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| =Kancolle enhancement project= | | =Kancolle enhancement project= |
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− | The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 8+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself). | + | The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 11+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself). |
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| <tabber> | | <tabber> |
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| **Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships. | | **Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships. |
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− | *Maybe also give some ways to obtain new rings. | + | *{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], and [[USN]] SS). |
− | **For instance, rewarding one ring for st-Valentine, after a very hard limited-quest. | + | **Making them "normal" drop is the best way to fix it, |
| + | **Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative. |
| + | *{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you lose unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]). |
| + | **'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex, |
| + | **Newer equipments may eventually become obtainable for all, but only several months/years after introduction, so to maintain the edge for more advanced players, |
| + | **"Special/greater/rarer" equipments should be "limited" (not including events/ranking) and harder to obtain, to avoid power creep, as it is already done for some, and still giving a good reason to rank and play in harder modes. |
| + | ***It is better to have an equipment behind a "Nonaka price" rather than not obtainable at all for no reason. |
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| *Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extensions, rings, …), and/or useless. | | *Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extensions, rings, …), and/or useless. |
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| *A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest. | | *A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest. |
| *More info about quest rewards, so we can manage our quests to clear. | | *More info about quest rewards, so we can manage our quests to clear. |
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− | *{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], and [[USN]] SS).
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− | **Making the current limited drops "normal" drop is the best way to fix it,
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− | **Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
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− | *{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
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− | **'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex,
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− | **Newer equipments may eventually become obtainable for all, but only several months after introduction,
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− | **"Special/rarer" equipments may be only given a very few times (not including events/ranking) to avoid power creep, as it is already done for some.
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| |-|General content= | | |-|General content= |
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| **Fleet compositions, | | **Fleet compositions, |
| **Day and night battle mechanics, | | **Day and night battle mechanics, |
− | **Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP, …), | + | **Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP, Sub, ASS, attol, installation …), |
| **Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves, | | **Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves, |
| **Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist … | | **Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist … |
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| *Event general tuto : | | *Event general tuto : |
− | **Difficulties, | + | **Difficulties, notably limitations, |
− | **Difficulty switch, | + | **Difficulty switch and resets, |
| **Locks, | | **Locks, |
− | **Historical bonus, | + | **Historical bonuses, |
| **Historical attacks and routings (like 2021 spring Drum fleets), | | **Historical attacks and routings (like 2021 spring Drum fleets), |
| **Combined fleets, | | **Combined fleets, |
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| **High altitude interception. | | **High altitude interception. |
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− | *A special guide for each special mechanic (touch & ci) could appear when we unlock it. | + | *A special guide for each special mechanic (touch & ci) could appear only after we unlocked it. |
| **For instance, on every Big Seven's Gallery profile, you can find her touch tuto and effects. | | **For instance, on every Big Seven's Gallery profile, you can find her touch tuto and effects. |
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| **Some guidelines on the goals of ranking, how it works (reset & ci), and how to get points, are needed ! | | **Some guidelines on the goals of ranking, how it works (reset & ci), and how to get points, are needed ! |
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− | *''Use Katori or/and Kashima as the "tuto mascots". | + | *''Use the {{Class|Katori}} as the "tuto mascots". |
− | **''Give Gotland as the final tuto reward, a nice Easter egg, and fixing her obtainability issue at the same time. | + | **''Reward Gotland as the final tuto reward, a nice Easter egg, and fixing her obtainability issue at the same time. |
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| |-|Upgrade system= | | |-|Upgrade system= |
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| ***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest. | | ***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest. |
| **The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason. | | **The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason. |
| + | **The fact that you can guaranty a 100% rate, is also a stupid element that has no reason to exist but to trap new players in wasting resources. |
| ***Some standardization would be appreciable. | | ***Some standardization would be appreciable. |
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| |-|Farming= | | |-|Farming= |
| *Rework the expeditions rewards & length (some are way too useless). | | *Rework the expeditions rewards & length (some are way too useless). |
− | **It could be interesting to add special rewards to the "very long" expeditions (18+ h) like rarer consumables (cakes, AS baskets, emergency repairs…), eventually making those expeditions more expensive to run to balance them. | + | **It could be interesting to add special rewards to the "very long" expeditions (18+ h) like rarer consumables (screws, cakes, AS baskets, emergency repairs…), eventually making those expeditions more expensive to run to balance them. |
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| *'''Morale should come back to 50 when girls rest. | | *'''Morale should come back to 50 when girls rest. |
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| *Better sound and music management, | | *Better sound and music management, |
| *In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC Twitter account from the default changelog/announcement board. | | *In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC Twitter account from the default changelog/announcement board. |
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| + | |-|Equipement Types= |
| + | New equipement classification. Many different types of equipments share a same icon, where it would be more logical and convenient to add some distinctions : |
| + | *Separating "high angle guns" depending on if they are DD main, CL main, secondary, or large secondary, |
| + | *Separating CL & CA guns, |
| + | *Separating turret / submarine / midget-sub torpedoes, |
| + | **Reclassing the [[53cm Hull-mount (Oxygen) Torpedoes]] as sub torp, |
| + | *Separating dive bombers and fighter bombers, and make USN fighter bombers real ones, |
| + | *Combining jets (no need for 2 unique icons), |
| + | *Making the night fighter & night attacker icons more distinguishable, and add the the night bomber icon, |
| + | *Separating seaplane recons and bombers, |
| + | *Separating "AA rocket lauchers" from "AA guns", |
| + | *Separating depth-charges racks / depth-charges projectors / ASW mortars, |
| + | *Separating DLC / landing Tanks / Armed boats, and making the family/type behaviors more logical & standard, |
| + | **Reclassing the [[M4A1 DD]] as an Amphibious Tank and not a landing DLC, |
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| + | *Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers, Jets. |
| + | **Putting the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}} as a proper category, |
| + | **Combining land-based bombers/assault/Hayabusa bomber. |
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| + | Adding a "dual-purpose" nuance could also help for : |
| + | *High-angle guns, |
| + | *AA / Surface radar, |
| + | *Fighter bombers, |
| + | *Bomber / ASW plane, |
| + | *Small/large/very large equipments (main guns, secondaries, searchlights, radars, sonars, recons, armors…). |
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| |-|Bonus stuff= | | |-|Bonus stuff= |
| ''Not really needed, but highly appreciable. | | ''Not really needed, but highly appreciable. |
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− | *New equipement classification. Many different types of equipments share a same icon, where it would be more logical and convenient to add some distinctions : | + | *Maybe give some ways to obtain new rings. |
− | **Separating "high angle guns" depending on if they are DD main, CL main, secondary, or large secondary,
| + | **For instance, rewarding one ring for st-Valentine, after a very hard limited-quest. |
− | **Separating large & very large guns,
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− | **Separating CL & CA guns,
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− | **Separating turret / submarine / midget-sub torpedoes,
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− | ***Reclassing the [[53cm Hull-mount (Oxygen) Torpedoes]] as sub torp,
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− | **Separating dive bombers and fighter bombers, and make USN fighter bombers real ones,
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− | **Combining jets (no need for 2 unique icons),
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− | **Making the night fighter & night bomber icons more distinguishable,
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− | **Separating seaplane recons and bombers,
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− | **Separating "AA rocket lauchers" from "AA guns",
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− | **Separating depth-charges racks / depth-charges projectors / ASW mortars,
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− | **Separating DLC / landing Tanks / Armed boats, and making the family/type behaviors more logical & standard,
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− | ***Reclassing the [[M4A1 DD]] as an Amphibious Tank and not a landing DLC,
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− | **Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers, | |
− | ***Putting the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}} as a proper category,
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− | ***Combining land-based bombers/assault/Hayabusa bomber.
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− | **Adding a "dual-purpose" nuance could also help for :
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− | ***High-angle guns,
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− | ***AA / Surface radar,
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− | ***Fighter bombers,
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− | ***Bomber / ASW plane,
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− | ***Normal & larger equipment (guns, lamps, radars, sonars, recons, armors…).
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| *Any player-to-player interactions, where players can interact and maybe even play with or against each other. | | *Any player-to-player interactions, where players can interact and maybe even play with or against each other. |
| **Having the possibility to display our port to other players, to share data, or just to flex. | | **Having the possibility to display our port to other players, to share data, or just to flex. |
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| Some Bugs and inconsistencies that should have been fixed years ago. | | Some Bugs and inconsistencies that should have been fixed years ago. |
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− | *Fit bonuses : | + | *Stats : |
− | **'''{{color|red|Too many fit bonuses just don't work!!!}} | + | **Fix "broken stats" (FP, LoS, Armor on LB planes, and ASW and Bombing on fighters notably), |
| + | **Fix expeditions and especially support expeditions, not counting stats properly, |
| + | **Fix any instances where a stat is not counted in formulas where it should be, |
| + | **'''Fix fit bonuses !!!''' (infamously the fighter power), |
| **Harmonization of fit bonus effects, with older ships and equipment, | | **Harmonization of fit bonus effects, with older ships and equipment, |
| **No more hidden fit bonuses, making them visible, | | **No more hidden fit bonuses, making them visible, |
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| **No more broken stats, | | **No more broken stats, |
| **More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus. | | **More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus. |
| + | **Ribbons: they are not working as they should, they are lacking a confirmation message to be applied, they cannot be modified without being lost, ... |
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| + | *[[7-5]] installation node not being a proper one, |
| + | *W6 air nodes behaving differently to all other nodes in the game, |
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| *LBAS "F5" bug : | | *LBAS "F5" bug : |
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| *Quests messed up: quests order needs to be fixed, by maybe finally recoding quests and using a proper ID system, | | *Quests messed up: quests order needs to be fixed, by maybe finally recoding quests and using a proper ID system, |
| *Equipment preset deployment does not work with currently equipped equipment or on non-RE ships, it should behave like fleet presets, | | *Equipment preset deployment does not work with currently equipped equipment or on non-RE ships, it should behave like fleet presets, |
− | *Ribbons: they are not working as they should, they are lacking a confirmation message to be applied, they cannot be modified without being lost, ...
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| *And all dozens of visual bugs... | | *And all dozens of visual bugs... |
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| |-|"RNG issue"= | | |-|"RNG issue"= |
− | KC is not an RNG-based game and I don't think that RNG is an issue right now in this game, but I think that some things can be improved: | + | KC is not an RNG-only game and I don't think that RNG is an issue right now in this game, but I think that some things can be improved: |
| *Drops : | | *Drops : |
| **The drop system does not need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely. | | **The drop system does not need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely. |