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| {| class="wikitable" | | {| class="wikitable" |
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− | ! rowspan="3" scope="col" style="text-align:center;" |Damage = | + | ! style="text-align:center;" |Pre-Cap Attack Power = [[#Base_Attack_Power|Base Attack Power]] + Night Spotting Bonus |
− | ! scope="col" |<center>[[Combat#Base_Attack_Power|Base Attack Power]]<br />x<br />[[Combat#Pre-Cap_Modifiers|Pre-Cap Modifiers]]</center>
| |
− | ! scope="col" |×
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− | ! scope="col" |<center>[[Combat#Post-Cap_Modifiers|Post-Cap Modifiers]]</center>
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− | ! scope="col" | -
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− | ! scope="col" |<center>Enemy Armor</center>
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− | ! scope="col" |×
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− | ! scope="col" |<center>Random Number<br />(between 2/3 ~ 4/3)</center>
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| |- | | |- |
− | ! colspan="7" rowspan="1" scope="col" style="text-align:center;" |× | + | ! style="text-align:center;" |Armor = Enemy Armor × 0.7 + Random(0 ~ Enemy Armor -1) × 0.6 |
| |- | | |- |
− | ! colspan="7" rowspan="1" scope="col" style="text-align:center;" |<center>[[Combat#Remaining_Ammo_Modifier|Remaining Ammo Modifier]]</center> | + | ! style="text-align:center;" |Final Attack Power = {[Pre-Cap Attack Power × [[#Pre-Cap_Modifiers|Pre-Cap Modifiers]]] × [[#Critical_Modifier|Critical Modifier]]} × [[#Post-Cap_Modifiers|Post-Cap Modifiers]] |
| |- | | |- |
− | | colspan="8" |Notes:
| + | ! style="text-align:center;" |Damage = (Final Attack Power - Armor) × [[#Remaining_Ammo_Modifier|Remaining Ammo Modifier]] |
| + | |- |
| + | | Notes: |
| | | |
− | *''If the result is less than 1, it becomes '''scratch damage''', which does 6-14% of current target HP, rounded down (can be rounded to 0).'' | + | *During the calculation for final attack power, the game rounds value down to the nearest integer twice: after pre-cap modifier and after the critical modifier. |
− | *'''''If the pre-cap damage''' (Base Attack Power x Pre-Cap Modifiers)''' exceeds [[Combat#Attack_Power_Cap|a certain cap value]], it will be modified.''''' | + | *''If the result is less than 1, it becomes '''scratch damage''', which does 6-14% of current target HP, rounded down (can be 0).'' |
| + | *'''''If the pre-cap damage''' (Pre-Cap Attack Power x Pre-Cap Modifiers)''' exceeds [[#Attack_Power_Cap|a certain cap value]], it will be modified.''''' |
| *''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.'' | | *''This formula is under constant review and updated accordingly if there any inconsistencies or mistakes happens.'' |
| |} | | |} |