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Summer 2024 Event/E-1/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other's work without their consent/approval.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2024 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-1 Branching Rules ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
| |
2 |
I |
|
J |
| |
A |
B |
|
C1 |
| |
D |
| |
C |
C1 |
Active Branching |
C2 | ||
C1 |
D |
|
E |
| |
C2 |
C1 |
|
L |
| |
E |
F |
Active Branching |
G | ||
G |
H |
|
K |
| |
L |
|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Dark's Day 1 Guide
Map Overview
E1 is a single fleet, one main phase map with 2 unlocking phases before the HP Phase.
- 1 LBAS is available to sortie on this map
- This map uses 1 lock:
Phase 0.3: Unlock the Second Starting Point
The following steps have to be performed to unlock the transport phase.
C2 | F | H | |
---|---|---|---|
Hard | Sx2 | Reach x2 | Reach x2 |
Medium | ? | ? | ? |
Easy | (A?) Sx1 | Reach x1 | Reach x1 |
Casual | ? | ? | ? |
- Single Fleet: 0-1 CV, CL, 4 DD
- Route: 1 A B C C2
- The CV can be a throwaway as they will not be used in the main phase.
- Have DD setup for ASW if B is an issue.
- LBAS Range to C2 =is 7. There is no air power at the node.
- Refer to C2 for fleet composition
- Route: 1 A B C C1 E F
- Refer to C2 for fleet composition
- Route: 1 A B C C1 E G H
- If a ship taiha at this node, continue trying to reach H as this is an end node, and no combat is present.
Phase 0.6: Unlock the Boss
The following steps have to be performed to unlock the transport phase.
B | L | K | LBAS | |
---|---|---|---|---|
Hard | S | 2x S | S | AS |
Medium | ? | ? | ? | ? |
Easy | - | 2x S(?) | ? | 1x AS |
Casual | ? | ? | ? | ? |
- Single Fleet: CV, CL, 4 DD
- Route: 1 A B
- Single Fleet: 1 BB, 1 CL, 4 DD
- Route: 2 J G K L
- Comp is similar to the Boss killing comp used for Phase 1.
- This can be achieved while running through other nodes by having LBAS set on air defense.
- CV is required in the fleet to start at Point 1 once Point 2 is unlocked.
Phase 1: Boss HP
- Single Fleet: 1 BB, 1 CL, 4 DD
- Route: 2 J G L M
- LoS Check: ??
- Using Boss Support is highly recommended for Last Dance for higher difficulties.
- The boss is an Installation Type boss.
- Landing Equipment is highly recommended to try and deal with both the Boss and the (Pillboxes) that appeared alongside the boss
- LBAS Range = 5 AD/AP = 33/65 for HARD
- There are PT boat that appear along the way to the boss and at the boss node.
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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