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User:Jigaraphale/Sandbox/15

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All the "cap" in the game. For any value, caps can be:

  • "Soft-caps", that once reached, will increase in diminishing returns,
  • "Hard-caps", the top most a value can reach.

Some values have no cap, some have either a soft or a hard cap, and others have both caps.

Value Caps Notes
Soft Hard
Player Slots
Ship Slots 100 (base) 640 54 Shop purchases + 143 free equipment slots
Equipment 500 (base) 2 803
Fleet Saving Presets 3 (base) 19 16 Keys needed
Fleet Saving Presets 4 (base) 16 6 Keys needed
Repairs docks
Construction docks
2 (base) 4 2 Keys needed for each
Resources
Primary Resources (Fuel/Ammunition/Steel/Bauxite) (HQ + 3) x 250 350000 A bug allows to go beyond the hard-cap
Furniture Coins Furniture Coin - 300000
Secondary Resources (Instant repair/Instant construction Material/Development material/Improvement material) - 3000
Premium Items (Item Icon Construction Corps.png)
Seasonal Items (e.g. Item Icon Saury.png)
- 99 Most limited items are limited by how many are given during their availability period
Special Resources (e.g. Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) - ? Unknown exactly (beyond 25 000 at least)
Combat
Damage No cap
Damage displayed - 9999
Ship stats - Ship-to-ship dependant
Base Modernization
Ship level 99 180 Normal cap and married cap
HQ level - 120