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Spring 2022 Event/E-5/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Dark's Initial Proposal
Map Overview
E4 is a three-phase map utilizing Single fleets, Striking Force Fleets, Surface Task Forces, Carrier Task Forces, and Transport Combined Fleet.
- This map contains 3 locks
- The Sasebo Deployment Fleet Tag is applied to Single/Striking Force fleets sortieing to this map, and will start at point 1.
- The Combined-Fleet Rescue Force Tag is applied to Carrier Task Force, Surface Task Force or Transport Task Force sortieing to this map only in Phase 2, and will start at point 2.
- The The 2nd Fleet Tag is an E4 recycled tag and applied to Surface Task Forces sortieing to this map, and will start at point 3.
- 2 LBAS are available to sortie, 1 is available to defend.
- LBAS location and range can be changed after completing Phase 1 & 2.
Phase 0.5: Unlocking the First Boss
To unlock the Path to the first Boss:
- S rank B3 x2 on Hard
- Reach D2 Once
- Reach D1 Once
Phase 1: Defeat First Boss
- SF: 1FBB, 2CV, 1CL, 3DD
- Route: A A1 A2 C1 C2 D1 E G
- LBAS: Range 9 to G, 33/65 AD/AP for chipping (53/105 AD/AP on Last Dance Hard)
- Note: LBAS Range will automatically change once Phase 1 is completed.
Phase 1.5: Unlock the 2nd boss
There's 1 requirement to unlock the 2nd Boss:
- S Rank K twice for Hard/Medium/Easy
- Once on Casual Mode
- CTF: 2CV, 2CVL, 2 DD + 1CL, 2FBB, 3DD
- Route: H I1 I2 J K
- LBAS Range is 9 to K
- Send LBAS to I2 and I1 to help pass those nodes to get to K
Phase 2: Deplete the TP Gauge
- 1-2 OASW ship is recommended on the fleet
- Consider sending ASW LBAS to L for increase passing rate
- Aim for an A rank only as an S rank is very tough to do and can't be achieved reliably.
- LBAS will automatically relocate once Phase 2 is completed.
Phase 3: Vaporize Supply Depot Hime
- STF: 1BB, 1CL, 4DD + 1CA(V), 1CL, 4DD
- Route: Q Q1 S A4 A3 T U V1 V
- Must have at least 1 CL and 8 DD to take the shortest route
- Fleet must also be Fast
- 2 BB is possible but will take the longer route to get to V
- Utilize Special Attack ship such as Nelson, Nagato Kai Ni, Mutsu Kai Ni, Yamato Kai Ni is highly recommended.
- Have DD can equip "Nuke" Setup
- Use ASW LBAS to help pass through the sub node, otherwise, have 3-4 OASW DD is recommended
Phase 4: Kill the Final Boss
- STF: 3 BB, 1 CL, 1 CVL, 0-1 AV, 0-1 CAV, 0-1 Repair Ship + 1 CL, 1 CLT, 1 CA(V), 3 DD
- Route: Q Q2 W Y1 Y Y2 Z1 Z2 Z
- Having a Repair Ship will allow for in route repair at Z2 before going to the boss
- Repair Ship: Akashi Kai, Akitsushima Kai
- Have 1-2 OASW is recommended
- 1 AACI Capable ship is recommended to pass through the air node.
- Utilize Special Attack ship such as Nelson, Nagato Kai Ni, Mutsu Kai Ni, Yamato Kai Ni is highly recommended.
Phase 5: Debuff
Once Last Dance is reached, the following steps can be performed to debuff the boss.
- The following requirements are needed to complete the debuffing process.
LBAS | A3 | B | B3 | G | V | |
---|---|---|---|---|---|---|
Hard | AS x2 | AS x1 | AS x1 | S | S | A+ |
Medium | AS x1 | AS x1 | AS x1 | S | A+ | A+ |
Easy | - | - | AS x1 | S | A | A |
Casual | - | - | ? | ? | ? | ? |
- LBAS: Air Defense
- This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
The process is the same as it was during phase 1:
- CTF: 0-2FBB, 2CV(B), 0-1CVL, 0-2CA(V), 2CL + 1CL, 0-2CA(V), 0-2CLT, 2-4DD (FAST)
- Route: 2 M N O P Q
- LBAS: Range 5 to Q, 74/167 AP/AS
- There is an LoS check at P.
- Using one strong AACI ship such as the Akizuki-class, Fletcher-class DD is highly recommended.
- Having 1-2 OASW ships to increase the passing rate to the boss is recommended.
A similar approach to phase 0.5, however, this will go through Node R in this step.
- 1CVL 2CA(V) 1CL 3DD (FAST)
- Route: 1 A B D E H R L
- LBAS: Fightersweep L (Range 6) and E (Range 3)
- Fighter muling CVL a to reach AS for the required nodes is recommended.
- AACI is highly recommended.
- Make sure ships are set up with Anti-PT set up (see here) to eliminate all the PT Imp Pack on node R.
Similar to phase 2, this is regarded as the hardest step to clear in the debuff.
- 1CVL 2CA(V) 1CL 3DD (FAST)
- Route: 1 A B D E H R L S T U
- LBAS: U (Range 8, 44/88 AD/AP on 甲), L (Range 6)
- There is an LoS Check at T (Cn3):
- Casu = 26.0 / Easy = ?? / Med = 40.0 / Hard = 48.0
- There is an LoS Check at T (Cn3):
- It's recommended to use historical ships to maximize damage output against the boss
- Land base can either concentrate on the boss or be split to defend against air nodes like Node L.
- CVL should be a fighter mule.
- The main objective at the boss should be to:
- Eliminate the smaller enemy ships and wither down the boss to a decent degree during day battle.
- Use mainly TCI / GTRL units to maximize your chances of defeating the boss in night battle.
For the fleet used, refer to Phase 1 as it is the same fleet.
For the fleet used, refer to Phase 2 as it is the same fleet.