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Winter 2017 Event

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Revision as of 18:28, 10 February 2017 by Totaku (talk | contribs) (→‎Introduction)
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Introduction

The Winter 2017 Event Reconnaissance Force Emergency Deployment! Operation "Hikari" is scheduled to begin on February 11, 2017.

The theme of the event is based upon the Ogasawara Islands and "Operation Hikari", the IJN's planned reconnaissance of and raid on the USN base at Ulithi Atoll.

The upcoming event will be a "small-scale" event, and will feature 3 maps and at least 3 new ship.

Current known information from KanColle Staff's Twitterand Comptiq have revealed the event will mainly center round in the Ogasawara Islands and "Operation Hikari". And has noted there will while Operation Hikari will take place at the Ulithi atoll, the follow up operation of "Operation Arashi" will not be happening within this presentation.

For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.

Operation Hikari was a transport operation by the submarines I-13 and I-14. Their mission was to transport disassembled Saiuns to an ad hoc air base on Truk Atoll, where they would be used to scout the USN positions within Ulithi Atoll.

Operation Arashi was intended to be a follow-up air raid, where two squadrons of 6 Seiran seaplane bombers operating from the submarines I-400 and I-401 would bomb the USN positions within Ulithi Atoll.

Information

New Ships

As of this time, multiple ships have been confirmed to appear in the event which include:

  1. A Kamikaze-Class Destroyer that served alongside Asakaze and sank in a transport operations off of Chichijima, Ogasawara Islands after being attacked by a Submarine. (Matsukaze - E-2)
  2. A submarine capable of carrying seaplanes that successfully took part in Operation Hikari. (I-14- E-3 Reward)

Event Requirements

The official Twitter account also states that two or more Saiun will be required for the second half of the event (presumably referring to the EO segment of the event). This only applies to players intending to tackle this part of the event on Normal or Hard difficulty. [1]

New Enemy Vessels

New Equipment

A New Submarine based equipment is planned to be given out in the last map of the event.

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
      • If you are playing on Hard difficulty, it is necessary to preserve the strongest elements of your fleet for the final map.
  2. The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version (see above for new changes regarding this).
  3. Operation A (, Hard) and Operation B (, Medium) will require you to have mutiple fleets ready, which suggests fleet locking (again, see above).

Event Map Summary

Quick Info Table

Classification Map Name Combined Fleet? Land-Based Air Squadron? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 ??? No No ?? Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
As per above, E-5 has an orange ship lock exclusive to Hard mode; outside of Hard mode, all ships sortied during previous maps can be used in E-5.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 ?? ?? In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
E-3 ??? ???

Contribute Information

We would like you to contribute infromation regarding pathing, drops, enemy compositions, mechanics, etc. as you play through the event. If you happen to discover anything, be sure to contribute your information via the talk page or by a links down below.

E-1 Data Submission Forms by User:Tsubakura
Submission form https://goo.gl/forms/8KNuaFf0lxQUJoF13
View form https://docs.google.com/spreadsheets/d/1jy5-D538mPR7a7LX1NB1w57GN_uriWUC7Y3GGWCBwKY


E-2 Data Submission Forms by User:Tsubakura
Submission form https://goo.gl/forms/XIVIqIeRJIqzWF6w1
View form https://docs.google.com/spreadsheets/d/1YeBRyOSSiRQerexdTyqFNMYynweag6ZC5tPxoiJ2QA0


E-3 Data Submission Forms by User:Tsubakura
Submission form https://goo.gl/forms/x9qhZAl5jHKopOc83
View form https://docs.google.com/spreadsheets/d/1_Ot-a_iWdQ3__l55CjWDV58udx_oxEf7aberqCbwKdw


Event Maps

E-1

File:OoyodoWinterE-12016.png

No map name yet

Information

  • Boss:


  • Key Rewards:
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):


Branching Rules
Nodes Rules
Start
A

Some text...

B

Some text...

Branching compositions were reported here over the course of the event.

Branching rules

  • No branching rules known

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Ship drops

NodeShip List
DDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
EDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
JDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
LDestroyers
Light Cruisers
Heavy Cruisers
Battleships
Aircraft Carriers
Light Aircraft Carriers
Submarines
Auxiliary Ships


E-2

File:OoyodoWinterE-32016.png

No map name yet

Information

  • Boss:


  • Key Rewards: Matsukaze
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):


Branching Rules
Nodes Rules
Start
A

Some text...

B

Some text...

Branching compositions were reported here over the course of the event.

Branching rules

  • No branching rules known

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Ship drops

NodeShip List
DDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
EDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
JDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
LDestroyers
Light Cruisers
Heavy Cruisers
Battleships
Aircraft Carriers
Light Aircraft Carriers
Submarines
Auxiliary Ships


E-3

File:OoyodoWinterE-32016.png

No map name yet

Information

  • Boss:


  • Key Rewards:I-14
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):


Branching Rules
Nodes Rules
Start
A

Some text...

B

Some text...


Branching compositions were reported here over the course of the event.

Branching rules

  • No branching rules known

Tips

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
E
Pattern 1
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
L
Pattern 1
Pattern 2
Pattern 3

Ship drops

NodeShip List
DDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
EDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
JDestroyers
Light Cruisers
Heavy Cruisers
Light Aircraft Carriers
LDestroyers
Light Cruisers
Heavy Cruisers
Battleships
Aircraft Carriers
Light Aircraft Carriers
Submarines
Auxiliary Ships