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=Kancolle enhancement project=
 
=Kancolle enhancement project=
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The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 8+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself).
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The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 11+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself).
    
<tabber>
 
<tabber>
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**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
 
**Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
   −
*Maybe also give some ways to obtain new rings.
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*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], and [[USN]] SS).
**For instance, rewarding one ring for st-Valentine, after a very hard limited-quest.
+
**Making them "normal" drop is the best way to fix it,
 +
**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
 +
*{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you lose unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
 +
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex,
 +
**Newer equipments may eventually become obtainable for all, but only several months/years after introduction, so to maintain the edge for more advanced players,
 +
**"Special/greater/rarer" equipments should be "limited" (not including events/ranking) and harder to obtain, to avoid power creep, as it is already done for some, and still giving a good reason to rank and play in harder modes.
 +
***It is better to have an equipment behind a "Nonaka price" rather than not obtainable at all for no reason.
    
*Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extensions, rings, …), and/or useless.
 
*Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extensions, rings, …), and/or useless.
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*A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
 
*A '''"quest tree"''', or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
 
*More info about quest rewards, so we can manage our quests to clear.
 
*More info about quest rewards, so we can manage our quests to clear.
  −
*{{color|red|All ships required in quests '''must be''' obtainable at any moment}}, so you are not blocked at some point, praying for the next event (for [[Gotland]], [[Fletcher]], [[Johnston]], [[Samuel B. Roberts]], [[Gambier Bay]], [[Shinshuu Maru]], and [[USN]] SS).
  −
**Making the current limited drops "normal" drop is the best way to fix it,
  −
**Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
  −
*{{color|red|All equipments required in quests '''must be''' obtainable at any moment}}, so you cannot be blocked forever if you loosed unique quest equipments (see [[User:Jigaraphale/Sandbox/1|Unobtaiable equipments]]).
  −
**'''{{color|orange|Every piece of equipment must be obtainable}}''' (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex,
  −
**Newer equipments may eventually become obtainable for all, but only several months after introduction,
  −
**"Special/rarer" equipments may be only given a very few times (not including events/ranking) to avoid power creep, as it is already done for some.
      
|-|General content=
 
|-|General content=
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**Fleet compositions,
 
**Fleet compositions,
 
**Day and night battle mechanics,
 
**Day and night battle mechanics,
**Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP, …),
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**Different nodes guide (combat, night, storm, resources, air-raid, air-battle, ambush, refueling, repairing, routing, blue, boss, TP, Sub, ASS, attol, installation …),
 
**Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves,
 
**Routing explanations, from LoS to ship restriction, how it works, and how to find it by ourselves,
 
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist …
 
**Airplanes effects, echelons, attack types, synergies, cut-in, slots size, AA resist …
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*Event general tuto :
 
*Event general tuto :
**Difficulties,
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**Difficulties, notably limitations,
**Difficulty switch,
+
**Difficulty switch and resets,
 
**Locks,
 
**Locks,
**Historical bonus,
+
**Historical bonuses,
 
**Historical attacks and routings (like 2021 spring Drum fleets),
 
**Historical attacks and routings (like 2021 spring Drum fleets),
 
**Combined fleets,
 
**Combined fleets,
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**High altitude interception.
 
**High altitude interception.
   −
*A special guide for each special mechanic (touch & ci) could appear when we unlock it.
+
*A special guide for each special mechanic (touch & ci) could appear only after we unlocked it.
 
**For instance, on every Big Seven's Gallery profile, you can find her touch tuto and effects.
 
**For instance, on every Big Seven's Gallery profile, you can find her touch tuto and effects.
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**Some guidelines on the goals of ranking, how it works (reset & ci), and how to get points, are needed !
 
**Some guidelines on the goals of ranking, how it works (reset & ci), and how to get points, are needed !
   −
*''Use Katori or/and Kashima as the "tuto mascots".
+
*''Use the {{Class|Katori}} as the "tuto mascots".
**''Give Gotland as the final tuto reward, a nice Easter egg, and fixing her obtainability issue at the same time.
+
**''Reward Gotland as the final tuto reward, a nice Easter egg, and fixing her obtainability issue at the same time.
    
|-|Upgrade system=
 
|-|Upgrade system=
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***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest.
 
***[[SK Radar]] and [[Type 1 Land-based Attack Aircraft Model 22A]] are among the stupidest.
 
**The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason.
 
**The range of cost is stupidly random, with for a given upgrade price, the guaranteed price range from +50 % to +100 % for no reason.
 +
**The fact that you can guaranty a 100% rate, is also a stupid element that has no reason to exist but to trap new players in wasting resources.
 
***Some standardization would be appreciable.
 
***Some standardization would be appreciable.
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|-|Farming=
 
|-|Farming=
 
*Rework the expeditions rewards & length (some are way too useless).
 
*Rework the expeditions rewards & length (some are way too useless).
**It could be interesting to add special rewards to the "very long" expeditions (18+ h) like rarer consumables (cakes, AS baskets, emergency repairs…), eventually making those expeditions more expensive to run to balance them.
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**It could be interesting to add special rewards to the "very long" expeditions (18+ h) like rarer consumables (screws, cakes, AS baskets, emergency repairs…), eventually making those expeditions more expensive to run to balance them.
    
*'''Morale should come back to 50 when girls rest.
 
*'''Morale should come back to 50 when girls rest.
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*Better sound and music management,
 
*Better sound and music management,
 
*In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC Twitter account from the default changelog/announcement board.
 
*In-game dev logs with the possibility to see past patch notes, so we can have a genuine way to see new stuff added for each update, with maybe some announcements on the side using a new kind of board, clearly separating the KC Twitter account from the default changelog/announcement board.
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 +
|-|Equipement Types=
 +
New equipement classification. Many different types of equipments share a same icon, where it would be more logical and convenient to add some distinctions :
 +
*Separating "high angle guns" depending on if they are DD main, CL main, secondary, or large secondary,
 +
*Separating CL & CA guns,
 +
*Separating turret / submarine / midget-sub torpedoes,
 +
**Reclassing the [[53cm Hull-mount (Oxygen) Torpedoes]] as sub torp,
 +
*Separating dive bombers and fighter bombers, and make USN fighter bombers real ones,
 +
*Combining jets (no need for 2 unique icons),
 +
*Making the night fighter & night attacker icons more distinguishable, and add the the night bomber icon,
 +
*Separating seaplane recons and bombers,
 +
*Separating "AA rocket lauchers" from "AA guns",
 +
*Separating depth-charges racks / depth-charges projectors / ASW mortars,
 +
*Separating DLC / landing Tanks / Armed boats, and making the family/type behaviors more logical & standard,
 +
**Reclassing the [[M4A1 DD]] as an Amphibious Tank and not a landing DLC,
 +
 +
*Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers, Jets.
 +
**Putting the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}} as a proper category,
 +
**Combining land-based bombers/assault/Hayabusa bomber.
 +
 +
Adding a "dual-purpose" nuance could also help for :
 +
*High-angle guns,
 +
*AA / Surface radar,
 +
*Fighter bombers,
 +
*Bomber / ASW plane,
 +
*Small/large/very large equipments (main guns, secondaries, searchlights, radars, sonars, recons, armors…).
    
|-|Bonus stuff=
 
|-|Bonus stuff=
 
''Not really needed, but highly appreciable.
 
''Not really needed, but highly appreciable.
   −
*New equipement classification. Many different types of equipments share a same icon, where it would be more logical and convenient to add some distinctions :
+
*Maybe give some ways to obtain new rings.
**Separating "high angle guns" depending on if they are DD main, CL main, secondary, or large secondary,
+
**For instance, rewarding one ring for st-Valentine, after a very hard limited-quest.
**Separating large & very large guns,
  −
**Separating CL & CA guns,
  −
**Separating turret / submarine / midget-sub torpedoes,
  −
***Reclassing the [[53cm Hull-mount (Oxygen) Torpedoes]] as sub torp,
  −
**Separating dive bombers and fighter bombers, and make USN fighter bombers real ones,
  −
**Combining jets (no need for 2 unique icons),
  −
**Making the night fighter & night bomber icons more distinguishable,
  −
**Separating seaplane recons and bombers,
  −
**Separating "AA rocket lauchers" from "AA guns",
  −
**Separating depth-charges racks / depth-charges projectors / ASW mortars,
  −
**Separating DLC / landing Tanks / Armed boats, and making the family/type behaviors more logical & standard,
  −
***Reclassing the [[M4A1 DD]] as an Amphibious Tank and not a landing DLC,
  −
**Redestributing LBAS planes, for bombers, escort-fighter, interceptors, high-altitude interceptors, LBAS recons, ASW bombers,
  −
***Putting the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Rocket interceptors}} as a proper category,
  −
***Combining land-based bombers/assault/Hayabusa bomber.
  −
**Adding a "dual-purpose" nuance could also help for :
  −
***High-angle guns,
  −
***AA / Surface radar,
  −
***Fighter bombers,
  −
***Bomber / ASW plane,
  −
***Normal & larger equipment (guns, lamps, radars, sonars, recons, armors…).
  −
 
   
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
 
*Any player-to-player interactions, where players can interact and maybe even play with or against each other.
 
**Having the possibility to display our port to other players, to share data, or just to flex.
 
**Having the possibility to display our port to other players, to share data, or just to flex.
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Some Bugs and inconsistencies that should have been fixed years ago.
 
Some Bugs and inconsistencies that should have been fixed years ago.
   −
*Fit bonuses :
+
*Stats :
**'''{{color|red|Too many fit bonuses just don't work!!!}}
+
**Fix "broken stats" (FP, LoS, Armor on LB planes, and ASW and Bombing on fighters notably),
 +
**Fix expeditions and especially support expeditions, not counting stats properly,
 +
**Fix any instances where a stat is not counted in formulas where it should be,
 +
**'''Fix fit bonuses !!!''' (infamously the fighter power),
 
**Harmonization of fit bonus effects, with older ships and equipment,
 
**Harmonization of fit bonus effects, with older ships and equipment,
 
**No more hidden fit bonuses, making them visible,
 
**No more hidden fit bonuses, making them visible,
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**No more broken stats,
 
**No more broken stats,
 
**More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus.
 
**More logical "red fit malus", most are not needed at all and can be replaced with some equipment stat tweaks and regular bonus.
 +
**Ribbons: they are not working as they should, they are lacking a confirmation message to be applied, they cannot be modified without being lost, ...
 +
 +
*[[7-5]] installation node not being a proper one,
 +
*W6 air nodes behaving differently to all other nodes in the game,
    
*LBAS "F5" bug :
 
*LBAS "F5" bug :
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*Quests messed up: quests order needs to be fixed, by maybe finally recoding quests and using a proper ID system,
 
*Quests messed up: quests order needs to be fixed, by maybe finally recoding quests and using a proper ID system,
 
*Equipment preset deployment does not work with currently equipped equipment or on non-RE ships, it should behave like fleet presets,
 
*Equipment preset deployment does not work with currently equipped equipment or on non-RE ships, it should behave like fleet presets,
*Ribbons: they are not working as they should, they are lacking a confirmation message to be applied, they cannot be modified without being lost, ...
      
*And all dozens of visual bugs...
 
*And all dozens of visual bugs...
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|-|"RNG issue"=
 
|-|"RNG issue"=
KC is not an RNG-based game and I don't think that RNG is an issue right now in this game, but I think that some things can be improved:
+
KC is not an RNG-only game and I don't think that RNG is an issue right now in this game, but I think that some things can be improved:
 
*Drops :
 
*Drops :
 
**The drop system does not need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely.
 
**The drop system does not need anything more, but maybe the idea of a "mercy drop", in order to make doing 435 runs for one particular ship less likely.
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