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===<u>Pre-Cap Modifiers</u>===
 
===<u>Pre-Cap Modifiers</u>===
 
These are the factors directly applied to your ship's attack power.
 
These are the factors directly applied to your ship's attack power.
* [[Combat#Formation Selection|Formation Modifier]] (see "Damage modifier")
+
* [[#Formation Selection|Formation Modifier]] (see "Damage modifier")
* [[Combat#Engagement Form Modifier|Engagement Modifier]]
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* [[#Engagement Form Modifier|Engagement Modifier]]
* [[Combat#Ship.27s_Health_Modifier|Health Modifier]]
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* [[#Ship.27s Health Modifier|Health Modifier]]
* [[Combat#Night_Attack_Modifier|Night Attack Modifier]]
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* [[#Bonus Against Installation|Bonus Against Installation]]
Effects from the modifiers are multiplied cumulatively.
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* [[#ASW Synergy|ASW Synergy]]
 +
* [[#Night_Attack_Modifier|Night Attack Modifier]]
 +
Effects from the modifiers are multiplied cumulatively. Formation Modifier, Engagement Modifier, and Health Modifier are applied sequentially.
    
====Ship's Health Modifier====
 
====Ship's Health Modifier====
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|}
 
|}
 
These modifiers do not affect Aerial Combat.
 
These modifiers do not affect Aerial Combat.
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 +
====Bonus Against Installation====
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{| class="wikitable"
 +
|-
 +
! scope="col" style="text-align:center;" |Equipped with
 +
! scope="col" style="text-align:center;" |Modifier
 +
|-
 +
| [[Type 3 Shell]]
 +
| style="text-align:center;" |250%
 +
|-
 +
| [[WG42 (Wurfgerät 42)]]
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| style="text-align:center;" |?%
 +
|-
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| Neither
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| style="text-align:center;" |100%
 +
|}
 +
This bonus applies against Installation-Type abyssal ships.
 +
 +
====ASW Synergy====
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{| class="wikitable"
 +
|-
 +
! scope="col" style="text-align:center;" |Equipped Both Depth Charge and Sonar?
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! scope="col" style="text-align:center;" |Modifier
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|-
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| Yes
 +
| style="text-align:center;" |115%
 +
|-
 +
| No
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| style="text-align:center;" |100%
 +
|}
 +
Having 2 sets of sonars and depth charges does not increase the synergy bonus.
    
==== Night Attack Modifier ====
 
==== Night Attack Modifier ====
 
[[File:night_cut_in.png|thumb|An example of a cut-in]]
 
[[File:night_cut_in.png|thumb|An example of a cut-in]]
[[Combat#Night_Battle_Special_Attacks|Certain Equipment setups]] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power.
+
[[#Night_Battle_Special_Attacks|Certain Equipment setups]] have a chance to trigger special attacks at night, giving boost to both attack power and accuracy. This stage is usually the most rewarding / dangerous because both sides have drastically increased attack power.
    
The ship must be able to participate in the night battle in order to trigger the special attacks.
 
The ship must be able to participate in the night battle in order to trigger the special attacks.
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|-
 
|-
 
|style="text-align:center;"|Special Attack <br/>(Double Attack and Cut-In Attack)
 
|style="text-align:center;"|Special Attack <br/>(Double Attack and Cut-In Attack)
|style="text-align:center;"|120% for Double Attack. <br/>Varies for Cut-In Attack depending on type. <br/>See [[Combat#Night_Battle_Special_Attacks|here]] for details.
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|style="text-align:center;"|120% for Double Attack. <br/>Varies for Cut-In Attack depending on type. <br/>See [[#Night Battle Special Attacks|here]] for details.
|style="text-align:center;"|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead.
+
|style="text-align:center;"|Any misses on Cut-In Attack and Double Attack becomes scratch damage instead.<br>Damage cap applied to each attack separately for Double Attack and Cut-In Attacks that calculates damage twice (such as Torpedo Cut-In).
 
|-
 
|-
 
|style="text-align:center;"|Normal
 
|style="text-align:center;"|Normal
 
|style="text-align:center;"|100%
 
|style="text-align:center;"|100%
|style="text-align:center;"|Usually a failed Cut-In or Double Attack check
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|style="text-align:center;"|
 
|-
 
|-
 
|style="text-align:center;"|Anti-Submarine
 
|style="text-align:center;"|Anti-Submarine
 
|style="text-align:center;"|0% for regular map nodes <br/>[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes.
 
|style="text-align:center;"|0% for regular map nodes <br/>[[Combat#Formation_Modifier|Formation Modifier]] for Combined Fleet battle nodes and Night Battle nodes.
|style="text-align:center;"|This results in scratch damage against submarines during normal nodes. <br/>[[Combat#Engagement_Form_Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes.
+
|style="text-align:center;"|This results in scratch damage against submarines during normal night battles. <br/>[[#Engagement Form Modifier|Engagement Form modifiers]] will apply for Combined Fleet battle nodes and Night Battle nodes.
 
|}
 
|}
  
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