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Difference between revisions of "Template:Anti-PT Imp Setups"

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|colspan=2|All other equipment
 
|colspan=2|All other equipment
 
|colspan=2|1
 
|colspan=2|1
|}
 
 
 
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto"
 
!colspan=5|Equipment Setups
 
|-
 
!style="width:140px" rowspan=2|Equipment layout
 
!colspan=3|Bonus
 
!style="width:350px" rowspan=2|Notes
 
|-
 
!style="width:40px"|DD
 
!style="width:40px"|CL
 
!style="width:40px"|CA/BB
 
|-
 
| {{RedGunLight}} {{SurfaceShipPersonnel}}<br>{{GreenGunMG}} {{SurfaceShipPersonnel}}
 
| 50%|| 25%|| N/A||
 
|-
 
|{{GreenGunMG}} {{GreenGunMG}} {{SurfaceShipPersonnel}}
 
| 100%?|| 50%|| 30%||
 
|-
 
| {{RedGunLight}} {{GreenGunMG}} {{SurfaceShipPersonnel}}
 
| 100%?|| ??|| ??|| '''Best anti-Imp setup.'''
 
|-
 
| {{YellowGun}} {{SurfaceShipPersonnel}}
 
| N/A|| 35%|| 15%||
 
|-
 
| {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}}
 
| N/A|| ??|| 75%|| Only applies to [[SPB]] & [[SPF]].
 
|-
 
| {{RedGunLight}} {{GreenGunMG}}
 
| 10%|| N/A|| N/A||rowspan=3|Destroyer only.
 
|-
 
| {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}}
 
| 30%|| N/A|| N/A
 
|-
 
| {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}}
 
| 50%|| N/A|| N/A
 
|-
 
|colspan=5 style="text-align:left"|The values presented above are theorized to be '''fixed hit rates'''.
 
* This means they are unaffected by any outside factors.
 
* These rates are based on tests conducted during the Summer 2017 Event<ref>https://wikiwiki.jp/kancolle/命中と回避について#oc69c684</ref><ref>https://bs-arekore.at.webry.info/201709/article_3.html</ref>.
 
* The average observed hit rate without anti-TP setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this.
 
 
|}
 
|}
  

Revision as of 14:03, 30 June 2022


Anti-PT-ImpPT Imp Pack Setups
Unlike most standard Abyssals, PT-Imp PacksPT Imp Pack are very small and fast.
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT-Imp.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
Estimated PT-Imps' evasion terms
Type Evasion Eva
Line AheadLineAhead.png Line AbreastLineAbreast.png EchelonEchelon.png
PT Imp PackPT Imp Pack 81 ? 87
PT Imp Pack IIPT Imp Pack II 81 86 88
PT Imp Pack IIIPT Imp Pack III 83 88 90
PT Imp Pack IVPT Imp Pack IV 84 ? ?

The Accuracy formula against PT-IMPs:[1][2][3][4]

  • [math]\displaystyle{ \text{Accuracy}_\text{vs.PT} = \biggl\lfloor \left( \left(\text{Accuracy}_\text{Standard} \times 0.42 + 24 \right) \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Gear} \times \text{Mod}_\text{Vanguard} \right) \biggr\rfloor }[/math]

With:

  • [math]\displaystyle{ \text{Accuracy}_\text{Standard} }[/math] is the standard accuracy described here
    • PT-Imps are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 0.88/1.32 for the top and bottom halves respectively.
    • Historical accuracy bonuses during Events is included in the Standard Accuracy Term, i.e. it is affected by the 0.42x modifier.
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] is the bonus given by ship types, described below,
  • [math]\displaystyle{ \text{Mod}_\text{Gear} }[/math] is the bonus given by equipment, described below,
    • When several equipment are used on a ship, it is then the product of those bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{Vanguard} }[/math] is 1.2 when using the Vanguard FormationVanguard.png.[5]
Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7

Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present.

  • Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
Equipment [math]\displaystyle{ \text{Mod}_\text{Gear} }[/math]
1st equipped 2nd equipped
Small Caliber Main GunHigh-Angle Gun Small Guns & Main High-Angle Guns[6] 1.3 1.15
Secondary GunHigh-Angle Gun Secondary Guns & Secondary High-Angle Guns 1.55 1
Anti-Aircraft Gun AA Machine Guns 1.45 1.35
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 ?
Landing CraftArmed Armed BoatsArmed Daihatsu
Soukoutei (Armored Boat Class)
1.45 ?
SeaplaneSeaplane Fighter Seaplane Bombers & Seaplane Fighters 1.5 1
Dive Bomber Dive Bombers [7] 1.375 1.2
All other equipment 1

Notes:

  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • Using other setups improving accuracy is also advisable:
References:
  1. https://twitter.com/Xe_UCH
  2. https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=1542319939
  3. https://twitter.com/Divinity_123/status/1492264067809038343
  4. https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0
  5. The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.
  6. Medium Main High-Angle Gun5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)
    GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)
    may work too.
  7. JetsKikka Kai
    Jet Keiun Kai
    may work too based on damage formula, but untested.
Last Updated: 30/06/2022
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