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*Equipment preset deployment must be fixed!
 
*Equipment preset deployment must be fixed!
**It can be improved by separation saves by types (BB with BB, CV with CV, DD with DD…) just like the ship selection tab.
+
**It can be improved by separating saves by ship types (BB with BB, CV with CV, DD with DD…) just like the ship selection tab.
 
**Setups using RE or already equipped equipment not being usable on any ship is a complete nonsense, and should just work as for fleet presets, here only equipping the relevant and available equipment, with just a message warning about that.
 
**Setups using RE or already equipped equipment not being usable on any ship is a complete nonsense, and should just work as for fleet presets, here only equipping the relevant and available equipment, with just a message warning about that.
 
**This would make much more sense than the useless mess currently there, finally adding a real solution for equipment presets.
 
**This would make much more sense than the useless mess currently there, finally adding a real solution for equipment presets.
   −
*A more explanatory crafting system (something that is not some witchcraft recipes like now).
+
*A more explanatory crafting system (something that is not some witchcraft recipes like now),
**Maybe just give some guidelines/probabilities on which class of equipment/ships you are going to craft within a range of resources used.
+
**Maybe just give some guidelines/probabilities on which class of equipment/ships you are going to craft within a range of resources used,
**Make LSC great again! For now, it is just a Maruyuu machine…
+
**Make LSC great again! For now, it is just a Maruyuu machine… with no real purpose for ship building in late-game.
    
*A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
 
*A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
 
*More info about quest rewards, so we can manage our quests to clear.
 
*More info about quest rewards, so we can manage our quests to clear.
   −
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], & [[Shinshuu Maru]]).
+
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], and [[USN]] SS).
**Making the current limited drops "normal" drop is the best way to fix it.
+
**Making the current limited drops "normal" drop is the best way to fix it,
 
**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
 
**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
 
*{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
 
*{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex,
 
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex,
 
**Newer equipments may eventually become obtainable for all, but only several months after introduction,
 
**Newer equipments may eventually become obtainable for all, but only several months after introduction,
**A hard limit to how many "special" equipments can be owned should be introduced to avoid power creep,
+
**"Special/rarer" equipments may be only given a very few times (not including events/ranking) to avoid power creep, as it is already done for some.
**Some rarer equipments may be only given once (not including events/ranking) via upgrade quests as this is already the case for many rare ones.
      
|-|General content=
 
|-|General content=
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**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced.  
 
**We are waiting for the 2nd and 3rd EOs of the main worlds since they were introduced.  
 
**At this point, such EO can serve to re-introduce some rare mechanics, such as {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} for W3, special nodes, historical fleets…
 
**At this point, such EO can serve to re-introduce some rare mechanics, such as {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} for W3, special nodes, historical fleets…
 +
***Ships like [[Souya]] could also gain some utility by having some exclusive routing (aka ice breaker in the W3 Arctic advantageous routing),
 
**Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (unlike [[1-6]]).
 
**Since months are already charged enough with current EOs and quests, those new EOs may not be reseted each month and/or require the previous one to be unlocked (unlike [[1-6]]).
 
**Having only 2 EOs per world instead of 3 could also be a solution.
 
**Having only 2 EOs per world instead of 3 could also be a solution.
 
**Some EOs could be changed/updated every quarter/year :
 
**Some EOs could be changed/updated every quarter/year :
 
***Maybe using older events maps and gimmicks.
 
***Maybe using older events maps and gimmicks.
****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
+
****It would be interesting to replace the original event rewards with something like ranking points or even a special currency that could buy some old event-limited equipments.
 
***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
 
***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us.
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***Some expeditions could also be randomly generated, adding more variations.
 
***Some expeditions could also be randomly generated, adding more variations.
   −
*Extend "One equipment mechanics":
+
*Extend "One equipment mechanics" :
 
**Some equipments receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency.
 
**Some equipments receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency.
 
**Make the AA rocket barrage available to all AA rocket launchers:
 
**Make the AA rocket barrage available to all AA rocket launchers:
***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties.
+
***E.g. The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties.
 
**Give all Yellow recons Red T avoidance properties, maybe with an avoidance effectiveness proportional to their LoS, and maybe with a chance to also avoid Head-ons for the better recons.
 
**Give all Yellow recons Red T avoidance properties, maybe with an avoidance effectiveness proportional to their LoS, and maybe with a chance to also avoid Head-ons for the better recons.
 
***This mechanic could be extended to Radas & SPR, with some of the better ones having similar properties, tho less advantageous.
 
***This mechanic could be extended to Radas & SPR, with some of the better ones having similar properties, tho less advantageous.
**The Catalina rescue function should come to more planes, like all flying boats, and relevant seaplanes like the OS2U.
+
**The Catalina rescue function should come to more planes, like all flying boats, and relevant seaplanes like the OS2U,
 +
**The high-altitude rocket interception, given to all high-altitude intercepters and not just rocket ones,
    
|-|Sorties=
 
|-|Sorties=
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*Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 s without the fear to miss something.
 
*Possibility at any time to see the fleet state (engagement, air situation, HPs...), so you can maybe close your eyes for more than 0.5 s without the fear to miss something.
 
**Doing it like Kcanotify does (with overlays) is a good starting point.
 
**Doing it like Kcanotify does (with overlays) is a good starting point.
*More obvious routing / LoS effect on the sortie, where you can guess a given map routing by yourself with less ambiguity, and without the need to do several hundred runs, reporting it in some Excel sheets.
+
*Clearer routing, where you can guess a given map routing by yourself with less ambiguity, and without the need to do several hundred runs, reporting it in some Excel sheets.
 
+
**In-port log of the fleets used on the map could help,
*In-port log of the fleets used on the map.
+
***Just knowing the girls' types and fleet LoS could be enough,
**Just knowing the girls' types and fleet LoS could be enough.
+
***This could be replaced with an expedition-type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed.
**This could be replaced with an expedition-type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed.
      
*'''Less useless loading times.
 
*'''Less useless loading times.
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**Opening and closing attacks,
 
**Opening and closing attacks,
 
**Fleet compositions,
 
**Fleet compositions,
**Day and night battles mechanics,
+
**Day and night battle mechanics,
 
**Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP,  …),
 
**Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP,  …),
 
**Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves,
 
**Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves,
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|-|Fake News=
 
|-|Fake News=
 
Many "fake elements" are in the game, ranging from inaccurate behaviors, to fully made-up names, facts, or equipments. For a game that tries to be grounded in history, those are facts that need to be fixed.
 
Many "fake elements" are in the game, ranging from inaccurate behaviors, to fully made-up names, facts, or equipments. For a game that tries to be grounded in history, those are facts that need to be fixed.
*[[Shinyou]] being a {{Class|Taiyou}}, just Scharnhorst then Shinyou IRL
+
*Fake remodels and equipment are fine as long as they are "reasonable, aka based on real prototypes, plans, use cases, ... the "what if",
*[[Kasuga Maru]] being a "{{Class|Kasuga Maru}}", ''Nitta Maru''-class IRL
+
*Fake equipment descriptions are terrible, and propagate false myths, a real shame,
*[[Yawata Maru]] being a "[[:Category:Converted Merchant Aircraft Carrier|Converted Merchant Aircraft Carrier]]", ''Nitta Maru''-class IRL
+
*Fake ship classes make no sense and should be fixed,  
*[[Fuyutsuki]] being a "{{Class|Akizuki}}", ''Fuyutsuki ''-class IRL
+
*Many equipments have names that do not correspond to the displayed equipment (mostly planes), useless inconsistencies that can easily be fixed,
*[[Hayasui]] being a "{{Class|Revised Kazahaya}}", ''Kazahaya''-class converted as ''Hayasui''-class hybrid tanker/carrier IRL
+
*Some fake equipability could be improved:
*[[Yamashio Maru]] being a "{{Class|Special 2TL}}" (only technically in base form, but not visually), ''Special 2TL''-class converted as ''Yamashio Maru''-class escort carrier IRL
+
**No need for yellow sec on all carriers and most auxiliaries, green sec are enough,
*[[Shinshuu Maru]] being a "[[:Category:IJA R1|IJA R1]]", ''Shinshū Maru''-class IRL
+
**Type D DE should be able to equip boilers
*[[Akitsu Maru]] being a "{{Class|Hei}}", ''Akitsu Maru''-class of the A-type (Hei-type) IRL
+
**Adding diesel engines could be a nice idea to fix DE & SS boiler equipability,
*[[Kumano Maru]] being a "{{Class|Otsu}}", ''Kumano Maru''-class of the B-type (Otsu-type) IRL
+
**Seaplane equipability should be extended, as more ships were able to carry all types IRL,
*Most submarine classes
+
**Submarine able to equip turret torpedoes is no longer needed.
*[[Mosquito]]s being "difficult to detect on radar"
  −
*[[Loire 130M]] being a "three-seater", seven-seater/three crew IRL
  −
*Most planes (see [[User:Jigaraphale/Sandbox/9|here]])
  −
*Foreign planes with Japanese colors
  −
*Type D DE unable to equip Turbines
  −
*[[Pugliese Underwater Protection Bulkhead|Pugliese]] being any good
  −
*[[Hedgehog (Initial Model)]] behaving like a [[DCR]]
  −
*[[AU-1]] not being anti-installations
  −
*USN cruisers being inferior to IJN ones
  −
 
      
|-|Bugs=
 
|-|Bugs=
 
Some Bugs and inconsistencies that should have been fixed years ago.
 
Some Bugs and inconsistencies that should have been fixed years ago.
   −
*Fit bonuses:
+
*Fit bonuses :
 
**'''{{color|red|Too many fit bonuses just don't work!!!}}
 
**'''{{color|red|Too many fit bonuses just don't work!!!}}
 
**Harmonization of fit bonus effects, with older ships and equipment,
 
**Harmonization of fit bonus effects, with older ships and equipment,
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**Making the Catalina rescue mechanic more logical by rescuing crews could help a bit.
 
**Making the Catalina rescue mechanic more logical by rescuing crews could help a bit.
   −
*PVP swaps: PVP fleets swapping at the last second when going to fight them  
+
*PVP swaps : PVP fleets swapping at the last second when going to fight them  
 
*New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship,
 
*New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship,
 
*Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so, the 2 firsts ones are free,
 
*Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so, the 2 firsts ones are free,
42,667

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