Summer 2023 Event/E-1/Sandbox

Sandbox Rules

This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:

  • An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
  • List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
  • A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
    • The Paths said compositions will take (to explain each path the composition will/can take),
    • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
  • Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).

Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.

No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.

Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2023 Event, being reviewed and updated once more before it can be released.

Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides

With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Branch Rules

Branching Table

E-1 Branching Rules ▼/▲
Nodes Rules
A
B
  • Meet ALL of the following requirements:
    • Amount of CV(B) = 0
    • Amount of (F)BB(V) ≤ 1
    • Amount of CVL ≤ 2
D
  • Does not meet the requirements to go to B or E
E
  • Meet ALL of the following requirements:
    • Amount of CV(B/L) ≤ 2
    • Amount of (F)BB(V) ≤ 2
B
C

Active Branching

C1
C
O
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1
    • If Fast, amount of DD ≥ 3
    • If Slow, amount of DD ≥ 4
F
G

Active Branching

I
K
L
N
L
M
  • Fail the LoS check
N
  • Pass the LoS check
O
P
  • Does not meet the requirements to go to Q
Q
  • Meet ALL of the following requirements:
    • If Fast, amount of CL + DD ≥ 2
    • If Slow, amount of CL + DD ≥ 3
Q
R
  • Fail the LoS check
S
  • Pass the LoS check


XX's Guide

YY's Guide

Historical Bonuses

DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.

Ship Bonuses

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Equipment Bonuses

Aircraft Bonuses

Plane bonuses similar to the Summer 2021 event have returned and should be examined when planning equipment setups. The following bonuses are applied:

  • Carriers using planes get bonuses based on the numbers 1, 2, 3, and 4,
  • Land-Bases using planes get bonuses applied to all bombers in the individual base, based on both the numbers 1, 2, 3, and 4 as well as the letters A, B, and C,
    • In order to get the best out of carriers, it is needed to arm them with planes from different number categories (e.g.: C4 + B3 + B2 or C4 + B3 + A2 or C4 + B2 + A3 grants 2*3*4).
    • In order to get high bonuses out of land-bases, it is needed to arm them with planes from different letter and number categories (e.g. B2 + B3 + C4 grants B*C*2*3*4), as allowed by range considerations
Aircraft Damage Bonuses
Aircraft Groups Multipliers
(Ships and Land-bases)
A B C Mapwide Node ? Nodes ??
Aircraft Groups
1 -
 
PBY-5A Catalina
LBAS
 
Spitfire Mk.I
LBAS
 
Spitfire Mk.V
LBAS
 
Spitfire Mk.IX (Skilled)
LBAS
- - -
2
 
B-25
LBAS
 
Swordfish
 
TBF
 
TBM-3D
 
TBM-3W+3S
 
SBD
 
SBD-5
 
SB2C-3
 
FM-2
 
F4U-1D
 
F4F-3
 
F4F-4
 
F6F-3
 
F6F-5
 
F6F-3N
 
F6F-5N
 
XF5U
 
Fw 190 D-9
LBAS
 
Bf 109T Kai
 
Fw 190T Kai
 
Fw 190 A-5 Kai (Skilled)
1.02x 1.0404x 1.0506x
3
 
SM.79
LBAS
 
SM.79 bis
LBAS
 
Swordfish Mk.II (Skilled)
 
Re.2001 G Kai
 
Re.2001 CB Kai
 
Skua
 
Ju 87C Kai
 
Ju 87C Kai Ni (w/ KMX)
 
Ju 87C Kai Ni (w/ KMX/Skilled)
 
FR-1 Fireball
 
Re.2001 OR Kai
 
Fulmar
 
F4U-4
 
AU-1
 
F4U-2 Night Corsair
1.04x 1.0608x 1.0712x
4
 
Do 217 E-5 + Hs293 Initial Model
LBAS
 
SM.79 bis (Skilled)
LBAS
 
Swordfish Mk.III (Skilled)
 
Barracuda Mk.II
 
Barracuda Mk.III
 
Do 217 K-2 + Fritz-X
LBAS
 
Re.2005 Kai
 
Mosquito FB Mk.VI
LBAS
 
Mosquito PR Mk.IV
LBAS
 
Mosquito TR Mk.33
 
F4U-7
 
Seafire Mk.III Kai
 
Corsair Mk.II
 
Corsair Mk.II (Ace)
 
Fulmar (Reconnaissance Fighter/Skilled)
1.06x 1.0812x 1.0918x
LBAS only
Multipliers
(Mapwide)
- 1.06x 1.08x
Historical Aircraft
Damage Bonuses
Group Multipliers
Mapwide Node ? Nodes ??
LBAS A 1x 1x 1x
LBAS B 1.06 1.06 1.06
LBAS C 1.08 1.08 1.08
1 1x 1x 1x
2 1.02x 1.0404x 1.0506x
3 1.04x 1.0608x 1.0712x
4 1.06x 1.0812x 1.0918x


Debuff

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