | | |- |
| |style="text-align:center;"|Normal | | |style="text-align:center;"|Normal |
| |style="text-align:center;"|100% | | |style="text-align:center;"|100% |
− | |style="text-align:center;"|Usually a failed Cut-In or Double Attack check | + | |style="text-align:center;"| |
| |- | | |- |
| |style="text-align:center;"|Anti-Submarine | | |style="text-align:center;"|Anti-Submarine |
| |style="text-align:center;"|0% for regular map nodes <br/>[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes. | | |style="text-align:center;"|0% for regular map nodes <br/>[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes. |
− | |style="text-align:center;"|This results in scratch damage against submarines during normal nodes. <br/>[[Combat#Engagement_Form_Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes. | + | |style="text-align:center;"|This results in scratch damage against submarines during normal night battles. <br/>[[#Engagement Form Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes. |
| |} | | |} |
| | | |