Sandbox/Fall 2019 E-6

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Fall 2019 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will

Minhfongboy

Shiplock: Shiplock #6 (Hard only) / Normal below allows all previous locks
Historical: 3rd battle of Solomon (Kirishima, Hiei, Kongo, Haruna, Atago, Takao, Shigure, Shiratsuyu, Akatsuki, Yukikaze, Fletcher, Teruzuki, Yuudachi, Ayanami, Kumano, Suzuya, Tone...)
Damage Bonus:

  • E6P1
    • Suzuya, Kumano, Tone, Chikuma, Isuzu, Yuugumo, Hamkaze, Tanikaze, Maikgumo - 1.2x
    • Atago, Sendai, Shiratsuyu, Murasame, Shigure, Fletcher, Yukikaze, Teruzuki - 1.32x
    • Kinugasa - 1.44x
    • Hiei, Kirishima, Akatsuki, Yuudachi, Ayanami - 1.5x
  • E6P2, post node X unlock / node E/H/M gimmick(?)
    • Kongou, Haruna, Suzuya, Kumano, Tone, Chikuma - 1.32x
    • Atago, Sendai, Shigure, Shiratsuyu, Murasame, Fletcher, Yukikaze, Teruzuki - 1.5x
    • Kinugasa, Akashi - 1.66x
    • Hiei, Kirishima, Akatsuki, Yuudachi, Ayanami - 1.73x
    • All other ships - 1.25x(?)
    • LD Debuff - 1.1x(?) (against AACH only)



  • Part 1: TP Phase
      • TCF 2CAV 4DD + 1CL 2CA(V) 3DD going CFIKNOP
    • LBAS: 2 bases with 4 LBAA to boss, 1 base with 4 Toukai to node F
  • Part 2: Unlocking route
    • S rank node P: TCF 2CAV 4DD + 1CL 2CA(V) 3DD going CFIKNOP
    • S rank node N on the way
    • A rank node V twice: CTF 2FBB 2CV 2CVL + 1CL 2CLT 3DD (ALL FAST)
    • AS node H on the way
    • AS node E: STF 4(F)BB(V) 2CVL + 1CL 2CLT 3DD
      • 960 air recommended
    • AS node M: TCF 2BBV 4DD + 1CL 2CA(V) 3DD
    • Perfect airbase defence and AS twice
  • Part 3: Debuff
    • Chip the HP bar down to the final form (Must be done first !)
      • STF 3(F)BB(V) 2CA(V) Akashi/Akitsushima + 1CL 1CA(V) 4DD
        • 3 surface radars on 3 ships and a certain amount of LoS needed (> 80 Cn1 F33?)
        • LBAS: 2 bases with 4 LBAA to boss, 1 base with 4 Toukai to node B
    • S rank node V: CTF 2FBB 2CV 2CVL + 1CL 2CLT 3DD (ALL FAST)
    • S rank node Q: CTF 2FBB 4CV + 1CL 1CA(V) 1CLT 3DD (ALL FAST)
    • AS node M: TCF 2BBV 4DD + 1CL 2CA(V) 3DD
    • Perfect airbase defence and AS twice
    • S rank node S: Same comp when you used to chip the boss
  • Part 4: Final Battle!
    • Same comp as the one you used to chip the boss down to the Final Form. Historical girls now can attempt TCI here to combo both debuff and their own historical damage to blast the boss in one shot. Note that there are 4 other enemies that are very tanky on the main fleet as well so you will need a good snipe

Totaku's Proposal

Preparations

If you have been following all preparations within the guide thoroughly up to this point and have enough historical ships preserved. You should have enough ships to be able to handle the final map. But be aware that this map will present the hardest challenge you will have to face as you will have to face up against insanely difficult enemies that may be hard to pass without the power of your historical fleet. Even on lower difficulties, where the battles and requirements will be easier, the overall fight will still be rather long and lengthy. So plan accordingly so you can be able to complete this map.

Below are the following options you should consider before partaking this map:

  1. Do you have Nelson?
  2. Do you have Hiei and Kirishima reserved for this map?
  3. Do you have some CAVs still reserved (mainly from the Tone-class and/or Suzuya and Kumano)? (at least 1)
  4. Do you have several TCI capable DDs that you can utilize in your fleet? (Namely Ayanami, Yukikaze, Shigure)
  5. Bonus: Do you have any luck modded historical DDs that can also help out? (A luck modded Yuudachi would be helpful here. But isn't entirely necessary)
  6. Do you have Kinugasa? (Optional, but recommended)
  7. Do you have have several ASW planes / Toukai?
  8. Can you achieve AS at your land base? (770 AP on Hard, 371 on Normal)
  9. Do you have a sparkled support fleet to help cover ground for both in-route and boss node?
  10. Do you have Akashi or Akitsushima avalaible and at Kai?

If you have met most of the historical ship conditions (namely Hiei, Kirishima, the CAVs and the DDs) you should be able to bring a very strong fleet over the duration of the event. If you have Nelson, you should be able to clear out most of the enemy fleets are boss nodes (on some cases) at a successful rate. If you have Akitsushima a/Akashi reserved, you can take advantage of a short cut for part 2 of the operation.

If you know you have ASW planes you shouldn't have an issue with the submarines, and if you have have your Land Base that can achive 770 AP with some rocket interceptors then you should be able to clear the AS requirements easily.

Hoowever if you cannot achive this, you may need to drop your difficulty in order to meet these condition. Also as an alternative option, you can always wait till the release of Friend Fleets.

Historical Bonuses

On this map there will be a great number of ships that have a historical bonus that can take advantage of this map but only a few key ones will be able to deliver a significant amount of damage to the boss. So if you're careful enough you will have conserved most of your best historical heavy hitting ships that you can use torwards this map as it'll be the final map.

Below is a list of all the ships with known historical bonuses, but due to the sheer complexity of this map, we have divided it up based on node specific bonuses based on current known infromation regarding the known ships are given bonuses based on thier location:

Along with the ships noted in the Mapwide Bonus tab, the following ships have unique bonuses on the L and Q Node 1.2x Bonus

Along with the ships noted in the Mapwide Bonus tab, the following ships have unique bonuses on the V Node 1.26x Bonus

If you have managed to save most of your important ships up to this point you should difficulty arranging your fleet to meet your needs for the event's requirements as all historicals will be vital to help you clear this map, especially for the higher difficulty.

Step 1: Complete the Transport Operation

This phase of the Operation is a Transport Operation which will invovle taking you transport supplies and then facing off against a boss fleet. You will need to deplete the TP gauge before you can complete the operation and move on to the next step.

During this phase, you will be facing some various challenges along the way. Below is are the following compositions that are most recommended for this phase.

Recommended Fleet

  • STF: 2 (F)BB(V), 1-2 CA(V),0-1 AV, 2 DD + 1 CL, 3 DD, 2 DD/CLT/CA (Fast Fleet)
Path
  • A-B-D-I-K-N-O-P
  • This method is the most preffered method of tackling this map.
  • You will be able to clear and reach the boss node more consistantly, at the price of losing some Transport Points.
  • Depending on your situation with your LBAS, you may need to deploy 1-3 ASW DDs to help you survive the trip through the sub node.
  • DD in main fleet should be Daihatsu equipped
  • Adding drums in avalaible slot that you can are optional
  • You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
  • Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
  • In the Night Battle node, your escort fleet will be having thier turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
  • Alternatively, if you're bringing an inroute support fleet, you can also opt for Line ahead, but it can be possibly risky.
  • Boss node should of consist of a Combined fleet with mostly easy ships that you can get an easy victory from with your fleet.

Recommended Fleet

  • TCF: 2 CA(V), 4DD + 1 CL, 3 DD, 2 CA (Fast Fleet)
Path
  • C-F-I-K-N-O-P
  • While this method is more difficult to succeed with, it is possible to way more TP points from this method. Compared to doing the map through the STF approach.
  • Depending on your situation with your LBAS, you may need to deploy 1-3 ASW DDs to help you survive the trip through the sub node.
  • DD in main fleet should be Daihatsu equipped
  • Adding drums in avalaible slot that you can are optional
  • You need to bring at least one Seaplane fighter / Zuiun to get AS at the boss node.
  • Your fleet will have to go through 1 Sub Node, 2 Surface Battles, 1 Night battle, before reaching the boss node.
  • In the Night Battle node, your escort fleet will be having thier turn to attack. It's recommended to use Vanguard formation to attempt to bypass this node with little damage.
  • In route Support is highly recommended for this as your fleet's survival depends on how well your escort makes it through the battle.
  • Bringing a Fleet Command Facility may also be recommended
  • The most difficult parts of this map will invovle battling the surface fleets (More specificlly the one on Node N) as your main fleet is in greater danger during this segment.
  • Boss will be difficult to S rank from, but it can be possible to get A ranks if your fleet survive long enough to allow for an easier chance to succeed allowing you to rake in a large amount of TP points quickly.

In addition to this, LBAS needs to be planned carefully in order to successfully complete this map as well. Below are the following methods that need to be considered for this phase:

LBAS 3

  • 2-4 ASW Bombers
  • This LBAS will be designated mainly for clearing your way through the subs in either node B or F.
  • If using STF, set LBAS to B
  • If using TCF, set LBAS to F
  • If you lack in Toukai, you can consider developing Type 97 Torpedo Bombers into Type 97 Torpedo Bomber (931 Air Group)s to fulfill your ASW needs.
  • It is recommended to have at least 2 ASW bombers to make your run more successful, but you may need more ASW ships in your fleet to improve your survival chances depending on this node.

LBAS 1-3

  • 4 Land Base Bombers / Torpedo Bomber (Distance of 6 required)
  • This LBAS will be designated mainly for taking out most of the enemies at the boss node of P.
  • It's recommended to have 2 of the LBAS sent here, while the 3rd one is on ASW in B/F. But if you lack in ASW planes, you can opt for Node P.

The boss node will consist of a Battle Ship Water Demon Kai, while while strong, can be easily beaten with historical ships. Since she has no air power, it easy to gain AS with just one Seaplane fighter / Zuiun, and with the combination of your LBAS and fleet's strength. It should be easy to earn a victory and deplete the TP gauge. Which ever method you choose to do so is entirely up to you. But in the end, you can eventually clear out the guage with this method.

Once the TP gauge is clear, this method is considered complete and the path to the 2nd boss becomes open as well as a means to unlock a new passage.

If you have Akashi and/or Akitsushima we recommend to look into completing Step 2 to open the short cut to make everything more convinient.

Step 2: Open the path to the Repair Anchorage Node (Node X)

Step 3: Battle the Anti-Air Cruiser Princess

Step 4: Complete the Debuff for the Anti-Air Cruiser Princess on Final Kill

Step 5: Deliver the final blow against the Anti-Air Cruiser Princess