Help:Ship Farming (Advanced)

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This article aims to provide advice on the better ways to farm for certain ships in order to use them as Modernization fodder. Those ships notably include:

  • Maruyu for luck modding
  • DE for HP/ASW/Luck modding

Maruyu

Maruyu Kai is the best way to reliably modernize the luck of any ship in the game.

LSC

Maruyu is a reliable LSC craft

  • She can be crafted by using the minimum resource amounts.
  • Her crafting rate can be improved by crafting with as few "free docks" as possible.
  • LSC attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.
Maruyu
     Note
15001500200010001Recommended recipe
Notes
  • Unlike other recipes, the number of free docks should be minimum (ideally 1).

Sorties

Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the LSC cost.

3-5

3-5 is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an "off-route node" and the low amount of ranking points awarded.

  • It is important to first clear the map in order to have the proper drop rate.

Drop rate:

Enemy Compositions HQ ≥ 85 HQ ≤ 84
       1.4% 0%
Last Dance
Post-Clear
2.5%
All Other Enemy Compositions 0%
  • This means it is impossible to get her here if the HQ is 84 or lower.


3-5 Farming
Fleet Info
Single 1 (F)BB(V), 3 CVL, 2 CAV/AV

Fleet setup reference: [1]

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B D H J
Air State
AD AP AS AS+
113 170 381 762
Fleet Notes
Node H flagship is a soft-skin installation , requiring equipment such as   AA Shells and    Landing Equipment.

It is recommended to bring a Nelson-class to utilize her touch at node D.

The CAV/AV should be preferably Mogami-class Kai Ni Toku 
 
.

As the final node is a resource node, it is possible to continue the sortie even when being taiha on H.

The use of   Ka-Tsu tanks 
 
and Toku Daihatsu Landing Craft  are recommended in order to boost the   ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of Toku Daihatsu Landing Craft  + Special Type 4 Amphibious Tank Kai , which will raise the amount gained from a base of 50 to 142 (+1~10 gain when improved).


4-5

4-5 has one of the cheapest comps to farm Maruyu and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.

Drop rate:

Enemy Compositions 0 Maruyu 1+ Maruyu
      

      

3% 1.75%
All Other Enemy Compositions 2% 0.75%

Therefore, it's only recommended to farm Maruyu here with 0 owned copies in the base.


4-5 Farming
Fleet Info
Single 2 (F)BB(V)/CV(L/B), 1 CL, 3 DD

Fleet setup reference:

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random: A D H T or C D H T
Air State
AD AP AS AS+
62 92 207 414
Fleet Notes
Node T flagship is a soft-skin installation Harbour Princess 
 
, requiring equipment such as   AA Shells and    Landing Equipment to deal with her.

2 DDs should be capable of carrying  /  and   Armor Bulges to increase the pass rate. They should also be able to do decent OASW damage to deal with submarines. Therefore, the best setup for them should be a strong special DLC/Tank +  Sonar + 2 Bulges (One bulge in RE).

The last DD should be the one doing AACI duty, preferably Hatsuzuki Kai Ni  as she has an extra slot to bring along an extra WG42 as well.

  • If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.

For the comp using Nelson-class, it's best to utilize her touch at node H.

  • As a result of using only one carrier filled with Jets, AS/AS+ isn't possible, so it's best to settle with AP.

All comps listed above have some upsides and downsides mainly due to the usage of Jets, so it's up to players to decide which comp is best for them:

  • The comps with 3-4 Jets generally has a higher passing rate, which also helps reduce the chance of taking damage, and lower the Fuel, Ammo, and Bauxite usage in general. In exchange, there is a 50% higher Steel cost compared to min LSC.
    • This is generally not a problem for players who spam Tokyo Express Expeditions a lot. Furthermore, steel isn't used much over time anyway.
  • On the other hand, the comp without Jets are more efficient for all resource in the long run as you will spend less of them for the same rate of Maruyu as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But the passing rate for these comps are also lower.

6-2

Drop rate: 2.0 %


6-2 Farming
Fleet Info
Single 1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD

Fleet setup reference: [5]

LoS Cn3: 51
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E J K
Air State
AD AP AS AS+
46 68 153 306
Fleet Notes
It is advised to bring a Nelson-class to utilize her touch at node J.

The recommended CAV/AV are Mogami-class Kai Ni Toku 
 
for opening torp and Night Zuiun attack.

This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.

DE

DE are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.

Sorties

  • DE can only be obtained via drops, and only limited time drops so far. Thus, there is almost no truly reliable way to farm them.
  • Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.
    • To farm for them efficiently, knowing how their drop mechanic works is important.
      • Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.
      • Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.

7-4

So far, only 7-4 has a constant set of DE drops, making it a reliable farming location.

Drop rate:

  • The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
  • To check their drop rate, please refer to KcNav or PoiDB.


7-4 Farming
Fleet Info
Single Hyuuga Kai Ni , Zuihou/Ryuuhou Kai Ni B/E 
 
, 1 CL/CA(V), 3 DD

Fleet setup reference: [6]

LoS Cn4: 37
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A B E J L P
Air State
AD AP AS AS+
44 65 146 292
LBAS
Range AS Sortie AS Defense
E: 2, P(Boss): 5 148 N/A
Fleet Notes
4 OASW (with 3 strongs) is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
  • A "strong OASW" is defined as a setup utilizing ASW Synergy (Small Sonar + Depth Charge). For Hyuuga Kai Ni , Helicopter + Zuiun (Kai Ni) + Sonar will also work.
  • It is important to keep in mind that most retreats here are due to submarines. Especially at HQ 120 where 7-4 is mutated into its last scaling stage, node J always has 3 So-Class Flagship , the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.

CVE should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.

An AACI is recommended to disable the boss and pass node E on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another).

Hyuuga Kai Ni  should not have the usual 2 gun setup as it does not work well there, reducing the clear rate. It is better to give her 2 fighters to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.

All DE have damage, accuracy, and evasion bonuses here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map one of the best options to grind them.

Shigure also has great accuracy and evasion bonuses (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.

LBAS Notes
The LBAS should have 4 fighters that will never be pulled out of this LBAS and never resupplied. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.
  • In this map, split the attacks and target both node E and the boss node P for the best efficiency.

2-3 Farming

2-3 is also a great map to farm for several rare ships due to their equipment or great combat utility. Such ships are:


2-3 Farming (98% Boss reach)
Fleet Info
Single 1AO, 1BBV, 2CAV, 2DD

Fleet setup reference: [7]

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random
Air State
AD AP AS AS+
24 36 81 162
Fleet Notes
Highest chance to reach the boss from node F (80 % (Lower route) + 20 % x 90 % (Upper route) = 98%), making this comp the best comp for farming

Relies on opening airstrike with   Dive Bombers and   Zuiun to pass through pre-boss consistently.

See Also