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| ***Clear hundreds of composition and sortie quests each requiring different ships, | | ***Clear hundreds of composition and sortie quests each requiring different ships, |
| ***Have high-level META ships, | | ***Have high-level META ships, |
− | ***Perfectly lock ships on each event when the average lock per even is increasing, | + | ***Perfectly lock ships on each event when the average lock per event is increasing, |
| ***=>This is madness and way beyond reasonable. | | ***=>This is madness and way beyond reasonable. |
| **Maybe giving those 50 new slots in several mid to late-game hard quests, unlocked with HQ. | | **Maybe giving those 50 new slots in several mid to late-game hard quests, unlocked with HQ. |
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| *{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], & [[Shinshuu Maru]]). | | *{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], & [[Shinshuu Maru]]). |
| + | **Making the current limited drops "normal" drop is the best way to fix it. |
| **Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative. | | **Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative. |
− | *{{color|red|All equipment required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipment (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]). | + | *{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]). |
− | **'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex. | + | **'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex, |
− | **Newer equipment may eventually become obtainable for all, but only several months after introduction. | + | **Newer equipments may eventually become obtainable for all, but only several months after introduction, |
− | **A hard limit to how many "special" equipment can be owned should be introduced to avoid power creep. | + | **A hard limit to how many "special" equipments can be owned should be introduced to avoid power creep, |
− | **Some rarer equipment may be only given once (not including events/ranking) via upgrade quests as this is already the case for many rare ones. | + | **Some rarer equipments may be only given once (not including events/ranking) via upgrade quests as this is already the case for many rare ones. |
| | | |
| |-|General content= | | |-|General content= |
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| **Some EOs could be changed/updated every quarter/year : | | **Some EOs could be changed/updated every quarter/year : |
| ***Maybe using older events maps and gimmicks. | | ***Maybe using older events maps and gimmicks. |
− | ****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipment. | + | ****It would be interesting to replace the rewards with something like ranking points or even a special currency that could buy some old event-limited equipments. |
| ***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us. | | ***Using randomly generated map (forcing you to explore a bit every month) => maybe just 1 or 2, not to overwhelm us. |
| | | |
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| | | |
| *Extend "One equipment mechanics": | | *Extend "One equipment mechanics": |
− | **Some equipment receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency. | + | **Some equipments receive exclusive mechanics within their category for no apparent reason, this should be extended for consistency. |
| **Make the AA rocket barrage available to all AA rocket launchers: | | **Make the AA rocket barrage available to all AA rocket launchers: |
| ***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties. | | ***The Rosa K2 stays the same, the regular Rosa has a worse trigger rate & stops fewer planes, and the British rockets have in-between properties. |
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| *In-port log of the fleets used on the map. | | *In-port log of the fleets used on the map. |
| **Just knowing the girls' types and fleet LoS could be enough. | | **Just knowing the girls' types and fleet LoS could be enough. |
− | **This could be replaced with an expedition type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed. | + | **This could be replaced with an expedition-type overlay, where when selecting the map, the shadows of minimum/allowed/used fleets are displayed. |
| | | |
| *'''Less useless loading times. | | *'''Less useless loading times. |
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| *Separate AA from Fighter Power, and make LBAS interception stats more logical & consistent. | | *Separate AA from Fighter Power, and make LBAS interception stats more logical & consistent. |
| | | |
− | *Some equipment mechanics need to be reworked : | + | *Some equipments mechanics need to be reworked : |
| **The Rice items are useless for now. | | **The Rice items are useless for now. |
| **The majority of secondary guns are completely useless. | | **The majority of secondary guns are completely useless. |
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| **Almost all lower-tier AA guns have no purpose but to be scraped. | | **Almost all lower-tier AA guns have no purpose but to be scraped. |
| **Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests, or consumed with Akashi, they need some reworks. | | **Several equipments have no purpose in the game, they are not used in sorties, not scrapped for quests, or consumed with Akashi, they need some reworks. |
− | **There is both an overabundance of equipment and a lack of setup diversity, saying much about the current state of the META. | + | **There is both an overabundance of equipments and a lack of setup diversity, saying much about the current state of the META. |
| | | |
| |-|Event= | | |-|Event= |
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| *'''{{color|red|Rework "tag routing" !}} | | *'''{{color|red|Rework "tag routing" !}} |
| **In its recent implementations, it was possible to lock himself totally, making the event impossible to clear in '''ANY difficulty. | | **In its recent implementations, it was possible to lock himself totally, making the event impossible to clear in '''ANY difficulty. |
− | **If locks are not supposed to be an issue in lower difficulties, then a way to bypass this "tag routing" must be easily possible in those cases. (seams fixed for mid 2022) | + | **If locks are not supposed to be an issue in lower difficulties, then a way to bypass this "tag routing" must be easily possible in those cases. seems fixed since mid 2022) |
| | | |
| *Historical bonus general nerf. | | *Historical bonus general nerf. |
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| **Day and night battles mechanics, | | **Day and night battles mechanics, |
| **Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP, …), | | **Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP, …), |
− | **Routing explanations, from LoS to ship restriction, how does it work, and how to find it by ourselves, | + | **Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves, |
| **Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist … | | **Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist … |
| **Synergies bonus : | | **Synergies bonus : |
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| *More tuto maps mechanics (using regular maps like EOs to display some mechanics): | | *More tuto maps mechanics (using regular maps like EOs to display some mechanics): |
| **Special unique gears use (artic gear, Akashi sortie repair, refueling, FCF...), | | **Special unique gears use (artic gear, Akashi sortie repair, refueling, FCF...), |
− | **Special mechanics like TP phases or any LBAS related mechanic currently missing. | + | **Special mechanics like TP phases or any LBAS-related mechanic currently missing. |
| | | |
| *Ranking Tuto: | | *Ranking Tuto: |
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| | | |
| *General screw price balancing : | | *General screw price balancing : |
− | **Some equipment are way too expensive for what they are, and others are very cheap. | + | **Some equipments are way too expensive for what they are, and others are very cheap. |
| ***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest. | | ***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest. |
| **The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason. | | **The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason. |
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| **It could be interesting to add special rewards to the "very long" expeditions (18+ h) like rarer consumables (cakes, AS baskets, emergency repairs…), eventually making those expeditions more expensive to run to balance them. | | **It could be interesting to add special rewards to the "very long" expeditions (18+ h) like rarer consumables (cakes, AS baskets, emergency repairs…), eventually making those expeditions more expensive to run to balance them. |
| | | |
− | *'''Morale should come back to 50 when the girl rest. | + | *'''Morale should come back to 50 when girls rest. |
− | **Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ship to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. A tier system could be used, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it. | + | **Maybe add a "relaxing mechanic" (like a dormitory, spa, onsen, restaurant…) where you can dock a limited amount of ships to raise their morale above 50 (maybe up to 100), maybe consuming some resources at the same time. A tier system could be used, where for every +10 moral point gained, a girl needs exponentially more time/resources to get it. |
| **Maybe add a new bonus for married girls: the morale recovers faster and caps higher. | | **Maybe add a new bonus for married girls: the morale recovers faster and caps higher. |
| **Morale above 50 could also go back down after some time (maybe losing 1 morale per day), encouraging smarter moral management rather than simple 1-1 farming. | | **Morale above 50 could also go back down after some time (maybe losing 1 morale per day), encouraging smarter moral management rather than simple 1-1 farming. |
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| *For sparkling (making it more visible), | | *For sparkling (making it more visible), |
| *More accurate percentage for quests (like with 10 % increments), | | *More accurate percentage for quests (like with 10 % increments), |
− | *To sort ships and equipment by stats, by types, by capacities (e.g. DLC capable), ... | + | *To sort ships and equipments by stats, by types, by capacities (e.g. DLC capable), ... |
| *Dark mode (for my poor eyes), | | *Dark mode (for my poor eyes), |
| *Notifications for expeditions, repair, craft, morale, … | | *Notifications for expeditions, repair, craft, morale, … |
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| *Global fleet stat for the expedition menu, | | *Global fleet stat for the expedition menu, |
| *Better sound and music management, | | *Better sound and music management, |
− | *In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC twitter account from the default changelog/announcement board. | + | *In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC Twitter account from the default changelog/announcement board. |
| | | |
| |-|Bonus stuff= | | |-|Bonus stuff= |
| ''Not really needed, but highly appreciable. | | ''Not really needed, but highly appreciable. |
| | | |
− | *New equipement classification. Many different types of equipment share a same icon, where it would be more logical and convenient to add some distinctions : | + | *New equipement classification. Many different types of equipments share a same icon, where it would be more logical and convenient to add some distinctions : |
| **Separating "high angle guns" depending on if they are DD main, CL main, secondary, or large secondary, | | **Separating "high angle guns" depending on if they are DD main, CL main, secondary, or large secondary, |
| **Separating large & very large guns, | | **Separating large & very large guns, |
| **Separating CL & CA guns, | | **Separating CL & CA guns, |
− | **Separating turret / submarine / midget-sub torpedoes, | + | **Separating turret / submarine / midget-sub torpedoes, |
| ***Reclassing the [[53cm Hull-mount (Oxygen) Torpedoes]] as sub torp, | | ***Reclassing the [[53cm Hull-mount (Oxygen) Torpedoes]] as sub torp, |
| **Separating dive bombers and fighter bombers, and make USN fighter bombers real ones, | | **Separating dive bombers and fighter bombers, and make USN fighter bombers real ones, |
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| **Separating "AA rocket lauchers" from "AA guns", | | **Separating "AA rocket lauchers" from "AA guns", |
| **Separating depth-charges racks / depth-charges projectors / ASW mortars, | | **Separating depth-charges racks / depth-charges projectors / ASW mortars, |
− | **Separating DLC / landing Tanks / Armed boats, and making they family/type bonuses more logical & standard, | + | **Separating DLC / landing Tanks / Armed boats, and making the family/type behaviors more logical & standard, |
| ***Reclassing the [[M4A1 DD]] as an Amphibious Tank and not a landing DLC, | | ***Reclassing the [[M4A1 DD]] as an Amphibious Tank and not a landing DLC, |
| **Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers, | | **Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers, |
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| |-|Bad stuff= | | |-|Bad stuff= |
| '''Things I absolutely do not ever want to see. | | '''Things I absolutely do not ever want to see. |
− | *Gacha lottery. | + | *Gacha lottery, |
− | *Auto quest selector. | + | *Auto quest selector, |
− | *Skin economy. | + | *Skin economy, |
− | *Premium currency (for exclusive stuff). | + | *Premium currency (for exclusive stuff), |
− | *"Fast mode" to skip content (maybe a skipped animation using a special currency can be good). | + | *"Fast mode" to skip content (maybe a skipped animation using a special currency can be good), |
− | *"Autoplay". | + | *"Autoplay", |
− | *Limited currency to limit how much you can play per day. | + | *Limited currency to limit how much you can play per day, |
− | *Auto repair system. | + | *Auto repair system, |
− | *Auto formation mode. | + | *Auto formation mode, |
− | *Auto click to continue. | + | *Auto-click to continue, |
− | *Auto-leveling mechanic. | + | *Auto-leveling mechanic, |
| *Any power creep equipment : | | *Any power creep equipment : |
| **Specific unit/commander equipment, | | **Specific unit/commander equipment, |
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| **Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…). | | **Invented/fake equipment (KMX planes, land-based planes on CVs, foreigners labeled as Jap…). |
| *Post WW2 content (to some extent). | | *Post WW2 content (to some extent). |
| + | |
| + | |
| + | |-|Fake News= |
| + | Many "fake elements" are in the game, ranging from inaccurate behaviors, to fully made-up names, facts, or equipments. For a game that tries to be grounded in history, those are facts that need to be fixed. |
| + | *[[Shinyou]] being a {{Class|Taiyou}}, just Scharnhorst then Shinyou IRL |
| + | *[[Kasuga Maru]] being a "{{Class|Kasuga Maru}}", ''Nitta Maru''-class IRL |
| + | *[[Yawata Maru]] being a "[[:Category:Converted Merchant Aircraft Carrier|Converted Merchant Aircraft Carrier]]", ''Nitta Maru''-class IRL |
| + | *[[Fuyutsuki]] being a "{{Class|Akizuki}}", ''Fuyutsuki ''-class IRL |
| + | *[[Hayasui]] being a "{{Class|Revised Kazahaya}}", ''Kazahaya''-class converted as ''Hayasui''-class hybrid tanker/carrier IRL |
| + | *[[Yamashio Maru]] being a "{{Class|Special 2TL}}" (only technically in base form, but not visually), ''Special 2TL''-class converted as ''Yamashio Maru''-class escort carrier IRL |
| + | *[[Shinshuu Maru]] being a "[[:Category:IJA R1|IJA R1]]", ''Shinshū Maru''-class IRL |
| + | *[[Akitsu Maru]] being a "{{Class|Hei}}", ''Akitsu Maru''-class of the A-type (Hei-type) IRL |
| + | *[[Kumano Maru]] being a "{{Class|Otsu}}", ''Kumano Maru''-class of the B-type (Otsu-type) IRL |
| + | *Most submarine classes |
| + | *[[Mosquito]]s being "difficult to detect on radar" |
| + | *[[Loire 130M]] being a "three-seater", seven-seater/three crew IRL |
| + | *Most planes (see [[User:Jigaraphale/Sandbox/9|here]]) |
| + | *Foreign planes with Japanese colors |
| + | *Type D DE unable to equip Turbines |
| + | *[[Pugliese Underwater Protection Bulkhead|Pugliese]] being any good |
| + | *[[Hedgehog (Initial Model)]] behaving like a [[DCR]] |
| + | *[[AU-1]] not being anti-installations |
| + | *USN cruisers being inferior to IJN ones |
| + | |
| | | |
| |-|Bugs= | | |-|Bugs= |
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| *Fit bonuses: | | *Fit bonuses: |
| **'''{{color|red|Too many fit bonuses just don't work!!!}} | | **'''{{color|red|Too many fit bonuses just don't work!!!}} |
− | **Harmonization of fit bonus effects. | + | **Harmonization of fit bonus effects, with older ships and equipment, |
− | **No more hidden fit bonus, making them visible. | + | **No more hidden fit bonuses, making them visible, |
− | **More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs). | + | **More "logical" fits (by classes/nations) and logical effects (like AA bonus on CVs), |
− | **No more OP fit bonus (a greater gear diversity is better than some META defining ones). | + | **No more OP fit bonus (a greater gear diversity is better than some META defining ones), |
− | **No more broken stats. | + | **No more broken stats, |
| **More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus. | | **More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus. |
| | | |
| *LBAS "F5" bug : | | *LBAS "F5" bug : |
− | **This issue needs to be addressed, by being fixed and by providing a real solution to keep chevrons. | + | **This issue needs to be addressed, by being fixed and by providing a real solution to keep chevrons, |
| **Making the Catalina rescue mechanic more logical by rescuing crews could help a bit. | | **Making the Catalina rescue mechanic more logical by rescuing crews could help a bit. |
| | | |
− | *PVP swaps: PVP fleets swapping at the last second when going to fight them. | + | *PVP swaps: PVP fleets swapping at the last second when going to fight them |
− | *New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship. | + | *New ship CGs are NOT immediately unlocked in the kancodex when introduced, and sometimes are just never unlocked even if you have the said ship, |
− | *Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so, the 2 firsts ones are free. | + | *Better management for special ships slots, like the Ise K2 class ones, where selecting the 3rd to 5th slots forbid you to put guns, even so, the 2 firsts ones are free, |
| **This bug was fixed, but reverted back! | | **This bug was fixed, but reverted back! |
− | *"Longest Range" not having its proper icon. | + | *"Longest Range" not having its proper icon, |
− | *Interception stat not having any icon. | + | *Interception stat not having any icon, |
− | *Crit damages display: they make no sense for now, and provide too much fake data. | + | *Crit damages display: they make no sense for now, and provide too much fake data, |
− | *Quests messed up: quests order need to be fixed, by maybe finally recoding older quests. | + | *Quests messed up: quests order needs to be fixed, by maybe finally recoding quests and using a proper ID system, |
− | *Equipment preset deployment does not work with currently equipped equipment or on non-RE ships. | + | *Equipment preset deployment does not work with currently equipped equipment or on non-RE ships, it should behave like fleet presets, |
| + | *Ribbons: they are not working as they should, they are lacking a confirmation message to be applied, they cannot be modified without being lost, ... |
| | | |
| *And all dozens of visual bugs... | | *And all dozens of visual bugs... |
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| **LV not increasing when exact exp acquired, | | **LV not increasing when exact exp acquired, |
| **UI elements superposition, | | **UI elements superposition, |
− | **Aircrafts in combat, | + | **Aircraft in combat, |
| **Fuel/ammo resupplying, | | **Fuel/ammo resupplying, |
| **Some old CG being low resolution in the Galery, | | **Some old CG being low resolution in the Galery, |