Detection
During Detection, the fleet attempts to detect the enemy fleet. The success rate of Detection is influenced by many factors such as the number and quality of Recons, Radars, fleet Line of Sight (LoS), and such. It is not required to have any equipment to have successful Detection. Generally, it is extremely unlikely to fail detection unless using a very low leveled fleet.
Planes that participate in this phase:
In case the fleet fails to detect the enemy fleet, the fleet will not participate in the Aerial Combat Phase.
Regardless of Detection success, the recons may also be shot down if the enemy fleet has significantly more fighters than equipped recons and the fleet contains no Carriers.
Although the displayed message indicates that Accuracy and Evasion have changed, testing has shown that it has no noticeable effect.
Enemy Abyssal fleets always succeed in Detection. PVP opponents however may fail detection, and therefore not launch planes in Aerial Combat.
ExpandDetection
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These formulas are taken from the Vita version and has not been tested, it may be outdated.
The success chance of detection is calculated by the following formula:
[math]\displaystyle{ \text{Success Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20} }[/math]
[math]\displaystyle{ \text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor }[/math]
With:
- [math]\displaystyle{ \text{LoS}_\text{Ship} }[/math] the base
of the ship.
- [math]\displaystyle{ \text{LoS}_\text{Equipment} }[/math] the sum of the
of all equipment of the ship.
- [math]\displaystyle{ \text{Mod}_\text{order} }[/math] depends on the ship position in the fleet:
Expand[math]\displaystyle{ \text{Mod}_\text{order} }[/math]
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Position
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Modifier
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1 |
2
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2 |
5
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3~6 |
8
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- [math]\displaystyle{ \text{Mod}_\text{NbShip} }[/math] depends on the number of ships in the fleet:
Expand[math]\displaystyle{ \text{Mod}_\text{NbShip} }[/math]
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Number of Ships
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Modifier
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1~2 |
0
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3 |
1
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4 |
2
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5 |
3
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6 |
4
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- [math]\displaystyle{ \text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier} }[/math]
With:
- [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] is the plane slots for planes that participate in Detection.
- [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] the plane proficiency bonus (not applied if [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] is 0):
Expand[math]\displaystyle{ {Mod}_\text{proficiency} }[/math]
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Plane Rank
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Modifier
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(blank)
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0
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|
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||
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5
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|||
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\
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15
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\\\
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\\\\\
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❱❱
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30
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- [math]\displaystyle{ \text{Mod}_\text{Carrier} }[/math] depends on the number of Carriers in the fleet:
- +30 for the first carrier and +10 for each additional carrier.
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Recons are shot down (each recon slot loses a random number between 0-2) if [math]\displaystyle{ \text{Shotdown}_\text{val} \le 0 }[/math] with:
[math]\displaystyle{ \text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{fighter} \times \text{Rand} \rfloor }[/math]
With:
- [math]\displaystyle{ \text{Def}_\text{fighter} = f(\sum^{\text{All Fighters}} \text{Plane}_\text{Count}) }[/math] with:
- [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] the plane counts of the opposing fleet
- [math]\displaystyle{ f(x) }[/math] a function defined as:
[math]\displaystyle{ x }[/math]
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Expand[math]\displaystyle{ f(x) }[/math]
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[math]\displaystyle{ 0\lt x \le 30 }[/math]
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[math]\displaystyle{ 1+x/9 }[/math]
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[math]\displaystyle{ 30\lt x \le 120 }[/math]
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[math]\displaystyle{ 2+x/20 }[/math]
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[math]\displaystyle{ 120\lt x }[/math]
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[math]\displaystyle{ 6+(x-120)/40 }[/math]
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- [math]\displaystyle{ \text{Rand} }[/math] is a random value between 1.0 and 1.4.
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