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Detection

Successful Detection

During Detection, the fleet attempts to detect the enemy fleet. The success rate of Detection is influenced by many factors such as the number and quality of Recons, Radars, fleet Line of Sight (LoS), and such. It is not required to have any equipment to have successful Detection. Generally, it is extremely unlikely to fail detection unless using a very low leveled fleet.

Planes that participate in this phase:

In case the fleet fails to detect the enemy fleet, the fleet will not participate in the Aerial Combat Phase.

Regardless of Detection success, the recons may also be shot down if the enemy fleet has significantly more fighters than equipped recons and the fleet contains no Carriers.

Although the displayed message indicates that Accuracy and Evasion have changed, testing has shown that it has no noticeable effect.

Enemy Abyssal fleets always succeed in Detection. PVP opponents however may fail detection, and therefore not launch planes in Aerial Combat.

Detection

These formulas are taken from the vita version and has not been tested, it may be outdated.

The success chance of detection is calculated by the following formula:

[math]\displaystyle{ \text{Succes Rate}_\text{%} = \frac{\lfloor \text{Detection}_\text{power} + 1 \rfloor}{20} }[/math]

[math]\displaystyle{ \text{Detection}_\text{power} = \sum^{\text{All Ships}} \frac{\text{LoS}_\text{ship} + \text{LoS}_\text{Equipment}}{\text{Mod}_\text{order}} + \text{Mod}_\text{NbShip} - 20 + \lfloor \sqrt{10 \times \text{Recon}_\text{power}} \rfloor }[/math]

With:

  • [math]\displaystyle{ \text{LoS}_\text{Ship} }[/math] the base Line of Sight of the ship.
  • [math]\displaystyle{ \text{LoS}_\text{Equipment} }[/math] the sum of the Line of Sight of all equipment of the ship.
  • [math]\displaystyle{ \text{Mod}_\text{order} }[/math] depend of the ship position in the fleet:
[math]\displaystyle{ \text{Mod}_\text{order} }[/math]
Position modifier
1 2
2 5
3~6 8
  • [math]\displaystyle{ \text{Mod}_\text{NbShip} }[/math] depend of the ships number in the fleet:
[math]\displaystyle{ \text{Mod}_\text{NbShip} }[/math]
Number of ship modifier
1~2 0
3 1
4 2
5 3
6 4
  • [math]\displaystyle{ \text{Recon}_\text{power} = \sum^{\text{All Recon}}\big( \text{Plane}_\text{Count} + \text{Mod}_\text{proficiency} \big) + \text{Mod}_\text{Carrier} }[/math]

With:

  • [math]\displaystyle{ \text{Plane}_\text{Count} }[/math] is the planes slots for planes that participate in the detection.
  • [math]\displaystyle{ \text{Mod}_\text{proficiency} }[/math] the plane proficiency bonus:
[math]\displaystyle{ {Mod}_\text{proficiency} }[/math]
Plane Rank modifier
(blank) 0
|
|| 5
|||
\ 15
\\\
\\\\\
❱❱ 30
  • [math]\displaystyle{ \text{Mod}_\text{Carrier} }[/math] depends of the number of Carrier in the fleet:
    • its 30 for the first carrier and 10 for each additional carrier.

The recon is shutdown if [math]\displaystyle{ \text{Shotdown}_\text{val} \le 0 }[/math] with:

[math]\displaystyle{ \text{Shotdown}_\text{val} = \text{Recon}_\text{power} - \lfloor \text{Def}_\text{figther} \times \text{Rand} \rfloor }[/math] With:

  • [math]\displaystyle{ \text{Def}_\text{figther} = f(\sum^{\text{All Figther}} \text{Plane}_\text{Count}) }[/math] with:
  • [math]\displaystyle{ f(x) }[/math] a function defined as:
[math]\displaystyle{ x }[/math] [math]\displaystyle{ f(x) }[/math]
[math]\displaystyle{ 0\lt x \le 30 }[/math] [math]\displaystyle{ 1+x/9 }[/math]
[math]\displaystyle{ 30\lt x \le 120 }[/math] [math]\displaystyle{ 2+x/20 }[/math]
[math]\displaystyle{ 120\lt x }[/math] [math]\displaystyle{ 6+(x-120)/40 }[/math]
  • [math]\displaystyle{ \text{Rand} }[/math] is a random value between 1.0 and 1.4.