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Difference between revisions of "Template:Anti-PT Imp Setups"

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<includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="width:75%; margin: auto"
+
<includeonly>{| class="mw-collapsible {{#if:{{{uncollapsed|}}}||mw-collapsed}} wikitable" style="width:55%; margin:auto"
 
!Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT-Imp}} Setups
 
!Anti-{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT-Imp}} Setups
 
|-
 
|-
 
|Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT-Imp Packs}} are very small and fast.  
 
|Unlike most standard Abyssals, {{Enemy/Link|PT Imp Pack|text=PT-Imp Packs}} are very small and fast.  
* All ship types suffer a severe accuracy and firepower penalty against PT-Imp.
+
* All ship types suffer a severe {{Hit}} accuracy and {{Firepower}} firepower penalty against PT-Imp.
*Attacking them with larger guns is not very effective, smaller guns being recommended instead.
+
* Attacking them with larger guns is not very effective, smaller guns being recommended instead.
  
They have very high evasion and are next to impossible to hit with normal shelling or torpedo attacks.  
+
{|class="wikitable" style="text-align:center; margin:auto"
*This includes special attacks.  
+
!colspan=4|Estimated PT-Imps' evasion terms
*In order to sink them, specific equipment setups are required.
+
|-
 +
!rowspan=2|Type
 +
!colspan=3|{{Evasion}} Eva
 +
|-
 +
!Line Ahead
 +
!Line Abreast
 +
!Echelon
 +
|-
 +
|{{Enemy/Link|PT Imp Pack}}
 +
|81
 +
|?
 +
|87
 +
|-
 +
|{{Enemy/Link|PT Imp Pack II}}
 +
|81
 +
|86
 +
|88
 +
|-
 +
|{{Enemy/Link|PT Imp Pack III}}
 +
|83
 +
|88
 +
|90
 +
|-
 +
|{{Enemy/Link|PT Imp Pack IV}}
 +
|84
 +
|?
 +
|?
 +
|}
 +
 
 +
'''The Accuracy formula against PT-IMPs:'''<ref>https://twitter.com/Xe_UCH</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=1542319939</ref><ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref>
 +
*<math>\text{Accuracy}_\text{vs.PT} = \biggl\lfloor \left( \left(\text{Accuracy}_\text{Standard} \times 0.42 + 24 \right) \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Gear} \times \text{Mod}_\text{Vanguard} \right) \biggr\rfloor</math>
  
It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
+
'''With:'''
 +
*<math>\text{Accuracy}_\text{Standard}</math> is the standard accuracy described [[Accuracy,_Evasion_and_Criticals#Daytime_Shelling|here]]''
 +
**PT-Imps are "DDs" in the game, so the <math>\text{Mod}_\text{formation}</math> for vanguard is 0.88/1.32 for the top and bottom halves respectively.
 +
**Historical accuracy bonuses during Events is included in the Standard Accuracy Term, i.e. it is affected by the 0.42x modifier.
  
*'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present.
+
*<math>\text{Mod}_\text{Ship}</math> is the bonus given by ship types, described bellow,
**Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
+
*<math>\text{Mod}_\text{Gear}</math> is the bonus given by equipment, described bellow,
 +
**When seveal equipment are used on a ship, it is then the product of those bonuses.
 +
*<math>\text{Mod}_\text{Vanguard}</math> is '''1.2''' when using the '''{{ToolTip|[[Combat#Formation_Selection|Vanguard Formation]]|[[File:Vanguard.png]]}}'''.<ref>The formula is inconsistent for attackers with 2 small guns in vanguard formation. For the most part, underestimations (up to 10% difference in hit rate) are observed. It is not clear what may lead to this at the moment.</ref>
  
Some equipment like the "{{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}}" {{LandingCraft}} are known to have damage bonus against PT-Imp too.
+
{|class="wikitable" style="text-align:center; margin:auto"
 +
!Ship Type
 +
!<math>\text{Mod}_\text{Ship}</math>
 +
|-
 +
|[[DD]] & [[DE]]
 +
|1.0
 +
|-
 +
|[[CL]], [[CLT]], & [[CT]]
 +
|0.82
 +
|-
 +
|All other types
 +
|0.7
 +
|}
 +
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present.
 +
*Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
 +
 
 +
{|class="wikitable" style="text-align:center; margin:auto"
 +
!colspan=2 rowspan=2|Equipment
 +
!colspan=2|<math>\text{Mod}_\text{Gear}</math>
 +
|-
 +
!1st equipped
 +
!2nd equipped
 +
|-
 +
|{{RedGunLight}}{{GreenGunDP}}
 +
|[[:Category:Small Gun|Small Guns]] & [[:Category:Main High-Angle Gun|Main High-Angle Guns]]<ref>{{EquipmentLink|5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|GFCS Mk.37 + 5inch Twin Dual-purpose Gun Mount (Concentrated Deployment)|text=Medium Main High-Angle Gun|link_category=Main High-Angle Gun}} not confirmed.</ref>
 +
|1.3
 +
|1.15
 +
|-
 +
|{{YellowGun}}{{GreenGunDP}}
 +
|[[:Category:Secondary Gun|Secondary Guns]] & [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]]
 +
|colspan=2|1.55
 +
|-
 +
|{{GreenGunMG}}
 +
|[[:Category:Anti-Air Gun|AA Machine Guns]]
 +
|1.45
 +
|1.35
 +
|-
 +
|{{SurfaceShipPersonnel}}
 +
|{{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}
 +
|1.75
 +
| ?
 +
|-
 +
|{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{LandingCraft}}|Armed}}
 +
|{{Equipment/Link|Armed Daihatsu|Soukoutei (Armored Boat Class)|text=Armed Boats|link_category=Landing Craft}}
 +
|1.45
 +
| ?
 +
|-
 +
|{{Seaplane}}
 +
|[[:Category:Seaplanes|Seaplanes]] ([[SPB|Bombers]] & [[SPR|Recons]])
 +
|colspan=2|1.5
 +
|-
 +
|{{ZuiunPlane}}
 +
|[[:Category:Zuiun|Zuiun]] variants
 +
|colspan=2|1.5?
 +
|-
 +
|{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}}
 +
|[[:Category:Surface Radar|Surface Radars]]
 +
|?
 +
|?
 +
|-
 +
|colspan=2|All other equipment
 +
|colspan=2|1
 +
|}
  
The values presented below are theorized to be '''fixed hit rates'''.
 
* This means they are unaffected by any outside factors.
 
* The actual relation with [[Accuracy,_Evasion_and_Criticals#Accuracy_Formulas|accuracy calculations]] and the PT-Imp evasion stat are unknown.
 
* These rates are based on tests conducted during the Summer 2017 Event<ref>https://wikiwiki.jp/kancolle/命中と回避について#oc69c684</ref><ref>https://bs-arekore.at.webry.info/201709/article_3.html</ref>.
 
* The average observed hit rate without anti-TP setups was about 40% for regular fleets and about 10% for TCF.
 
** The values on the table are the differences in hit rates compared to this.
 
  
{|class="wikitable" style="text-align:center; margin: auto"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center; margin: auto"
!style="width:140px" rowspan=2|Equipment Setup
+
!colspan=5|Equipment Setups
 +
|-
 +
!style="width:140px" rowspan=2|Equipment layout
 
!colspan=3|Bonus
 
!colspan=3|Bonus
 
!style="width:350px" rowspan=2|Notes
 
!style="width:350px" rowspan=2|Notes
Line 34: Line 127:
 
|-
 
|-
 
| {{RedGunLight}} {{SurfaceShipPersonnel}}
 
| {{RedGunLight}} {{SurfaceShipPersonnel}}
| 50%
+
| 50%|| 25%|| N/A|| Adding more main guns does not increase the hit rate. Adding more lookouts '''halves''' the rate.
| 25%
 
| N/A
 
| Adding more main guns does not increase the hit rate. Adding more lookouts '''halves''' the rate.
 
 
|-
 
|-
 
|{{SurfaceShipPersonnel}} {{GreenGunMG}}
 
|{{SurfaceShipPersonnel}} {{GreenGunMG}}
| 50%
+
| 50%|| 25%|| N/A||
| 25%
 
| N/A
 
|
 
 
|-
 
|-
 
|{{SurfaceShipPersonnel}} {{GreenGunMG}} {{GreenGunMG}}
 
|{{SurfaceShipPersonnel}} {{GreenGunMG}} {{GreenGunMG}}
| 100%?
+
| 100%?|| 50%|| 30%||  
| 50%
 
| 30%
 
|  
 
 
|-
 
|-
 
| {{RedGunLight}} {{SurfaceShipPersonnel}} {{GreenGunMG}}
 
| {{RedGunLight}} {{SurfaceShipPersonnel}} {{GreenGunMG}}
| 100%?
+
| 100%?|| ??|| ??|| '''Best anti-Imp setup.'''
| ??
 
| ??
 
| '''Best anti-Imp setup.'''
 
 
|-
 
|-
 
| {{YellowGun}} {{SurfaceShipPersonnel}}
 
| {{YellowGun}} {{SurfaceShipPersonnel}}
| N/A
+
| N/A|| 35%|| 15%||  
| 35%
 
| 15%
 
|  
 
 
|-
 
|-
 
| {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} {{SurfaceShipPersonnel}}
 
| {{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Surface}} {{SurfaceShipPersonnel}}
| 10%
+
| 10%|| ??|| ??|| Only applies to '''[[:Category:Surface Radar|Surface Radars]]'''.
| ??
 
| ??
 
| Only applies to '''[[:Category:Surface Radar|Surface Radars]]'''.
 
 
|-
 
|-
 
| {{YellowGun}} {{GreenGunMG}} {{ZuiunPlane}}
 
| {{YellowGun}} {{GreenGunMG}} {{ZuiunPlane}}
| N/A
+
| N/A|| ??|| 45%|| Only applies to {{ZuiunPlane}} '''[[:Category:Zuiun|Zuiun]]''' variants.
| ??
 
| 45%
 
| Only applies to {{ZuiunPlane}} '''[[:Category:Zuiun|Zuiun]]''' variant.
 
 
|-
 
|-
 
| {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}}
 
| {{YellowGun}} {{Seaplane}} {{SurfaceShipPersonnel}}
| N/A
+
| N/A|| ??|| 75%|| Only applies to '''[[:Category:Seaplanes|Seaplanes]]''' ([[SPB|Bombers]] & [[SPR|Recons]]).
| ??
 
| 75%
 
| Only applies to '''[[:Category:Seaplanes|Seaplanes]]''' ([[SPB|Bombers]] & [[SPR|Recons]]).
 
 
|-
 
|-
 
| {{RedGunLight}} {{GreenGunMG}}
 
| {{RedGunLight}} {{GreenGunMG}}
| 10%
+
| 10%|| N/A|| N/A|| Destroyer only.
| N/A
 
| N/A
 
| Destroyer only.
 
 
|-
 
|-
 
| {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}}
 
| {{RedGunLight}} {{RedGunLight}} {{GreenGunMG}}
| 30%
+
| 30%|| N/A|| N/A|| Destroyer only.
| N/A
 
| N/A
 
| Destroyer only.
 
 
|-
 
|-
 
| {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}}
 
| {{RedGunLight}} {{GreenGunMG}} {{GreenGunMG}}
| 50%
+
| 50%|| N/A|| N/A|| Destroyer only.
| N/A
+
|-
| N/A
+
|colspan=5 style="text-align:left"|The values presented above are theorized to be '''fixed hit rates'''.
| Destroyer only.
+
* This means they are unaffected by any outside factors.
 +
* These rates are based on tests conducted during the Summer 2017 Event<ref>https://wikiwiki.jp/kancolle/命中と回避について#oc69c684</ref><ref>https://bs-arekore.at.webry.info/201709/article_3.html</ref>.
 +
* The average observed hit rate without anti-TP setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this.  
 
|}
 
|}
  
 
'''Notes:'''
 
'''Notes:'''
* At least two different types of equipment must be combined to see significant boosts to accuracy.
+
* It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
 +
* Having a '''[[Reinforcement Expansion]]''' is important because it can save a ship slot by containing a machine gun or skilled lookouts.
 +
* Combining equipment is recommended to see significant boosts to accuracy.
 
* Using other setups improving accuracy is also advisable:
 
* Using other setups improving accuracy is also advisable:
 
** [[Combat/Overweight Penalty and Fit Gun Bonus#DD Fit Accuracy|Hiden accuracy bonus]] setups
 
** [[Combat/Overweight Penalty and Fit Gun Bonus#DD Fit Accuracy|Hiden accuracy bonus]] setups
 
** High accuracy formations like {{ToolTip|[[Combat#Formation_Selection|Double Line]]|[[File:DoubleLine.png]]}} or {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}}.
 
** High accuracy formations like {{ToolTip|[[Combat#Formation_Selection|Double Line]]|[[File:DoubleLine.png]]}} or {{ToolTip|[[Combined_Fleet#Formation_Selection|Cruising Formation 4]]|[[File:Formation_4.png]]}}.
 
** [[Sparkle]]d ships.
 
** [[Sparkle]]d ships.
 
* Having a [[Reinforcement Expansion]] is important because it can save a ship slot by containing a machine gun or skilled lookouts.
 
* {{RedGunLight}} [[:Category:Small Gun|Small Guns]] includes {{GreenGunDP}} [[:Category:Main High-Angle Gun|Main High-Angle Guns]] (small & medium?).
 
* {{YellowGun}} [[:Category:Secondary Gun|Secondary Guns]] includes {{GreenGunDP}} [[:Category:Secondary High-Angle Gun|Secondary High-Angle Guns]].
 
* {{GreenGunMG}} is for any [[:Category:Anti-Air Gun|AA Machine Guns]].
 
* {{SurfaceShipPersonnel}} is for any {{EquipmentLink|Skilled Lookouts|Torpedo Squadron Skilled Lookouts|text=Skilled Lookouts}}.
 
 
|-
 
|-
|References:<ref>https://twitter.com/Divinity_123/status/1492264067809038343</ref><ref>https://docs.google.com/spreadsheets/d/1BpctZEkEF94iOR1I704d3Rn9kKg1gAj9tK4cXdq1CNs/edit#gid=0</ref><ref>https://docs.google.com/spreadsheets/d/1-T9OfSDOoLKQXtBDeP80izgWl3f5G_eqMQYLW-WbSnw/edit#gid=1542319939</ref>
+
|References:
 
<references/>
 
<references/>
 
|-
 
|-
!Last Updated: {{colour|red|14th September 2017}}
+
!Last Updated: 30/06/2022
 
|-
 
|-
 
!{{edit|Template:Anti-PT_Imp_Setups}}
 
!{{edit|Template:Anti-PT_Imp_Setups}}

Revision as of 10:01, 30 June 2022


Anti-PT-ImpPT Imp Pack Setups
Unlike most standard Abyssals, PT-Imp PacksPT Imp Pack are very small and fast.
  • All ship types suffer a severe Accuracy accuracy and Firepower firepower penalty against PT-Imp.
  • Attacking them with larger guns is not very effective, smaller guns being recommended instead.
Estimated PT-Imps' evasion terms
Type Evasion Eva
Line Ahead Line Abreast Echelon
PT Imp PackPT Imp Pack 81 ? 87
PT Imp Pack IIPT Imp Pack II 81 86 88
PT Imp Pack IIIPT Imp Pack III 83 88 90
PT Imp Pack IVPT Imp Pack IV 84 ? ?

The Accuracy formula against PT-IMPs:[1][2][3][4]

  • [math]\displaystyle{ \text{Accuracy}_\text{vs.PT} = \biggl\lfloor \left( \left(\text{Accuracy}_\text{Standard} \times 0.42 + 24 \right) \times \text{Mod}_\text{Ship} \times \text{Mod}_\text{Gear} \times \text{Mod}_\text{Vanguard} \right) \biggr\rfloor }[/math]

With:

  • [math]\displaystyle{ \text{Accuracy}_\text{Standard} }[/math] is the standard accuracy described here
    • PT-Imps are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 0.88/1.32 for the top and bottom halves respectively.
    • Historical accuracy bonuses during Events is included in the Standard Accuracy Term, i.e. it is affected by the 0.42x modifier.
  • [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] is the bonus given by ship types, described bellow,
  • [math]\displaystyle{ \text{Mod}_\text{Gear} }[/math] is the bonus given by equipment, described bellow,
    • When seveal equipment are used on a ship, it is then the product of those bonuses.
  • [math]\displaystyle{ \text{Mod}_\text{Vanguard} }[/math] is 1.2 when using the Vanguard FormationVanguard.png.[5]
Ship Type [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
DD & DE 1.0
CL, CLT, & CT 0.82
All other types 0.7

Amagiri Kai Ni/DAmagiri Kai Ni
Amagiri Kai Ni D
has the ability to prioritize focusing on attacking PT-Imp with increased accuracy if any are present.

  • Ships placed in the composition slots above and below her will gain a small accuracy boost and will prioritize attacking PT-Imp if any are present.
Equipment [math]\displaystyle{ \text{Mod}_\text{Gear} }[/math]
1st equipped 2nd equipped
Small Caliber Main GunHigh-Angle Gun Small Guns & Main High-Angle Guns[6] 1.3 1.15
Secondary GunHigh-Angle Gun Secondary Guns & Secondary High-Angle Guns 1.55
Anti-Aircraft Gun AA Machine Guns 1.45 1.35
Lookout Skilled LookoutsSkilled Lookouts
Torpedo Squadron Skilled Lookouts
1.75 ?
Landing CraftArmed Armed BoatsArmed Daihatsu
Soukoutei (Armored Boat Class)
1.45 ?
Seaplane Seaplanes (Bombers & Recons) 1.5
Zuiun Model Seaplane Bomber Zuiun variants 1.5?
RADARSurface Surface Radars ? ?
All other equipment 1


Equipment Setups
Equipment layout Bonus Notes
DD CL CA/BB
Small Caliber Main Gun Lookout 50% 25% N/A Adding more main guns does not increase the hit rate. Adding more lookouts halves the rate.
Lookout Anti-Aircraft Gun 50% 25% N/A
Lookout Anti-Aircraft Gun Anti-Aircraft Gun 100%? 50% 30%
Small Caliber Main Gun Lookout Anti-Aircraft Gun 100%? ?? ?? Best anti-Imp setup.
Secondary Gun Lookout N/A 35% 15%
RADARSurface Lookout 10% ?? ?? Only applies to Surface Radars.
Secondary Gun Anti-Aircraft Gun Zuiun Model Seaplane Bomber N/A ?? 45% Only applies to Zuiun Model Seaplane Bomber Zuiun variants.
Secondary Gun Seaplane Lookout N/A ?? 75% Only applies to Seaplanes (Bombers & Recons).
Small Caliber Main Gun Anti-Aircraft Gun 10% N/A N/A Destroyer only.
Small Caliber Main Gun Small Caliber Main Gun Anti-Aircraft Gun 30% N/A N/A Destroyer only.
Small Caliber Main Gun Anti-Aircraft Gun Anti-Aircraft Gun 50% N/A N/A Destroyer only.
The values presented above are theorized to be fixed hit rates.
  • This means they are unaffected by any outside factors.
  • These rates are based on tests conducted during the Summer 2017 Event[7][8].
  • The average observed hit rate without anti-TP setups was about 40% for regular fleets and about 10% for TCF. The values on the table are the differences in hit rates compared to this.

Notes:

  • It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
  • Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
  • Combining equipment is recommended to see significant boosts to accuracy.
  • Using other setups improving accuracy is also advisable:
References:
Last Updated: 30/06/2022
[edit]