Early Spring 2023 Event/E-5/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-5 Branching Rules (Start Points)
Nodes Rules
Start
1
  • Single / Striking Force fleet
  • Tag requirements: (Normal / Hard)
    • 2nd Torpedo Squadron  
    • Operation I-go Fleet  
2
  • Phase 2: Combined Fleet
  • Phase 3: TCF
  • Tag requirements: (Normal / Hard)
    • Operation I-go Fleet  
    • Carrier Task Force  
3
  • Phase 3: CTF / STF
  • Carrier Task Force   tag only (Normal / Hard)


E-5 Branching Rules (Single / Striking Force)
Nodes Rules
A
B

Active Branching

D
B
B1

Does not meet the requirements to go to C

C
  • Meet ALL of the following requirements:
    • Fast fleet
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
    • ???
B1
B2
  • Does not meet the requirements to go to C
C
  • Amount of DD ≥ 3
  • ???
C
C1
  • Does not meet the requirements to go to C2
C2
  • Meet ALL of the following requirements:
    • Fast fleet
    • Amount of (F)BB(V) ≤ 1
    • Amount of CL ≥ 1
    • Pass the LoS check
    • ???
C1
C2

???

C3

???

E1

???

D
E

Active Branching

F
E
C1
  • Does not meet the requirements to go to E1
E1
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) ≤ 1
    • Amount of CL ≥ 1 ?
    • Amount of DD ≥ 3 ?
E1
E2
  • Pass the LoS check
E3
  • Fail the LoS check
G
G1
  • Does not meet the requirements to go to H
H
  • Meet ALL of the following requirements:
    • Fast fleet
    • Amount of CL ≥ 1
    • Amount of DD ≥ 3
    • ???
G1
G2
  • Does not meet the requirements to go to H
H
  • Amount of (F)BB(V) + CV(B/L) ≤ 3
H
I
  • Route to K locked: Fail the LoS check
  • Route to K unlocked: Does not meet the requirements to go to K
J
  • Route to K locked: Pass the LoS check
  • Route to K unlocked: Unreachable
K
  • Meet ALL of the following requirements:
    • Route to K unlocked
    • Amount of CL ≥ 1
    • Amount of DD ≥ 2
    • ???
K
L
  • Fail the LoS check
M
  • Pass the LoS check


E-5 Branching Rules (Combined Fleet)
Nodes Rules
2
N
  • TCF
  • For STF, meet ALL of the following requirements:
    • Fast fleet
    • Amount of CV(B) = 0
    • Amount of DD ≥ 6
    • ???
N1
  • Phase 2: Does not meet the requirements to go to N
  • Phase 3: Unreachable
3
V
  • Does not meet the requirements to go to W
W
  • Meet ALL of the following requirements:
    • Amount of (F)BB(V) + CV(B) ≤ 5
      • If slow, amount of (F)BB(V) + CV(B) ≤ 4
    • If slow, amount of CV(B) ≤ 2/3 (?)
    • Amount of DD ≥ 3
H
J

Fixed Route

J
P

Fixed Route

N1
N

???

N2

???

N2
N

???

P

???

O
H

Does not meet the requirements to go to J

J
  • Meet ALL of the following requirements:
    • CTF / STF: Amount of DD ≥ 4
      • CTF / STF: If fleet contains CAV or CLT, amount of DD ≥ 5
    • CTF / STF: Does not meet the requirements to go to N2
    • TCF: Does not meet the requirements to go to P
N2
  • Meet ALL of the following requirements:
    • CTF / STF
    • Fast fleet
    • Amount of (F)BB(V) + CV + CAV + CLT ≤ 5
    • Amount of CL ≥ 2
    • Amount of DD ≥ 4
P
  • Meet ALL of the following requirements:
  • Transport Fleet
  • Amount of BBV + CVL + CA(V) ≤ 3
P
Q
  • Does not meet the requirements to go to R
R
  • Meet ALL of the following requirements:
    • Start from Point 2
    • If slow and fleet contains BBV, CVL, or LHA, amount of AV + LHA + BBV + CVL + CA(V) ≤ 3
X
  • Start from Point 3
S
T
  • Fail the LoS check
U
  • Pass the LoS check
X
Y
  • Fail the LoS check
Z
  • Pass the LoS check


Jiga + Grunilg‎ Initial Guide

Map Overview

E-5 consists of 5 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.

  • This map uses 3 locks:
    •   2nd Torpedo Squadron (from E-2 & E-3),
    •   Operation I-go Fleet (from E-4),
      • This tag gets applied to ships at the 1st and 2nd starting point
    •   Carrier Task Force (from E-3),
      • This tag gets applied to ships at the 3rd starting point
    • Tags can be mixed in all difficulties , see here.
  • 3 LBAS are available on this map:
    • Only 2 can be set on Sortie, the other being limited to Defense.
    • After phase 2, the LBAS is relocated closer to the final boss and 3 bases can be set on Sortie.

Phase 0.5 - Gimmick 1

The following steps have to be performed to unlock the 1st boss:

C2 E2 J
Hard S S Sx2
Medium S S Sx2
Easy ?? ?? ??
Casual ?? ?? ??

  • Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD" (Fast)   
  • Route: 1 A B C C2
    • It is recommended to only used already locked ships.
    • AP/AS: 112/251 (Hard)
    • LBAS range: 3, then 8 after phase 2

  • Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"   
  • Route: 1 A D E E2
    • Bringing an AACI capable ship is recommended to pass through the ASS node.
    • LoS check: ??~?? Cn? (Hard)
    • AP/AS: 89/198 (Hard)
    • LBAS range: 4, then 5 after phase 2

  • Striking Force: "0-1CVL, 0-1CAV/CLT, 1CL, 4-5DD"   
  • Route: 1 A D F G H J
    • Bringing an AACI capable ship is recommended to pass through the ASS node.
    • LoS check: ??~?? Cn? (Hard)
    • AP/AS: 203/455 (Hard)
    • LBAS range: 6, then 3 after phase 2

Phase 1

  • Striking Force: "0-1CVL, 1-2CAV/CLT, 1CL, 4DD" (Fast)   
  • Route: 1 A D F G H K M
    • A lighter fleet introducing no new lock.

  • Striking Force: "2FBB, 1CAV, 1CL, 3DD" (Fast)   
  • Route: 1 A D F G H K M
  • Bringing an AACI capable ship is recommended to pass through the "Airstrike Supported Battle" and Air nodes.
  • Bringing some ASW capacity is recomanded.
    • LoS check: 61 Cn3 (Hard)
    • AP/AS: 0/0 (Hard)
    • LBAS range: 7, then 3 after phase 2

Phase 1.5 - Gimmick 2

The following steps have to be performed to unlock the 1st boss:

R
Hard Sx3
Medium Sx2
Easy Sx2
Casual ?
Node R

Phase 2

Phase 2 is a "Transport Operation":

  • TCF: "0-1LHA/CVL/CAV, 1AV, 4-5DD + 1-2CAV, 1-2CL, 3-4DD " (Fast)   
  • Route: 2 N O P R S U
    • Going too heavy might lead to an offroute to Q
    • OASW and AACI are recommended for P
    • LoS check: 40 Cn2 (Hard)
    • AD/AP: 123/245 (Hard)
    • LBAS range: 7, then 2 after phase 2

Phase 3

  • CTF: "2(F)BB, 3CV, 1CL + 1CL, 5DD" (Fast)  
  • Route: 3 W O N2 P X Z
    • Provides a good balance between air power and surface power.

  • STF: "2-3(F)BB, 1CV, 1CL, 0-1 CAV, 0-2DD + 0-2CAV/CLT, 1CL, 3-5DD" (Fast)  
  • Route: 3 W O N2 P X Z

  • CTF: "4CV, 1CL, 1DD + 1FBB, 1CL, 4DD" (Fast)  
  • Route: 3 W O N2 P X Z
    • A fleet with a higher Night Battle Focus.

  • CTF: "2(F)BB, 1CV, 1CL, 2DD + 1CL, 3DD, 2SS" (Fast)  
  • Route: 3 W O N2 P X Z
    • A fleet with a higher Night Battle Focus.
    • The Submarines should be I-201 and I-203 due to their high historical bonus
      • Note that they are also important for E6P4, which uses a different tag

  • Bringing an AACI capable ship is recommended to pass through the airstrikes and P
  • Those fleets should utilize a Special Attack.
  • LoS check: 77 Cn2 (Hard)
  • AD/AP: 211/421 (Hard)
  • LBAS range: 2

Debuff

Once LD has been reached, the following steps have to be performed to debuff the boss

E2 G2 M Q U W LBAS
Hard S AS S AS A+ AS AS x2
Medium - - S AS A AS AS x2
Easy - - S AS A - AS
Casual - - ?? ?? ?? - ??

  • Striking Force: "3CV, 1CVL, 0-1CL, 2-3DD" (Fast)   
  • Route: 1 A D F G G1 G2
  • AS: 455 (Hard)

  • TCF: "1AV, 1CVL/LHA, 4DD + 1CL, 1CA, 1CAV, 3DD"  
  • Route 2 N O P Q
  • AS: 455 (Hard)

  • This can be done passively as fulfilling the other debuff requirements if strong enough Interceptors are present
  • Alternatively, sending one SS is also an option.
AP AS
Hard 325 729
Medium 299 671
Easy 226 507
Casual 193 432

Once Debuff is complete the CG will change to the following:

Abyssal Heavy Cruiser Water Princess

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

Ships Damage Accuracy Evasion
Mapwide Z Mapwide
All CA/CAV 1.02x 1.03x 1.04x 1.11x
All CL/CLT/CT 1.03x 1.04x
All DD 1.04x 1.05x
All AV - - - 1.35x
  1.03x - 1.1x 1.1x
  1.08x
      1.11x 1.1x 1.1x
     
 
      1.13 1.2x 1.1x
     
     
     
   
Notes
  • Damage bonuses given by types stack with names ships,
  • Accuracy or Evasion bonuses given by types do not stack with names ships.

Equipment Bonuses

Equipment LBAS (Map-wide)
  Saiun (4th Recon Squad)  1.05~1.06x each
  Shiden Kai (343) 301st  · 701st  · 407th 
  Ki-96  · Hien 244th 
 bomber Hayabusa Bomber 65th 
  Zero Fighter Mod64 (AS Spec) 
  Ryuusei Kai (CD1/Sk)  · (Sk)  1.11x each
  Hiryuu Sk  · T1 Attacker (Nonaka)  · Ginga (Egusa) 
  Ki-102  · Ki-102 + Missile 
  Type 1 LB Attacker (Yawata)  1.175x each
  Zero (Yawata) 

Those bonuses only apply to planes in LBAS.

  • All 4 planes in the base will gain the bonus provided by any bonus plane,
  • Bonuses will stack between each other.

Debuff

Ships Node X
 
 
 
-38  
 
 
-16